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DerQ

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Everything posted by DerQ

  1. Well from the looks of it, just me and you pedro. At this point I'd say it's almost easier if I just lend you my 3ds for the weekend :P
  2. Most welcome! That was the goal with my room :D Get moar ppl to coem!!!11! Though if you arrive at 9AM on a thursday, I will certainly not be the one to pick you up sadly... (finish work at 5PM that day) 2 bed space available from there. quick edit: The hotel from the airport is about a 20 minutes car ride and there's a bus shuttle that brings you even closer if nobody can come and meet you at 9 AM.
  3. I just booked a double bed room, I'll offer the 3 other available bed space + floor to whoever wants in. First arrived first served, I only expect of you that you pay a part for your stay there. I don't mean split the cost of the room, I don't mind being generous for people looking to sleep somewhere at a cheap price, but it's still a lot for 1 person to pay if no one contributes to the cost of the room. Check in is on Thursday evening Check out is on Monday evening The actual fair share considering we'll probably end up being 4 would be 40$/night, but I don't mind receiving less if you're short on budget. Really, just don't expect this to be free housing. On the plus side, I'll have my car and I'll be willing to drive you in town or pick you up from the airport/bus terminal/train station. I'd like to prioritize those who really end up being low on budget, but the room is open for those interested. St1ckbug already booked a room at the same location as well. There's only 1 double bed room available after I booked my room. If you're interested, it's still a fairly cheap deal considering location and other hotels. Just look up : McGill University New Residence Hall
  4. Quick reminder, if you want to go to the sugar shack (and gore), you should let me know today, I think only me, pochp and Nolan(???) have talked about it. I'd make the reservation tomorrow. Please respond
  5. There are decent deals, but they're just far from the venue. I would say public transport would suffice if you look ahead of time what you need, but late night it's harder and mid day w/ the event in town, I don't know how that'll be. I know I'll be trying to drive people a bit from place to place and some might offer housing, but even there places will be limited.
  6. Planning on booking one myself. Still undecided whether or not to book starting from thursday or friday. Check-out on Monday morning, I'd drive people around, 2 double beds + floor space available. I'll give an update whenever the room is actually booked (by tonight) It'll be the room for those who are out of luck/$$$ for a decent place to stay. First arrived first served I guess (But wait until I actually book it)
  7. Even if you have the ability to react to it, you can't apply yourself to react to a grab if you're not thinking about it first. Otherwise, you're just teching them on prediction, you're making guesses.
  8. Anyway, mixups is for non-fabulous people. My mixup, pressure, BnB and cure to cancer is 5D On a more serious note, this light discussion actually made me outline the mixup game much better and I think I'll make a full dedicated thread to showcase the rewards and risks of your pressure/mixup game
  9. Not even TRM, you compared to Tager having a low/mid/grab game? I'm playing a low/mid/grab/left/right game. Whenever I'm in range to grab, I'm in range to fabhop behind you, land a cross up j.2B and since I have a second fabhop available, I can go into an air combo into Gosei ender or I can do forward fabhop (A version) into j.B, land, 5B, 5C, 6C, etc etc.
  10. I thought j.b was overhead, though it could be fairly stupid I'd agree w/ all the fabhop cancels. Though you still get j.b, j.a gatling. Good enough to say your opponent can't down back for life. I'd say he has mixups actually. It's all centered around grabs. His ground grab is probably his starter w/ best rewards (drill level 3, damage, lots of combo routes available). A lot of your movement will place you in a perfect setup for him to be in grab range (fabhopping in during pressure, fabhopping j.B to bust rolls, j.2B to bust rolls) The thing is that he can blow up grab tech attempts with j.2b or 6B as well as other options available in the game such TRM. But what if they OS into barrier? First, they're losing barrier they might want to save for later. Second, just fabhop crossup 2B and force them to second guess the OS. All of these options imply amane will go in to open up someone, but if you don't want to go in, your stagger pressure by fabhoping backwards is safe as hell. God I love this character
  11. So 6B isn't an overhead apparently as it can be blocked while crouching. I assume the move has a smaller hurtbox than you'd expect and you'd use it to frame trap a lot of stuff. Still... not an overhead
  12. 1. I'm taking a little break this week and will not go to meetups tonight and thursday. Pro-actively traveling a lot made me want to change stuff with how I play so I want to blow off some steam, recover a bit exhaustion and just try and comeback with a fresher and clean state of mind. Also, it'd do some good considering that the next upcoming weeks will be filled with travels (small or big) and tournaments. On and on, it'll do me some good I think. 2. As for Gore, it's still happening don't you worry and I'd just like to give a deadline. If you can confirm before the end of wednesday, please do so. I'd like to go ahead and make a reservation at the sugar shack so we don't end up being out of luck on this aspect. Usually, when I go there w/ friends, we leave on friday evenings and come back sunday throughout the day/evening. If we don't make it happen this week, I think the next schedule that'll work for me w/ all the tournaments would be in may. I don't mind that, but that's a cross on the sugar shack idea. Usually, a weekend like this can cost about 25$ / person for the groceries. After that, you have your personnal expenses for w/e you want extra. This would also increase a bit with the sugar shack idea.
