Jump to content
Dustloop Forums

FatalCounter

Members
  • Posts

    368
  • Joined

  • Last visited

Everything posted by FatalCounter

  1. I don't know what was that? Good try ,but to be honest I didn't understand what you wanted to tell. Maybe, I am a big ignorant. lol
  2. Boodendorf, are you enjoying relius? I guess you're a french speaker, french is my second language and I speak it way better than english. If only we could speak in french but, almost noone will understand us and given that I am learning english, keep speaking the world language. BTW if you don't already know about it, this can help you. http://www.dustloop.com/wiki/index.php?title=Relius_Clover_(BBCSE)#Ignis_Moves
  3. My color is #2 , just perfect.
  4. My color is #6; red + black is just perfect.
  5. Since BBCP was released in the arcades, we never saw Konan footage. I was wondering if he will begin to play the game as Izayoi in 2 days. I will laugh like a mad I can understand though, better play a crazy new character even with 10k health than a good character with some bad matchups even if she has 11k. OMG Konan, make it happen!!!
  6. Here are the Amane data, I don't know if they are the right numbers but some are questionable, really weird. We will wait and see. Can anyone translate what is written in japanese? キャラコンボレート 80, ( amazing) 技名 ダメージ 初段 乗算 (DDの保障) 5A 300×2 100 77once 5B 200×3 100 89 5C 585,315 100 89once 2A 300×2 484 100 77once 2B 450 90 85 2C 520,280 89 90once 3C 720 90 85 6A 500 90 89 6B 500 90 94 6C 845,455 100 89once JA 300×2 90 77once JB 200×3 90 89once J2B 700 90 89 JC 520,280 90 89once J6C 650,350 90 89once J4C 520,280 90 89once What is wrong with this move? j5C or j4C? クラッシュトリガー/ Crush Trigger 1000 80 100 キャラコンボレート無視 投げ/ Throw 1400 100 60 空中投げ/ Air throw 700,700 100 60once *初段キャンセルも補正同じ 5D level 1 180×n 70 60once level 2 233×n 75 60once level 3 324×n 80 60once 2D level 1 200×n 70 60once level 2 260×n 75 60once level 3 360×n 80 60once 6D level 1 300×n 70 60once level 2 300×n 75 60once level 3 300×n 80 60once JD level 1 130×n 70 60once level 2 169×n 75 60once level 3 234×n 80 60once J6D level 1 220×n 70 60once level 2 286×n 75 60once level 3 396×n 80 60once 236C 180×6,600 100 80once 236D level 1 200×15 70 92×15 level 2 200×15 75 92×15 level 3 200×15 80 92×15 623C 0,2300 100 100,70 J236C 150×n,800 100 72once 632146C level 1 800,950 100 92,60 160,190 level 2 800,1600 100 92,60 160,320 level 3 800,2350 100 92,60 160,470 OD level 1 800,400×2,950 100 92,89×2,60 160,80×2,190 level 2 800,400×3,1600 100 92×4,65 160,80×3,320 3 800,400×6,2350 100 92,94×6,65 160,80×6,470 632146D level 1 200×n 70 90 40×n level 2 200×n 75 92 level 3 200×n 80 94 OD level 1 200×n 70 90 level 2 200×n 75 92 level 3 200×n 80 94 ・発生/ Startup? 5A 6 2A 7 5B 11 2B 9 5C 20 2C 21 6A 12 6B 15 6C 30 3C 14 JA 6 JB 14 J2B 13 JC 18 J6C 19 J4C 19 投げ 8 クラッシュトリガー 30 5D 17 2D 14 6D 44 J5D 13 J6D 19 236DA 50 236C 15 623C 25? J236C 11 632146C 5+5? ・硬直差 Frame advantage on block ? 5A +2 2A ±0 5B -10 2B -16 5C -5 2C -10 6A -8 6B -3(空中) 3C -6 最低空J2B +3 5DLv1 -1(以降長押しも同じ) 5DLv2 +1 5DLv3 +3 6DLv1 +2 6DLv2 +4 6DLv3 +6 236C -8 J236C -9 236DA +49 632146C -24 ・主要技全体 5A 25 2A 28 5B 41 2B 40 5C 49 2C 55 6A 36 6C 62 3C 38 5D 44 236DD 20
  7. I was sure, Valk (his offense) and Hakumen (his defense) are so scary for a relius player. Jin and carl were solid vs Relius but his new moves and the fact that Val Tus now tracks the opponent have change a lot of things.
  8. I believe Amane has one of the fastest 5A or 2A in this game. Shadow was using a lot his 5A vs jump attacks and 2A vs pressure. 5A even beat some Hakumen jump attacks which is really good since Hakumen jB and j2C are way powerful. The problem is that both these normals are so short range. Why we don't have at least damage of his normals, specials and supers now? We already know all data about Tsubaki except the frame data.
  9. Thx for your answers. I don't know where I read it or maybe I am wrong, is 6C charge cancellable now? Sometimes I use 6C > jump cancel to close the gap when people use the barrier during my blockstring. If this is charge cancellable, it gonna be great. I don't know why they made jC or jCC recovery so long after the jD? That limits a bit her options after she charges in the air. As a Relius player I use jD a lot for calling or releasing Ignis and continuing my pressure.
