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Dengeki FIGHTING CLIMAX: Announced at TGS.
Sourenga replied to InWithTheAshes's topic in Misc Fighter Central
Tomoka info from here: http://dengekionline.com/elem/000/000/802/802328/ - 214 A/B/C -Passes the ball. A is to Hinata. B is to Saki and C is to Maho. -B and C have additional follow-up where the ball is tossed to Airi. -While the ball is on the move, Tomoka can do others moves. -Down the opponent from 2C, cancel to B pass and the ball goes to Saki (hit freezes), and then the frozen goal falls from the sky and Tomoka can already move then... - Idea for the move came from Saki's nickname "Ice Age" - Hinata does a dribble and follows with a reverse shot. Slow start-up. Causes bounce on hit. Very useful. - Maho throws a ball which then explodes like fireworks. Based on her nickname "Fireworks" - When you do the follow-up after Saki or Maho, balls falls off the goal and Airi picks it up. She the slams rebounded ball back to the goal. Rainbow effect is shown after successfully hitting with it. Comes from her nickname "Prismatic Bud" - EX version is where the opponent is turned into a ball and Maho throws them back to Tomoka. You can follow-up it to air combo. Very convenient move, good to restrain the opponent and as a combo part. - 236 A/B/C "One-hand Shoot Jump" Tomoka's classic jump shoot where she throws a projectile. Ball has a big hitbox and stays active for long, but the move has slow start-up. - Tomoka also has moves based on Japanese dance and tea ceremonies (which are Tomoka's specialties) - Crouch Impact Skill is called "Japanese Dance Repertoire: Anti-air" and in it Tomoka moves forward while spinning both her arms. -Attacks with umbrella on her j.C - Normal Impact Skill "Steal" is also very powerful. Dribbles towards the opponent, turns them into ball and starts to dribble where she's standing. Does a ground pass after a bit of waiting, but if you press the button Tomoka takes a stand and jumps. Press the button when she is on top height. If the timing is right, Tomoka gets wings on her back and more damage is dealt. If you miss the timing, you can go for the same Airi follow-up. Climax Arts "RO-KYU-BU!" rushes towards the opponent, rest of the move trigger only on hit. Everyone does their move and finally text Ro-kyu-bu appears on the screen as everyone is posing. Based on the poses from the seiyuu's choreograph when singing the opening theme... -"Feels great to finish the opponent with this move (lol)" - Her other Climax Arts is "Shiny Gift" rushes to the opponent, dribbles with them as a ball then shoots them to goal. Combo this from her normal Impact Skill. Rest coming later... -
Dengeki FIGHTING CLIMAX: Announced at TGS.
Sourenga replied to InWithTheAshes's topic in Misc Fighter Central
Article doesn't really reveal that much... It's mostly just a re-cap of SAO and Kirito's background. - He fights with the Elucidator - He has a move which activates his Dual Wielding, but no further details were revealed. (Well, both Dual Wielding screenshots have a Dengeki icon active, so Dual Wield most likely is his "Trump Card") - His "Climax Arts" seems to require Dual Wielding to be active. - Text says that Leafa is doing some completely new move in the picture from Sonic's stage, but it sure looks like the disappearing animation she does after she has finished her support move... - Kirito will be playable on Japan Amusement Expo 2014 -
I finished watching the 2nd volume of Blu-ray's. This time there were more changes to the original television version. Here's some "Blu-ray VS TV" pictures... Episode 3: - Hazama has a new photo - Makoto's uniform now has sleeves - Unnatural light has been removed from the burning church - ... but it feels more like censoring - Relius is back to normal - There's still something wrong with this Jin... Episode 4: - Jin looks surprised - Tao's food is good stuff - "Tsubaki is not amused" got fixed... - Makoto and a history lesson - Why was this pink in the first place? - Ragna's New Face Episode 1 - Ragna's New Face Episode 2
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Oh, now that I read this again I noticed a mistake. My bad... So, the guy from Famitsu first says that: "There are character where you can walk forward (hold 6) and when input the command 236 you get the 623 move" And Arc responds: "It has been distingushed so that when you input 236 while walking, you get 236 move out." "When you're walking (holding 6) and input 236, you now get 623 move. When you input 41236 while walking, you get 236." They don't say it directly but it sounds like by inputting 236 after holding 6 will always get you 623 move... And my bad for that Bullet one too... Geez, I hope there aren't too many mistakes anymore...
