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nadakaineko

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Everything posted by nadakaineko

  1. I've got a netplay room and stream going on! http://www.twitch.tv/nadakaineko Hit me up on twitter if you wanna play and you're EC! @nadakaineko
  2. Is there gonna be Arcana at Xanadu?
  3. I'll be next month to win for $DE$! You all better keep practicing/playing!
  4. Thanks for hosting us, Jimmy! Was a great time!
  5. Just to note, I was using Sacred and Sin Yoriko, not Halo and Love.
  6. I think you should just be aware of the quirk and incorporate it into your gameplay. Good discovery though, Bill.
  7. So we're all meeting at Jimmy's Friday night?
  8. On the bright side, the US version of AH3LM will be $40, so it's not carrying the burden of a full price game.
  9. I cycle a few (Sin, Sacred, Tyr, Mirrors) depending on: - how I feel - what works well against a certain character - what works well against a certain player I don't see myself playing Blossoms anymore because I used that as much crutch for the Scharl MU and I don't really feel I need that anymore.
  10. Meter is important in this game, but one of the things I see beginners doing a lot is over-committing in their strings/offense since they may come from games where you can do that. Like ShinsoBEAM said, because Guard Cancels are very strong in AH3, you should always keep your pressure short and safe, but confirmable. For example, if you play Kamui, a good safe and confirmable string is 2A 5B -- 5B is jump cancelable, so if the opponent uses a Guard Cancel, you can react and assume a defensive posture. You can also confirm a block, jump cancel 5B and continue your pressure with an air normal. This is just one example though. Hope that helps! I think the US release will generate a surge of new US players, considering how well vanilla AH3 did, so hopefully that will add to the pool of beginner/intermediate players.
  11. Thunder is an overall stronger pick, but to be able to get the most out of Thunder, you need to have a good understanding of the clash system, which a beginner wouldn't have. Love/Blossoms are the good beginner picks -- easy to understand/use tools, good burst recovery, et cetera.
  12. Cool, thanks Jimmy! I'll call you before I leave but I'll probably show up around 9 or so (I'll be finishing a freelance project that day). Also, I'll be bringing my PS2 (Tigre's PS2) with Arcana Heart 2. It's not technically an EXAMU game it's an e-cole game. Prepare your anus.
  13. I'm with Anti -- let's figure out the weekend plans now! If we're carpooling, we need to figure out a place to meet up. Sounds like so far we have: me Setra Jimmy Anti Sloth Anyone else?
  14. The only thing I can say about Plant is that you don't really use vine in strings anyway -- you can hit confirm off 2A 5C and then determine if you need to jump or continue the combo with vine.
  15. Stuck working freelance all weekend!
  16. You can block during jump start-up: https://www.youtube.com/watch?v=8FujeayX1xE Unless this is a training mode quirk. I can test/confirm it later.
  17. Oh, you can't be grabbed?
  18. Yeah, you are able to block during jump and super jump start up, but until you leave the ground, you can still be ground thrown! As for strikes and grabs on the same frame -- not sure! I can get back to you on that!
  19. Shoulda just said a combo move -- you use it in combos to stabilize the opponents height while comboing them (usually to raise their height).
  20. 6A is a combo stability move!
  21. I enjoyed Jimmy's post more than I really should have, lol.
  22. I thought it was generally assumed that the grounded corner carry combos (2AC 236B 5HC~7 j.B j.1C 66 2AC Repeat) were better to do since they give you more advantage on the ender?
  23. I definitely volunteered Jimmy's house without asking him, haha. Jimmy, did you wanna go to TSB? If so, could we gather at your place?
  24. Sure, dude! Any chance of you being able to get to Jimmy's house (or wherever we're meeting) beforehand? If not, I think 30th Street Station would work if you're up for it!
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