  10. I will try to answer this correctly but keep in mind I am not an english native speaker and you can post all mistakes I did with right way to say them. As a BB you certainly know that air hit confirm depends on many cases: high or low from the ground, w/o or w/ counter. With Relius, you should add hit confirm with Ignis. Lets try with your 1st question. Generally, I use 2 moves to allow me to jump hit-confirm. 6B (close to me) and 5c (not that close), these 2 moves are good because they are jump cancelable. Here is an example if you are pressuring someone knocked down; 2A or 5A > 5B > 5C or 6B > jAB > djBC > j236C > 214A or 214B, this will punish so hard every wake-up jump attempt. Vs jumps during strings, This is pretty hard, in general I use Ignis 6D and I jump immediately for air hit confirming. Now hit confirm from jB, jC or 4D jB, I will try to give you what you can do w/o Ignis (w/o CH, with CH), with Ignis active, close to the ground or high from the ground. - High from the ground, you can't do anything exceptional even with CH except from djBC > air ender, the easier way is djAAB or djAAC > combo ender - Close to the ground, w/o CH, you can land 5A > 6B > jB > djBC > air ender or easier you can do land > 5B > 236C > Ignis ender. w/ CH you can land > short dash > 5B > 6B or 5C > jump confirm + ender. easier, you can land rejump B > djBC > air ender. - With Ignis, it is pretty easy, jB > j8D > djB, djC or djBC > air ender. with CH and close to the ground, you can do like land > 5B > 6D > sjBC or jB > j8D > djB > air ender. at least 2.5K. jC now. same thing - High, it is really difficult without Ignis even with CH. the only thing you can do is j236C > Ignis ender, because you can't super jump after jC. - Close to the ground even w/o CH, you can land 5B > 5C(1)> jump confirm + ender. or easier 5B > 236C > 214A with CH, you have a lot of time to confirm. short dash > 5B or 5C > 6B > jump confirm + ender. Or easier you can land jAAB > djBC > air ender. - With Ignis; high you can immediately do j8D after jC > djB or djC > air ender. close to the ground you can do the same combo like CH jB with Ignis or more. 4D, this move is really hard to hit confirm when you aren't in the corner. - w/o CH it is super hard, always try super jump B > djB > combo ender. Even if you will miss this hit confirm most of the time. I prefer to do something else when it is not a CH. - with CH, you can dash a bit before sjB or sjA.... combo ender. I find it easier to dash first and sj after. In the corner, it is a diffrent story, any combo can do at least 4k without a super ender since 4D is a great starter. Sometimes vs air mashers I do in the corner; CH 4D > wait a bit 236C ( I choose this move because it is also a great combo starter and doesn't combo prorate ) > 214A > dash > 2C > 6C > 214A > mini dash > 5C > jB > djBC > j236C > j214A > falling jC > 5C > 4D > 6C > Ball super. huge damage, but watch out Ignis health before doing this. Or you can something like CH 4D > dash > 5B > 5C > jB > djBC > j236C > 214A > falling jC > 5C .... This is a lot but I had the same problems you have now and people helped me. <3.
  11. Where can I find the Charge cancel numbers in Extend? Thanks.
  12. I totally agree with this. I believe he is better than he was in Extend but he has 2 main problems:Ignis health that runs out quite fast compared to Nirvana health and the lack of meterless reversal. Taokaka and Valk don't DP but they are quite fast (Valk can jump, transform and fall on you very fastly) to get out of pressure. Relius need something like that. Carl Vivace is more useful.
  13. Relius isn't a bad character at all. I can't agree with that. Ignis health isn't a problem for me since I do most of my combos with less Ignis health, except from the corner. He need a strong wake-up reversal though and some normals should be jump-cancellable on block. Some people think that Relius pressure is only when Ignis is active. You have to learn how to pressure without Ignis, at least when she is gaining some health. BTW calling and releasing Ignis don't put Relius in counter state so use it. And stop using Ignis for unnecessary pressure that you won't able to do any damage at the end. Sometimes, I play vs 4 or 5 Relius players on PSN and they are pretty good.
  14. This is the least active thread I ever seen. Why, does this mean that only few people are Relius out of Japan? I love this character and I am sure a lot of people love him too.
  15. The wolf attacks are the scariest things to deal with. His high low is incredibily fast that even top japanese can't block this 3 or 4 times, so fast. Generally a Ragna player will just DP it. Fortunaley (I don't know) It is difficult to find a good Valk player online. The problem is that Amane is pretty slow, while Taokaka, the wolf and Makoto are quite fast. But I like the fact his jump is a floating jump like Hawkeye in Marvel so You have enough time to choose what you gonna do or you can fall down rapidly with j2B. This is the best way to fall quickly and punish your opponent in the air, Shadow was using it a lot. We will see.
