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Everything posted by FatalCounter
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According to Jiyuna via his tweets, Kagura has 12 drives moves from his 4 stances (5D, 4D, 6D and jD). That means all his stances have 3 drives moves (from A, B and C). His jD allows him to teleport directly to the ground (back, neutral and front). He have a slow run but a quick backdash (understandable for a charge char). You press one Drive and you will be able to perform 3 drives moves (Not need to hold D in order to perform his drives moves). His 2C has a "massive range poke". His 5B seems very short (I thought it was like Hazama 5B we see on his sample Arcsys released). His stance cancels seem fast, only has 2 specials.
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[CP] News & Gameplay Discussion (Old)
FatalCounter replied to kosmos badgirl's topic in BlazBlue Gameplay
Terumi is a really fluid and fast character, yeah he has a fast run. I heard about it but I didn't know for sure. he is playable? for real!!! -
[CP] News & Gameplay Discussion (Old)
FatalCounter replied to kosmos badgirl's topic in BlazBlue Gameplay
Kagura has 12 drives moves from his 4 stances (5D, 4D, 6D and jD). That means all his stances have 3 drives moves (from A, B and C). His jD allows him to teleport directly to the ground (back, neutral and front). He have a slow run but a quick backdash (understandable for a charge char). You press one Drive and you will be able to perform 3 drives moves (Not need to hold D in order to perform his drives moves). -
[CP] News & Gameplay Discussion (Old)
FatalCounter replied to kosmos badgirl's topic in BlazBlue Gameplay
I have to disagree, yes he is a charge character, but even Mori stated that in order to play him efficiently, you have to deeply understand his normals, play defensive with his charge moves, attack and open up with his drive and switch his stances carefully. This is not an easy character at all. You are right though, he might be easier than Kokonoe. She looks very complicated. So hopefully from tomorrow, we gonna see how his normals work and differences between stances. -
[CP] News & Gameplay Discussion (Old)
FatalCounter replied to kosmos badgirl's topic in BlazBlue Gameplay
I still don't think Hakumen is stronger than Relius and Rachel, NVM! Kagura will be playable at TGS? I can't wait for his basics moves. -
[CP] News & Gameplay Discussion (Old)
FatalCounter replied to kosmos badgirl's topic in BlazBlue Gameplay
Personally, I don't think Hakumen is higher than Relius in BBCP. Now people discovered how to maximize Relius damage and his zoning and rushing games get way better. I don't know about you but I agree with top 5 w/o Hakumen. Why? he is still very good but he has a lot of unsafe moves (like 3C or 6B, even 2B is no longer safe) now and his drives don't catch instantly anymore. BTW, you forgot about Rachel, I think she got a bit better in this version even if her damage have been strongly reduced. -
@AMB Bakery, thank you so much. I tried that FDC is it like a air tech? (like in BB when you recover in the air, a green light appears). I think I did it, but you are right, I need some times before doing it correctly. The timing is pretty strict though. I use a stick actually! About Anti Airs? is 2S an anti air? is 6P a good anti air? Is 2H a good poke on neutral game? what are his best options against pressure, since he doesn't have a DP? His 214P/K/S are used to surprise people? His jH is just too good, OMG, you can use it and do the drill w/o even double jump or air dash. BTW, he has a lot of jump cancellable normals, I love it. Please share your techs with me. Thanks!
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Good morning everyone, I need your help with Faust in GGXXAC+. I am a pretty new GG player even if I am a "old" Blazblue player, since CS1, lol. I wanted to ask what are the best jump attacks of this weird and lovely character. I have to say I am understanding him now that I read some of your guides. But his jump attacks seem odd to me, they are different to most of other chars and it is difficult even impossible to combo after jump attacks even his divekick (except on CH). I really need to learn this character while waiting for the new version I am pretty hype about. thank you.
