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Everything posted by Celerity
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Weren't you the one complaining that his tutorial was inaccurate?
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Dengeki FIGHTING CLIMAX: Announced at TGS.
Celerity replied to InWithTheAshes's topic in Misc Fighter Central
The general mechanics pastebin link seems to be broken. -
In any case, the reason I found it notable is because it looks like Reviel 6D > charged D~C will allow you a free crossup attempt with the orb. You can jump normally to end up behind them right before the 3rd hit, or IAD to get behind them for the 2nd hit. I was mistaken about the grace period, it only looked that way because his j.B somehow shifts his axis backward even though he appears to be moving forward.
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No...in most games, if you are in front of an opponent and use an attack that hits behind them, they have to hold forward to block it. From what I've seen, it seems like blocking in E's Laf is completely dependent on the location of the characters, so holding back will block no matter what. There also appears to be a short grace period while crossing over where you can block in either direction.
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Am I correct that guard direction is purely dependent on the opponent's location and not their attack's hitbox? I'm seeing a lot of things that look like they should cross up but don't.
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http://www.nyaa.se/?page=view&tid=481086
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Dengeki FIGHTING CLIMAX: Announced at TGS.
Celerity replied to InWithTheAshes's topic in Misc Fighter Central
They're used for each character's guard point reversal (Trump Card, I think?) as well as RCing stuff. -
Yeah, it says "secret". Sounds like Ende is indeed a trap.
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Dengeki FIGHTING CLIMAX: Announced at TGS.
Celerity replied to InWithTheAshes's topic in Misc Fighter Central
The damage seemed pretty normal. There's a lot of scaling from certain starters, but a simple ABC super was still dealing 20-25%. Don't forget about the Potential mechanic which (maybe character and move-specific) adds a good chunk of damage, and meter gain is ridiculous so you can combo into supers pretty often. Personally though, I'd be happy if damage and mobility stayed on the lower end. -
Dengeki FIGHTING CLIMAX: Announced at TGS.
Celerity replied to InWithTheAshes's topic in Misc Fighter Central
Actually, Accel World kid has a longer recharge time than Kuroneko. It's dependent on whether you used it raw or canceled into it, and whether or not the assist gets interrupted. So far I've noticed Touma is the quickest, and Accel kid and Wilhelmina seem to be the slowest. Any idea why there's a gauge after you use a trump card? Is it just a cooldown or what? -
Dengeki FIGHTING CLIMAX: Announced at TGS.
Celerity replied to InWithTheAshes's topic in Misc Fighter Central
Does he really? His move speed seems really slow, and he has the worst backdash. I haven't noticed anybody airdashing with him, so I'm not sure if he has one, although everybody's airdash is somewhat gimpy in this game besides Shana. His reversal (DP? Trump card? I dunno) seems slower than the rest of the cast as well. The only thing I noticed is that he has a very quick divekick. -
That's a lot for me to absorb, can you give an example combo?
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Dengeki FIGHTING CLIMAX: Announced at TGS.
Celerity replied to InWithTheAshes's topic in Misc Fighter Central
God damn the hitbox on Touma's counterattack is huge. He just parried Kirino's beach ball and hit her at the top of the screen. -
Dengeki FIGHTING CLIMAX: Announced at TGS.
Celerity replied to InWithTheAshes's topic in Misc Fighter Central
She's the 5th strongest, 4th is the Meltdowner. -
Dengeki FIGHTING CLIMAX: Announced at TGS.
Celerity replied to InWithTheAshes's topic in Misc Fighter Central
Six so far. The assist select window looks pretty huge, so they're probably anticipating a large cast. -
Dengeki FIGHTING CLIMAX: Announced at TGS.
Celerity replied to InWithTheAshes's topic in Misc Fighter Central
Nobody's picked Kirino or Asuna all day. ~_~ -
Dengeki FIGHTING CLIMAX: Announced at TGS.
Celerity replied to InWithTheAshes's topic in Misc Fighter Central
Shizuo Tempest Dahlia confirmed. Wow, Touma's assist is active for a really long time. I wonder how long it takes to summon it. -
Dengeki FIGHTING CLIMAX: Announced at TGS.
Celerity replied to InWithTheAshes's topic in Misc Fighter Central
Hahahaha, I love that part. "We need to make our game easier for the womenz." I wonder what the difference is between attack-type and extra-type, since it looks like Wilhelmina was attacking in all of her screenshots. Also, built-in input lag doesn't sound right. Are you sure they weren't talking about an input buffer? -
Dengeki FIGHTING CLIMAX: Announced at TGS.
Celerity replied to InWithTheAshes's topic in Misc Fighter Central
Initially I figured Kirito would also be playable, but I got to thinking, who would his assist be? Leafa is the natural partner for him. Everybody else I can think of is either too minor, or not entirely combat-ready. It just feels weird not to include the main character of the series. -
Reviel was the character I was planning to look at next, since he and Caligula seem to be the least played right now. He always seemed like a weaker version of Main to me, but maybe I can find something. From what I remember, he's really good at inflicting guard break, and he can create frame traps with his stance cancels, so you might want to start there if you're looking for things to abuse.
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wtf, how did you find that out? Story Mode?
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Where is the JP wiki? I can translate some stuff.
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A lifetime of happiness.
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I think the important thing to know about damage and hitstun scaling in E's Laf is that they don't appear to be dependent on the starter at all. Every attack has a set proration value that will affect subsequent damage in the the combo. Using the same move twice scales it even harder. Some attacks also have a guaranteed amount of unscaled damage that they will deal no matter what, with the remainder being prorated normally. It wouldn't surprise me if a few moves did carry initial proration values, but I haven't noticed. Hitstun is still kind of a mystery to me, but it seems pretty flexible. I don't think there's any hitstun proration per se, and even stuff like fatals/criticals (Cecil 6D etc.) only affect hitstun for one move. The SMP system appears to lower a move's hitstun if you use it twice, but I don't think it carries over into the next move either.
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Whether or not the DS4 is compatible with PCs is irrelevant to whether or not USB devices will be compatible with the PS4, though.