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If I can trust the Japanese Street Fighter wiki, then the correct meaning would be "You can piles up the block stun from 5B" (?) Famitsu uses the term "renzoku guard" (連続ガード) but I have never heard of this term nor do I know its English counterpart.
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Summary of Famitsu's article... - Playstation 3 patch planned for around May - There will be no loke tests - No cross play with PS3 and Vita versions Online Lobbies ...But Ranked/Player Matches do work - All chars will be available in arcade, but Terumi and Kokonoe will still be DLC for Vita (and for PS3 after patch). DLC is shared between Vita and PS3 versions. - Command problems fixed - If you walk forward and input 236, you now get 623 move out. - If you walf forward and input 41236 you get 236 move. - Genral idea is that the characters who posses reversals got nerfed, and the ones without reversals have been buffed. - Backstep abilities and negative resist differed too much between chars, so they decreased the "variance" in properties by a bit. - Bang's Iron Storm's command changed from the new one (41236A) back to the previous command from BBEX (632146B) - Tsubaki's charge command move (Yami wo Ugatsu Agari) changed to a normal command. They don't say what the new command is... Kokonoe: - Restrictions added to Kokonoe's combo rate and revolver action, so overall combo damage gets nerfed - Activate only has a hitbox during combos now, not during blockstrings or otherwise. - New DD "Equipment No08 Flying Greed Climb Ver. 1.00" added - Overdrive versions added for other distortions Kagura: - It becomes a bit more difficult to punish Kagura's "Black Gale" moves on block. - Now needs a bit better situations for good damage, so overall mid screen damage nerfed. - Motions of his C moves aren't quite as large anymore. They're still large compared to other cast members, but it's been toned down a bit. Terumi: - Garengeki made long combos too easy, so it has been adjusted. - Has "few" new moves added - Orochi now has a low variant. But its start up is slow enough for it to be reacted and blocked. - So, and since the B Orochi is an overhead, you can now do 50/50 mix-up with B Orochi and the new version. - Anti-aerial version of Jarin Renshouga added. OD version is unblockable - They've added more "points" when you can cancel his specials with distortions has increased - Jagaku can now be DD cancelled even when first hit is blocked. - So you can now close with Jagaku and throw 50/50 of two Orochis Izayoi and Bullet has a lot of changes Izayoi: - Izayoi's combos were a bit too difficult before, but now number of cancelable moves has increased and her revolver action is now easier to connect. - More differences between her modes. - Gain Art mode's "Hover Dash" can now be used in air. Movement is reverse from the ground version (from high to the ground) and stick can be used to control its movement. - Aerial backstep also changed to the same as her ground backstep, where she floats diagonally backwards - Sonic Saber now costs 2 blocks (previously 1) - Mirage Thruster now costs 1 block (previously 2) - Combining new hover dash and Mirage Thruster creates interesting movement. Bullet: - Miquilette Capture and 3C changed so you can get close to zoners. - the amount of pressure she can do has increased - 5C chargeable. Normal version is more compact than the currect one so really safe on block. Charged one is the old one. Punish mashing with it. - 5B>5C (uncharged) is a legit blockstring. - You can now use Blackout is now useable with no meter, if you have 2 heat levels Edit: Many thanks for hakimiru for corrections. Cleaned away the "mistranslated information" just in case...