  13. I don't think CT has any impact on untech decay, else it would have probably been noted in the system explanation page as it's fairly important. I think CT are literally as it's presented : Damaging combo extension for 25 meter. You can slip a CT extension into an already existing route and ad like 800-1000 damage (at least in Amane's case). Though I have nothing to back those statements, anything there could be wrong. I'm also wondering if OD changes anything. I'm guessing no and I'll also guess that the activation that freezes the game doesn't affect untech decay. Reason is simple, Bang's FRKZ would actually fuck up your combos considering how long it takes. I'm also wondering if the timer being frozen is any indication on the combo system or just as simple as it looks. Oh and that info was just meant to be private, up until now.
  14. What... how will you actually land this besides your opponent not teching on knockdown? Can't wait to see 22C RC max OD into full blood kain combo in CMVs. Also hi
  15. *breathes in* ... And from what Kaeru has told me, there are no S starters at all on his character (bang). I wouldn't be surprised if that would be globalized, but only programmed in the engine. Meaning under this assumption, the best we get is a N starter meaning 5 seconds of COMPLETE untech decay. Assume you get 1 second to setup your loop properly... that's still 4 seconds of loops, a j.2b rep takes what... 0.6-0.75 seconds. Get 4-5 reps of that, then go into a full combo route. Here's what compelled me to think that way: Extra fixed untech time = extra time to do w/e the hell you can followed by what is your regular combo on hitstun decay. Let's get some theory routes going: -Get good starter -Setup loops -Untech time decay kicks in -stop loop, go into untech decay part of a combo and end it that way This takes a few things into consideration: -That there is a good starter that leads into a loop. -That combos we are used to see works throughout untech decay. This means that what we assume is an optimized combo at the moment only is whenever hitstun decay is in play. What I mean is that BnBs could be done without fixed hitstun decay in mind and they're only done with what's known to work doesn't benefit from extra frames to do w/e we want upperhand. -That these routes will work when histun decay is higher. If the decay is stronger, some known routes might not be viable anymore. If you do an extra rep of a loop, you won't get to do the full part of your combo tailored to work with decay in mind for instance. I think some combo routes already have been thought with this design in mind. An instance that /might/ apply is 6D setups where you force a reset or a blue beat into your drill level. Now what I'm wondering is "Can this be optimized in more creative or straightly damaging routes, can I juice out more of certain starters". I paired that need with the fact that I'm not satisfied with OD usage mid combos. A lot of characters have starters with OD combo routes in mind. Since this character was originally designed in a environment where such a thing exists, I couldn't believe developers being content with Amane's OD only giving level 3 drill. This poses the question: Is there a way to run a combo that will run long enough for your OD to build level 3 drill mid combo? So far, the answer to this as been pretty unsatysfying so far until this came along The combo route I posted earlier makes sense on paper. Fixed untech time means extended combos, fixed untech time means you're not shitting on your proration by abusing a move, this fixed untech time on a good starter is enough time for overdrive to build Drill to 3 AND this character has "loops" for which he can place the opponent in the desirable situation for whenever untech decay kicks in. If you take a look at this and count the time, it's about 4-5 seconds (which is exactly the allowed time for loops I mentionned) . Pretty neat, so what else do we need to find? A starter that would seem fairly easy to hit confirm into an OD cancel and that has good starter proration. It also need to lead into a know loop, Let's take 3C as an example! It low profiles stuff and is super easy to hitconfirm on CH It's also very safe as you can just fabhop away. Take a look at the following clip. From the looks, OD cancel off 3C leaves PLENTY enough time to setup j.2B loops. So we'd get a combo route such as this: -3C into overdrive -Run 2B loop for 3-4 seconds -Your OD finally gave you level 3 drill -2B, 5B, 5C, 6C, 2D, 6D OR 2B, 5B, 5C, 6C, OD super (assuming you still have OD by this point) You get the full damage of the loop without fucking up the rest of your combo. Looking at the frames above. You would get about 5 more seconds (300F) before hitstun is completly decayed. But even there, it would still work pretty good because lvl 3 drill have so much hitstun and you're guaranteed to be able to hold down the drill button for as much as you want. Actually, all of Amane's ender are multi hits that shouldn't be deeply affected by histun decay (besides