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Everything posted by DerQ
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Post your thoughts about the Valk matchup here. Be as constructive as possible when discussing matchups. Valk boards' thread http://www.dustloop.com/forums/showthread.php?17753-CP-Valkenhayn-vs-Amane Pros - Cons C moves are risky due to his high mobility. Drill game - General strategy -
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Post your thoughts about the Tsubaki matchup here. Be as constructive as possible when discussing matchups. Tsubaki boards' thread http://www.dustloop.com/forums/showthread.php?17779-CP-Tsubaki-vs-Amane Pros - Cons - Drill game - General strategy -
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Post your thoughts about the Platinum matchup here. Be as constructive as possible when discussing matchups. Platinum boards' thread http://www.dustloop.com/forums/showthread.php?18382-CP-Platinum-vs-Amane Pros - Cons - Drill game - General strategy -
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Post your thoughts about the Taokaka matchup here. Be as constructive as possible when discussing matchups. Taokaka boards' thread http://www.dustloop.com/forums/showthread.php?18493-CP-Taokaka-vs-Amane Pros - Cons Very risky to use C moves due to her mobility. Drill game She does not have solid defensive options against both drill reset and drill pressure. General strategy -
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Post your thoughts about the Relius matchup here. Be as constructive as possible when discussing matchups. Relius boards' thread http://www.dustloop.com/forums/showthread.php?18270-CP-Relius-Clover-vs-Amane-Nishiki Pros Tagging his doll isn't super hard, very useful Cons - Drill game - General strategy -
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Post your thoughts about the Ragna matchup here. Be as constructive as possible when discussing matchups. Ragna boards' thread http://www.dustloop.com/forums/showthread.php?18145-CP-Ragna-vs-Amane Pros - Cons - Drill game Can use carnage scissors to beat drill resets. General strategy -
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Post your thoughts about the Rachel matchup here. Be as constructive as possible when discussing matchups. Rachel boards' thread http://www.dustloop.com/forums/showthread.php?18323-CP-Rachel-vs-Amane Pros Can reliably whiff punish Rachel summoning things from fullscreen such as pumpkin. Cons - Drill game Wind tech blows up any drill reset attempt. You can always resort to calling out where she'll wind tech, but that's a risk on it's own. General strategy -
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Post your thoughts about the Noel matchup here. Be as constructive as possible when discussing matchups. Noel boards' thread http://www.dustloop.com/forums/showthread.php?17615-CP-Noel-Vs-Amane-Matchup-Discussion Pros - Cons - Drill game 4D can go through projectiles therefore drill resets General strategy -
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Post your thoughts about the Makoto matchup here. Be as constructive as possible when discussing matchups. Makoto boards' thread http://www.dustloop.com/forums/showthread.php?18639-CP-Makoto-vs-Amane Pros - Cons - Drill game I've seen her parry being used as an escape attempt to a drill reset. General strategy -
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Post your thoughts about the Litchi matchup here. Be as constructive as possible when discussing matchups. Litchi boards' thread http://www.dustloop.com/forums/showthread.php?18125-CP-Litchi-vs-Amane Pros - Cons - Drill game - General strategy -
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Post your thoughts about the Kokonoe matchup here. Be as constructive as possible when discussing matchups. Kokonoe boards' thread http://www.dustloop.com/forums/showthread.php?18397-CP-Kokonoe-Vs-Amane Pros - We can escape all black hole setups for 50 meter with 632146C > 236D Cons - Amane is really floaty, so a single Activate from Kokonoe can send him straight to the corner Drill game - General strategy -
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Post your thoughts about the Kagura matchup here. Be as constructive as possible when discussing matchups. Kagura boards' thread http://www.dustloop.com/forums/showthread.php?17741-CP-Kagura-vs-Amane Pros Well spaced 2B can make his reversal whiff Cons 5C counter hit whiffs Drill game - General strategy -
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Post your thoughts about the Jin matchup here. Be as constructive as possible when discussing matchups. Jin boards' thread http://www.dustloop.com/forums/showthread.php?17888-CP-Jin-vs-Amane Pros - Cons - Drill game - General strategy -
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Post your thoughts about the Izayoi matchup here. Be as constructive as possible when discussing matchups. Izayoi boards' thread http://www.dustloop.com/forums/showthread.php?18157-CP-Izayoi-vs-Amane Pros - Cons - Drill game Don't try it if she has 50 meter, her super must be respected. General strategy -
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Post your thoughts about the Tager matchup here. Be as constructive as possible when discussing matchups. Tager boards' thread http://www.dustloop.com/forums/showthread.php?18077-CP-Tager-vs-Amane-This-is-anything-but-pretty Pros C pokes are very reliable against Tager as he cannot dodge them or sledge through them. 2C beats his guard point that charges spark bolt. 2D beats all of his jumping options including j2C (clashes at worst) Cons Can't go in as it's too risky. Drill game Sledge is a problem preventing a lot of stuff. You can at least use 5D to create distance easily or to gatling into from C pokes. General strategy Patience is key. Don't jump when magnetized, you're too floaty.