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
And here comes the bad news... https://twitter.com/fura_pan/statuses/427412665456001024 Narita is seems to be super-busy at the moment so the Ustream has been postponed a little. New date will be announced later... -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Close. IWEXS become usable when your health is under 30%. And really, the only good way to use them is as a reversal for raw damage. Damage scaling IWEXS gets makes them pretty useless even as a combo ender. Purple pillar start-up also makes the moves much harder to combo than the character's regular IW. There's really no point trying to use IWEXS in a combo when the regular IW is much easier to combo and does the same damage. The other problem is that you'll gain the GRD Break status after using IWEXS. Yeah. I don't really know Melty that much, but in Persona terms you could see them as full meter Awakening Skills.... -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Nope, this Melty mechanic doesn't work in UNI. Red life disappears in UNI as soon as you take ukemi from a combo. I scrolled through the official UNI site and the Japanese UNI wiki, but there was no mention this has been possible in any version of UNI. Nope, previously it depleted EXS but that was removed in Exe:Late. In Exe:Late you gain 1/2 GRD Block when using the Assault. When you hit the opponent you gain and the opponent loses GRD, that's why it can be difficult to notice but Gordeau's Assimilation is the only move in the game to actually "steal" the opponent's GRD. The other possibility to steal the opponent's GRD is to hit the opponent with Veil Off during a combo. That causes GRD Break to the opponent and steals a block of GRD from them. Anyways, new a-cho is on Youtube. Also, seems that the Showa (over 25) VS Heisei (under 25) Tournament from January 4th is on Nico. Really good stuff... -
Here's a complete list of "new songs" that can play during a match: NEW THEMES: Pink Sniper (Yukari's Theme) Mr. Easy-Going Man (Junpei's Theme) The Joker (Sho's Theme) Blood Red Moon (Minazuki's Theme) Twinkle Star (Rise's Theme) Youthful Spirit (Ken's Theme) Burning Inferno (Mysterious Boss Theme) Adachi's Theme SHADOW THEMES: Reach Out to the Truth -First Battle- (Shadow Yu) ZONE TIME (Shadow Yosuke) Backside of the TV (Shadow Chie) Castle (Shadow Yukiko) Sauna (Shadow Kanji) Borderline of Madness (Shadow Teddie) Secret Base (Shadow Naoto) Master of Shadow (Shadow Aigis) Crisis (Shadow Akihiko) Shadow (Shadow Mitsuru) The Almighty (Shadow-type Labrys) Calamity (Shadow Yukari) Deep Breath Deep Breath (Shadow Junpei) That Which Comes From The Darkness (Shadow Ken) Striptease (Shadow Rise) VERSUS THEMES: I'll Face Myself -Battle- (P4 Character VS Shadow) [Missing from E3 demo build...] Mass Destruction -P3fes version- (P3 Character VS Shadow) The Fog (P4 Shadow Mirror Match) Burn My Dread -Last Battle- (P3 Shadow Mirror Match | Example) muscle blues (Kanji VS Shadow Kanji) Best Friends (Any combination of Labrys, Shadow-type Labrys or Shadow Labrys) RANDOM SONGS: From Arcade Version: Basement Adventured act: Unavoidable Battle Master of Tartarus Time Castle Snow Queen Wiping All Out [Missing from E3 demo build...] Danger Zone Long Way The Arena [Remix from P4AU arcade mode credits] The Arena -Stage ver.- New To The Console Version: Break Out Off... -Short ver.- (Ultimax Theme Song) Break Out Off... -Instrumental- Best Friends -Instrumental- Want To Be Close Changing Seasons Heartful Cry Junes Theme Midnight Crossing Miracle Quiz Game Revelations: Mitsuo Period After The Battle DLC SONGS: Burn my dread A Deep Mentality Memories of You (Kimi no Kioku) Pursuing my true self Quelorie Magic! It's SHOW TIME! Heaven Never More Shadow World Let's Hit the Beach True Story Time to Make History A New World Fool (Famitsu DX Pack)
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
I've kept believing for two years that it's just a matter of time before it releases... There's just two weeks until French Bread's Ustream... It'll pretty much tell us if the console port is coming early this year or later this year. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Geez... Well, my apologies for simply copy-pasting things straight from BBS... I said it's Japanese so it obviously won't work with the dumb Western standards of tier list. This. But at least his terrifying okizeme got some nerfs thanks to the system changes... He is not good. He has even harder time with zoners than Waldstein, because Akatsuki doesn't have any reach or good reversals. That's a problem you can't really be helped with... Most of the videos come from the arcades around Tokyo area, so the players are same people no matter which tournament it is. There's so many guys on the Top 100 RIP Ranking who even I have never seen playing in a tournament, because they play in some faraway arcade which doesn't upload videos... -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
People don't put Hilda that high because she's missing reversal moves and stuff... She also has lots of trouble with rushdown characters, like Linne and Carmine... Here's a pretty random tier list picked from Japanese BBS. S: Merkava, Gordeau S-: Yuzuriha, Vatista A: Linne, Eltnum, Carmine B: Hilda, Waldstein, Seth, Orie C: Akatsuki, Chaos Merkava and Gordeau are on the top tier because they pretty much have everything. Most of the characters on the lower tiers either don't do enough damage or have enough health. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Merkava player "R.N. Ryuusei" posted a new combo movie with lots of good basic combos. http://www.nicovideo.jp/watch/sm22689849 -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
The 2nd high ranking Waldstein player, Gashi-san, posted a new combo movie. http://www.nicovideo.jp/watch/sm22648023 These 400 meter using neta combos are always so hilarious... -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
It was held on that same day (January 4th) on Leisureland's Twitch channel. Tournament wasn't even archived... We'll have to see if it pops up on Nico later... --- On the other news... Vatista player Roy uploaded a new combo where Seth gets devastated. http://www.nicovideo.jp/watch/sm22621317 I knew they nerfed characters health for Exe:Late... but was there actually any list of the characters health in Exe:Late? Seeing the difference like this sure is shocking... In that video Seth dies after taking 8268 damage... and in the original UNI Seth's health was 12 100. Meaning, they chopped off 4000 health to make battles smoother. -
No, Shadow Akihiko's theme is Crisis, but the song in that video is Time Castle from Persona 3 FES. It plays randomly sometimes, like Wiping All Out and Long Way. I first though those songs played when someone had a Rank Up match, but that theory was crushed... Anyone figured the reason why sometimes songs like those I just mentioned or The Arena -stage edit- play?