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[CP] News & Gameplay Discussion (Old)
FatalCounter replied to kosmos badgirl's topic in BlazBlue Gameplay
I just hate when someone interfere with my movement, so I guess I will hate her drive. I can't stand Tager magnetized moves and I jsut hate when Rachel use her wind to get in with some "unblockables" setups or to fly away summoning everything. Since Kagura is a bit slow character, I will work like hell in order to get in. F..k! -
[CPEX] Relius Clover Gameplay Discussion
FatalCounter replied to HARD_BREAD's topic in Relius Clover
It is doable but the timing need to be near perfect. I never did it in a regular match. I think I am very influenced by BBCP now. BTW nice combo, I usually do short jAAAAB> djAAAAB > j236C in order to buy some time for Ignis Health. Maybe I should do yours but you have to be really close after 3C in other to that combo right? Almost all my combos are now with 2C > 6C, I know sometimes I am missing some damage but I am getting used to the BBCP combo route. I don't even do 6B> 6C anymore, lol. Even my my air throw combo is Throw > jC or jB (easier with this one)> 2C> 6C> 236C> 214A Even CH 3C> jC> 2C(you have to adjust when you are close b/c your opponent could be on a different side> 6C> 236C> 214A. If you RC after 236C, and do 5B> 5C> jB> djBC> j236C> j214B you get >3.5k -
[CPEX] Relius Clover Gameplay Discussion
FatalCounter replied to HARD_BREAD's topic in Relius Clover
I think the 3C loop is one of the easiest Relius combo, lol. It is a waste of Ignis meter but it is stylish as hell. Do you see this combo at 00.53 http://www.youtube.com/watch?v=WJbrE7jXv20 ? When I do it online, I feel so proud of myself, lol. 01:33 combo is pretty hard in Extend, have you guy already try it? -
[CP] News & Gameplay Discussion (Old)
FatalCounter replied to kosmos badgirl's topic in BlazBlue Gameplay
I just love Kagura sword, it seems slow (i think it is actually) and I would love if he is is like footsies - slow mixups character. I would sincerely love if they give him good normals, I mean charge character have generally good normals (Guile, Bison, Vega, Balrog, even Heidern from KOF). Guile is the best exemple, good pokes that cover every situation and not slow. From what I have seen (very short videos) it is promising. I am afraid of what Terumi could do, RC, Crush trigger, Super, Counter Assault more than everyone in the game and he has a super for every situation even in the air? That might be scary but he won't that broken. I think his damage w/o super and his comboability won't be that great. -
[CP] News & Gameplay Discussion (Old)
FatalCounter replied to kosmos badgirl's topic in BlazBlue Gameplay
If what you are saying guys is true, then I will pay my preordered japanese copy tomorrow!!! I am so happy I can directly pay for unlocking him. Hopefully it will be same, a charge character with a big sword? I can't wait!!!! @Chaos To say the truth, I don't have time to play long story modes in general, because like you (I guess), I play so many games and I only play it when I don't know what to do. -
[CP] News & Gameplay Discussion (Old)
FatalCounter replied to kosmos badgirl's topic in BlazBlue Gameplay
I really love this game and I definitely want to get it in October but I am so pissed that in order to play the character I am most excited (Kagura) I have to go through the story mode in a language I don't understand anything. I am not even a english native speaker but it is not a problem for me. And some people were telling me that I have to play the whole story mode before getting him, I can't. I didn't even finish BBCS EX story mode. I hate when a character get locked with a hard unlocking process. -
[CP] News & Gameplay Discussion (Old)
FatalCounter replied to kosmos badgirl's topic in BlazBlue Gameplay
I kinda agree with @TD, You can clearly see that during OD, while Ryo did j2C (3 active frames) so OD overdrive nullify Ignis animation but then He did jB (jB has now 10 active frames) so not only Daishiren is fast but I think it gives some invulnerability to litchi because jB would have touched (hit or block) Litchi before Daishiren hit Relius. Unlike Relius where you can use Ignis and block at the same time, that move is very fast, can setup unblockables and have some invulrability, but at least the Daishiren neutral recovery after 1 use is pretty long. So no reset every day. -
[CP] News & Gameplay Discussion (Old)
FatalCounter replied to kosmos badgirl's topic in BlazBlue Gameplay
Oh wait, does this means I will have to finish all the story in order to play the character I like or only the main one? And can someone tell me how Mu-12 was unlocked in BBCS? -
[CP] News & Gameplay Discussion (Old)
FatalCounter replied to kosmos badgirl's topic in BlazBlue Gameplay
You forgot Hakumen, lol -
[CP] News & Gameplay Discussion (Old)
FatalCounter replied to kosmos badgirl's topic in BlazBlue Gameplay
@Tekka, just say you are gonna play all the cast because you love BB, there is nothing bad with that. I can't seriously play more than 4 chars in BBCS EX because I alwant want all my chars to be at the same level and I am playing too much games, so you are lucky and good if you can do it. -
[CP] News & Gameplay Discussion (Old)
FatalCounter replied to kosmos badgirl's topic in BlazBlue Gameplay
So He has a command grab I am falling in love with this character, lol. Since we know he won't be a fast character, having a command grab is very important to open up his opponents or force them to take some risks. -
Maybe they were getting the same exact arcade game for PS3 without Kagura and Terumi. I would have been so happy!
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+2k viewers? I tried to watch it on your stream too but I couldn't from europe with my Internet. Nico was good for me though. Amazing matches!
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The whole event was pretty hype, the GG Final was just insane. You could feel that intensity. Hope more people will give a chance to BBCP so that they will see how good it is. And I love me some Kagura (Sasuke) actions they showed at the end. One question; were top 2 players actually getting the game, at least the arcade version for PS3?
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[CP] News & Gameplay Discussion (Old)
FatalCounter replied to kosmos badgirl's topic in BlazBlue Gameplay
I was sure Ryuusei was a little boy, the way he plays is so disrespectful, he doesn't care and he can DP you between strings. Spoil alert! So 2 Jin players won those last last chance qualifiers, can we say now Jin is definitely top tier? Those were pretty free, maybe tomorrow they will encounter some Hazama Valk and Taokaka gods too and will clash. But except the commentator, there wasn't hype between people in that room. Tomorrow is another level though. -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
FatalCounter replied to pktazn's topic in Archive
jBBC................ What? -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
FatalCounter replied to pktazn's topic in Archive
That combo doesn't work on Ragna, I just tested it! but 5B > 5CC > 22C > ... works or 5BB > 5C > 22B makes it works but less damaging after all.