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FatalCounter

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Everything posted by FatalCounter

  1. 5DC had that property since BBCP 1.0 and we didn't mention (Me in particular) because we are not for how long it lasts. Instead of mentionning some random frames, we didn't. But It has that head invincibility.only before the first hit, so i would be Head inv from 1F-17F at least since 5DC starts in 17F after the Stance Cancel. However this number can't be trusted. Another thing is when Kagura get CH when performing this move, he is considered airbone most of the time and your oppenent will get an air CH instead of a ground one! Silly!
  2. Am I the only person who believe 5DC has some head invicible frames right before the first hit. It is reAAally hard to hit Kagura head before the first hit of 5DC. Yep, my 6DB once crossed Relius 214A which is the Ignis wheel, I was like eh!?!? It believe it is body invincible at the beginning of the dash while 6DB is almost fully invincible when Kagura turns around. If 5DC got buffed I will be so happy, so that I will harass some people with it. It seems like they reduced some recovery on some Kagura drives.
  3. Yes but if he does not hit, you will see the opponent fall to the ground,which don't normally happen in 1.1
  4. You are right but it is not 5B, it is the A orb untechable time. Now your opponent can't air tech in those midscreen combos, instead he will touch the ground. Just test yourself at home and watch the video, you will get what I am saying.
  5. Almost all his midscreen combos still work except the fact that 3C > 6DC > 2DC will connect midscreen in 2.0 for more damage. He got a new midscreen combo route that only works on crouching opponents. His corner combos are quite different in 2.0, well if you want big damage, they need 28C, so in order to perform them in 2.0 just learn to do his Flash sword quickly. You can read the notes Seo posted on this section's first page if you want to know most of his changes.
  6. @Angryguy, Just want to ask why do you always write Stance 2A or 2C, it is painful to understand and misunderstanding. For example: Stance 2A seems like you press D and then 2A which = 5DA. 2 Stance A could have made sense but 2DA or 2D-A is way simple to understand. Nothing against you but a guy I know is a new Kagura player got confused by your notation. Just saying.
  7. His 6A gatling removal was a really bad decision. For combos, he is quite the same. B orb seems to comes out faster and travels which is kinda bad. I don't know why they reduced the size of B orb when it comes out, it was a good OTG move for most of the chars trying to roll out. His + changes are Mid screen combos, Ability to cancel drives into CT, OD and C super and barrier block. 3C recovers faster, 5C seems to have a better hitbox, CH 6C is easy to pick up, B DP kinda recovers faster, fast startup and push the opponent far away. but less damaging. OD combos are way easier and faster with 6DC not have SMP anymore + his slide effect. Oh and his run speed is kinda faster on startup. His - changes. 2DA get nerfed for combos but buffed in recovery a bit. 6DC push block have been reduced which makes it risky close. C DP seems to have a slow startup and can be punished even on air block!!!! I am so mad it loses vs Tager super armor super now but, it can have more invincibility frames. I like it to catch Rachel or Amane floating in the air.
  8. What are talking about? He can still do a corner combo without having to spend any meter. You just have to change and adjust some drives moves and you will still be able to get a combo without using B orb. However, if you want to spend 25 heat, his damage potential is huge.
  9. You should be kidding. Is venom a charge character? That won't make sense, man. I only hope it hits twice when it is close and have some untech time (not like A orb were in 1.1) A orb used to be an amazing combo tool in the corner. If so, we should be able to connect it with 6B, not 2C but it is something. I heard and saw that they only the buffs when they nerf a lot of characters. That stream just showed me how weird some chars look now.
  10. All the things I was hoping got confirmed. I am really excited to main him aside my Faust. I love his playstyle, pressure, hunger meter management and his specials look amazing. I want to play the GAME please!
  11. I really want to play this character, he seems soo much fun to play. I love mid range characters, I am a Faust main and I want to main this man too. From all videos i watched and data I have seen, He is not that difficult to pick up and not very fast. Elphet seems kind of fast but overall I prefer SIn. Good pokes, not as large as Faust's ones but amazing large specials. Moreover his supers are delicious. It seems like the Charging one (RTL I guess have some inv. frames). while the second one travels fairly slow and perfect for oki. I can't wait.
  12. If this is true, Then I will have to hug Mori and love Kagura-kun even more. How much possibilities with this????? This can't be......... Midscreen damageeeee!
  13. According to changes mentionned so far, they just destroyed Mu sama and I am really sad. If they destroy Kagura too, I will be very upset.
  14. You should be kidding, not changes, nerfs. Just read them and tell me they allow some experimentation lol.
  15. Why would it nullify anything for 2DC, they are 2 separate moves!!! Come on now. Just wait and see!
  16. Nerfs?Just read other characters changes, you will see real nerfs. instead of 2DA > 5DA > A orb > .....
  17. Can people just stay on things confirmed instead of mere suppositions? 2DA bounces seems good, hopefully it does not push too far.
  18. Lol, I think C DP is the BIG BROTHER for all Kagura moves. More is always better. I can't wait to see this.
  19. Just wanted to say hello to Kagura new move, his Dragon Punch B. Everyone say "hello" http://blazblue.jp/images/topics/140805/technical.pdf
  20. You should try after 5DC > 5C > 46A > 5C > ...... what you did. More damaging and in order not to drop it, you should hit the first 5C as high as possible then A orb and 5C as soon as possible. not that difficult. And with Fatal, it is way easier, you can even 2C > 5C > A orb before another C.....
  21. You right, man I miss some godlike midscreen damage too, but overall I really prefer this Kagura. I just feel myself a bit more confident playing him now.
  22. Hi guys, lately I have updating Kagura wiki page, I finished with all the moves and their description. You can give a look and tell me what I missed or omitted. Next step is to update his Frame data page. Hopefully it will be helpful for some people. Even language mistakes are taken into account. http://www.dustloop.com/wiki/index.php?title=Kagura_Mutsuki_(BBCP)
  23. Great! CT always adds a chunk of damage in Kagura combos.
  24. You may be right about damage, but there are other two things. What is your combo route? I can do more than 7K with that combo and it all depends on the ender or with or without OD.. Another thing is by cancelling it to a drive, you make it safe since even air blocked 6C is unsafe. That option cover both situations. I will post the damage later. Edit: That combo of mine does 6.6K damage, still good I guess.
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