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Sample sounds for Alter Memory OST can now be listened on CDJapan and Amazon.jp 1-2 Awakening The Chaos 1-3 Queen of rose 1-4 Rebellion 1-7 Catus Carnival 1-10 Lust SIN 1-11 Gluttony Fang 1-13 Bullet Dance -Violin- 1-14 Under Heaven Destruction 1-16 SUSANOOH 1-17 Bullet Dance 2-1 Mirage 2-5 Premonitium 2-6 Altar 2-14 MarsMars 2-17 RUN
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
Here you go, a translation: They say that his friend was killed... You mean Bob (temporary name), huh. His official name wasn't even been planned, because there isn't coming anything like "He's actually alive or something". ... Like Hilda, Bob (temp.) also pursued the status of Re-Birth, but was devoured by the Power of Existence and turned into a Void. And then the Red Knight, the "Void Hunter" Wagner of the Licht Kreis happened to arrive on the scene and finished off Bob (temp.) Gordeau was enraged, but he had already run out of strength during the fight with Void-transformed Bob (temp.) and Wagner got away. Within his head Gordeau understands that Wagner's way to deal with situation was right, but if he doesn't give her a good beating as a revenge for Bob (temp.), hazy feelings within him won't settle down. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Sourenga replied to Hecatom's topic in Under Night In Birth
French Bread's stream ended. Narita was pretty much all the time like "I'm not able talk about that right now..." - Contract stuff about console version are pretty much finished, so they're starting to see the end of the tunnel... - UNIE Official Tournament begins around February. Details coming around the January. - Talk about Skull Girls collaboration hasn't progressed... - Sega will be releasing info about Dengeki FC so they have nothing to talk about it. - Making Official Setting Book or other kinds of UNI books is kinda troublesome since they don't really draw "concept art" but start right away drawing sprites of characters... They joke that I'd be awesome if Dengeki published UNI light novel. - Raito said he's going to tune up Exe:Late's songs before they're going to be released on iTunes. They promised the next stream will be on January 31th. On that stream we'll finally be able to hear "some good news" -
BBCP OST tracklist has appeared! Could be some kind of mistake but it seems like Black Onslaught II isn't on the CD...
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Was this already mentioned? Alter Memory's site has announced the DLC bonuses for the first Blu-ray volume. - Stages: Kagutsuchi Port AM 10:30, Cathedral, Halloween, the Gate, Sheol Gate, Moonlight Castle - Musics: Rebellion, Lust SIN, Under Heaven Destruction, SUSANOOH, Awakening The Chaos - Color Palette no. 22 Yay for recycling, but guess I'll be buying it then...
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Yeah, just got the trophy. Total number of the opponents defeated in Unlimited Mars is gives the trophy, no need to clear a complete course.
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Was my idea really too difficult? I mean... Sickle Storm is the only filler attack in the combo... Other moves are all attacks that are required for the trophy. I've also been wondering about Unlimited Mars since the trophy description just says "Defeat 10 opponents". Do I really have to clear one course or does the game count all my tries and opponents I've defeated during them?
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Yeah, this is what happens when you just translate what they say in anime, and don't look for already localized names to make it easier to watch for those who played the game... It's just like they now decided to call Kakuritsujishou as "Probabilistic Events" without actually confirming that the term was localized as "Continuum Shift".... Geez, explanations about the time loops are going to sound so dumb now. So yeah... Subs suck, but the episode was pretty good.