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Post your thoughts about the Hazama matchup here. Be as constructive as possible when discussing matchups. Hazama boards' thread http://www.dustloop.com/forums/showthread.php?18278-CP-Hazama-vs-Amane-Nishiki Pros - Cons - Drill game - General strategy -
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Post your thoughts about the Hakumen matchup here. Be as constructive as possible when discussing matchups. Hakumen boards' thread http://www.dustloop.com/forums/showthread.php?18234-CP-Hakumen-VS-Amane-The-Drill-that-Pierces-the-Heavens Pros - Cons - Drill game Amane can attempt 6D resets on hakumen. He can use drive to dodge the chip damage and gain meter, but Amane still gets drill level 3. It's a trade off. General strategy -
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Post your thoughts about the Carl matchup here. Be as constructive as possible when discussing matchups. Carl boards' thread http://www.dustloop.com/forums/showthread.php?17818-CP-Carl-vs-Amane Pros Can hit the doll from fullscreen. Allows you to drain some life out of her at a low risk Cons - Drill game - General strategy -
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Post your thoughts about the Bullet matchup here. Be as constructive as possible when discussing matchups. Bullet boards' thread http://www.dustloop.com/forums/showthread.php?17948-Bullet-vs-Amane Pros -Easy whiff punish capacity on her charging up options and ground projectile. Cons -If she gains momentum, you have to start running away or avoid her. Drill game She doesn't have great defensive options against drills. It's easy to tag her into a drill reset and chip her to death. General strategy Stay in range to whiff punish what she can attempt when far from her. That means her charging up heat or throwing her ground projectiles. Use 5C/2C/j.2C for the punish. It's a good range to prevent an approach from her as well. If you have momentum and drill level 3, just go in on her. She lacks defensive options. If she has heat or momentum, you'll have to respect a lot more of her approach options as her 5D gains a lot of range. Since it's invulnerable, you have to respect it.
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Post your thoughts about the bang matchup here. Be as constructive as possible when discussing matchups. Bang boards' thread http://www.dustloop.com/forums/showthread.php?17934-CP-Bang-vs-Amane Pros - Cons His drive+teleports will bully a lot of your "standard" pressure strings and frame traps. Drill game Since he can guard point through a lot of setups, resetting is a risk unless you have 50 meter to rapid on reaction to his guard points General strategy -
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Post your thoughts about the Azrael matchup here. Be as constructive as possible when discussing matchups. Azrael boards' thread http://www.dustloop.com/forums/showthread.php?17687-CP-Azrael-vs-Amane-Match-up-Discussion Pros - Cons - Drill game Growler can absorb every drill you'll throw at him and give him phalanx. Whether or not drill level 3 is a good trade for 3 phalanx is hard to say. General strategy -
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Post your thoughts about the blob matchup here. Be as constructive as possible when discussing matchups. Arakune boards' thread http://www.dustloop.com/forums/showthread.php?17533-CP-Arakune-vs-Amane-Nishiki Pros - Cons - Drill game - General strategy -
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Post your thoughts about the mirror here. Be as constructive as possible when discussing matchups. Pros - Cons - Drill game Seijyuu is the only limiting part preventing you from using drill resets and/or pressure. This means 50 meter is something to watch for mid match General strategy -
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Converting into combos proves to be a challenge, runaway/zoning/spacing based, patience rewarding, good ways to make people block for a long period of time, lack of mixup as well as defensive options. Ok, I think I misread/misunderstood what you're saying. To paraphrase, you're saying "It's an important step or way of structuring and mapping out possibilities (Strengths and weaknesses)" and I read "We've raised a good point and something needs to be done about it". Don't worry, there's still stuff I'll test and have been more or less fiddling with in training that's to be added and discussed. For instance, I need to check which reversals can whiff against 2B, I also tried practicing reaction on random counter-hit j.C for optimal conversions. I'm just too busy enjoying the game to construct thoughts on the boards :3.
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I definitely see the value in this, I just hardly see how exactly to go about doing so. Reason for that is that I hardly see anyone using or according value to tools the same manner. One could think, make a frame trap with 236D~D and just see if they mash first. Another could say use 236A to go in right away and see if they allow you to do it and if not keep using it. That's cool and all, but who's right and who's wrong? None of them, it depends on you as a player, who you're playing, game format (Tournament vs. casuals). Of course, with a lot more playing and experience, we can better map out blockstrings and their uses instead of having a big pile of freeform stuff. But as for phases, I'm a bit more clueless as to how to approach it. Not saying it's wrong, just wondering if it's not something more personal than factual.