Raibu, I've seen it once I think). So on paper, this works absolutely perfectly only if you assume the following: -Moves that would lead into a loop actually have decent starter rating. The 3C example above blows up if 3C isn't a good starter. It's an educated guess that C moves are better starter (like previous games). That means 5C, 6C, 3C would all be great moves for this. -That you will have enough OD time to make it all worthwhile -That this will actually optimize damage and not just how much you can squeeze more attacks before hitstun decay forces your combo to go bluebeat -Probably more that I can't think of ATM So here's a list of loops we could think of utilizing this way in some manner: -Amane not moving + 2B, 5B, 5C, 6C shenanigans -Amane moving + 5C, fabhop, j.b, 5B, 5C -Same thing as above, but backwards -Crush trigger extra rep + 5C, 6C, crush trigger, 5B, 5C, 6C .... (don't have video proof, but I have seen that it's possible. Just didn't take time to write down video and timestamp) -j.2B loops Of course, I'm think not all of them would allow to squeeze many reps within a 3-5 seconds time span, but they're what you could define as loops provided that you'd have no hitstun decay. ... *breathes in*
  16. Have you checked how untech decay works? Reading this makes me think we're not talking about the same thing. Not to say I'm right and know it all, obviously not, but I just think we're talking about 2 different things here. Also, the info "should" be out. You can check the wiki for BBCP on DL and some of the mods have started updating their frame data.
  17. It's really hard to guess until we get our hands on such an info and pair that up with known routes. At which point in a known combo route would you be able to spend ressources to lead to a loop and from there, just how much fixed untech time do you get? The most educated guess would be Fatal 6C for the additional hitstun + the fact that it would lead straight up to a loop. Only issue is... you'll never have an opponent press buttons at the range where 6C would hit... There are situations where the opponent will want to jump at which 6C is the perfect normal. Whether this ends up being combo video material or not is also an entirely different view on this whole thing too.
  18. Even though they /might/ have a bit more snow, the roads are usually well cleared... not that I've went recently... Just asked my father (since he drives around these areas frequently for his job), and with today's snow, they had like 1-2 inches over there. I'm assuming there won't be anymore snowy weather by next week... but I don't know if it'd be ride-able. Also be advised that there's no garage... or anything to cover the bike if it's raining.
  19. With this year's weather/winter, it'll be the perfect time too. Even though stuff melted over here, it'll probably absolutely perfect near gore. Reminder, there's one sugar shack about 20 minutes from the place I've went multiple times. I'm not saying it's GODLIKE, but it's definitely worth it. Also, really close to that is a godlike "Fumerie" where you can get some GODLIKE (this time for real) beef jerkys
  20. Let's go to Gore next weekend (or somewhere else). I'm going to either one and I have room in my car. There, I said it.
  21. I was wondering, do we have any access to normals and specials starting properties. Just recently saw the info on untech time and how combos were time-based and how which starter affected what. The thing is that Amane has "loops" and I'm wondering if there are starters that would lead into these said loops. For the record, when I mean loops I'm talking about j.2B's repeated ground bounce effect as well as the ability to do loops from 6C or 5C. You know how you can do reps to carry the opponent on the screen Pure theory crafting here, but since there are starters that will can leave you with 5 full seconds of unaffected untech time (the ones I'm looking for), I'm wondering if there would be a way to use ressources to setup the opponent into w/e loop you wish. Picture this : -Hit opponent with excellent starter -Overdrive cancel -Go into a loop for 3-5 seconds -Meanwhile your overdrive is giving you free drill meter -After known amount of reps, untech time will kick in, continue into regular combo that ends with lvl.3 drill usage I havn't seen a way to utilize overdrive mid-combos besides for basic ideas such as preventing opponent to burst, but I'm sure there has to be something to be done with this in terms of optimization. Even if you don't use overdrive, maybe spending meter from said good starter into a decent loop rep would just increase your damage output overall. I just hope we don't end up with an array of starters that simply don't allow that. That would be so disappointing.
  22. <3 <3 <3 <3 <3 <3 If anything, since this is a 1 day event, you could just come for tournament day the least and save some money. It's an option. Sure being there for 2 days+ is nice, but a 1 day type deal is a possibility :D
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