  16. No problem and forgive me for my english, I am not a native english speaker. As a relius player, I can tell you some things. Relius is one of the funniest character to play as. All his combos are very inventive and damaging when you associate Ignis with. Almost all Duo Dance combos ( the name I give to Relius combos) aren't character specific so they will work on almost every character. At the beginning, you will find him very difficult because you have to control relius and some Ignis moves at the almost same time, but compare to carl, he is way easier. You have to persist though. You will also feel like you are playing 2 characters at the same time, but after few weeks (if you are good) or some months (if not that good. It took me 2 months to adapt to his gameplay) you will get used to and play like relius and Ignis as a same character. You always have to watch out Ignis health and release her when it is low, you will understand it and get used to with the time. His playstyle is strong with Ignis active, he also has a fast and long range 5B (8 frames) and other good pokes like his 2C anti air. But he has some problems vs few rushdown characters like Valk, Makoto, Taokaka or Tsubaki, so you will have to find some ways to get out of pressure. Relius is so good to play as, try him when you will buy the game. All new players have to try Ragna, He is too simple, I don't find him exciting at all however, he has great simple damaging combos. I believe that Amane has the same style as Relius but easier since he doesn't rely on anything else compare to Relius that relies on Ignis for big damage. If you want to play Amane, you will have to work on your movement (As a Tsubaki player, I love moving around the screen). I think Amane is a really good character, but he need much time in the lab before you can see his true potential. He has the same problem as Relius vs good rushdown characters or good zoners. Fill the Drill gauge up to level 3 is the key for big damage and incredible cheap damage. Zettou moves are the key of his movement since almost all his normal moves are special cancellable. We all love him over here. lol. BTW if you want to play an easy and good character, better play Jin or Hakumen. Tsubaki is good too but you will train a bit harder before doing her flashy combos. Learning of a character you actually like is easier. Relius is much more better in this version (he was a good low-tier in extend). All Amane combos aren't difficult but it seems like the timing is very important in order to link some moves.
  17. I love unblockables, this is the main reason I played Tsubaki and Relius and I will play Amane.
  18. I have already seen this. That was day 3 of the game, Amane players has improved a lot. Taokaka could be a threat for Amane, but not that much.
  19. I had the same idea, I think 5C was the better choice vs a character falling down or he could use 623C since it does about 1.8k not bad.
  20. great video so far. Amane is a character you need to mature, undersatnd before you can play like Shodow is playing him right now. Some people just jumped on Azrael because he has a lot of health and can affilct huge damage. Amane is capricious, he gives his best when you take care of him.
  21. Ourrah Ourrah, I finally got my new stick I bought on Black Friday! I was playing with a controller during this last 4 years. I was way better with arcade sticks but I learned to play with a controller, was pretty good though. My main problem was the mobility, I like to move a lot especially when I play Tsubaki, like Kuresu moves. I tried it immediately and I couldn't even double jump combo at the beginning, now things get better. I will take about 1 month before I begin to do my Tsubaki's flashy combos and my Relius Duo Dance combos again. lol If anyone has some advices for me, there are welcome
  22. Aloci or anyone else, where can I find a fabulous avatar?
  23. Plz, I need my fabulous avatar, can someone tell me where I can find one. I am in this party after all. Your avatars look so cool. Edit: BTW this thread is the most active thread I ever seen. We simply love this character, are we gay? joking. Keep showing more love to Amane.
  24. Thx Kiba , I will wait then.
  25. I love her color #8 before red one, favorite of Kuresu. I like Dark colors. Where can I see the normal ones?
×
×
  • Create New...