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Everything posted by Pichy
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I have received my digital copy. It was again a corrupted rar. It was, however, possible to play and assess the post-beta mechanics. I streamed it. There's also Jewpuncher at the end. http://www.twitch.tv/pichy_and_pals/b/528868150
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That's something that actually has been on the site since late last year when they put up a release date.
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[Xrd] News & (Theoretical) Gameplay Discussion
Pichy replied to Shinjin's topic in Guilty Gear General
You give him the Faust treatment and make f.S hit crouchers. As for Jam, she'll get a gun. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Pichy replied to Hecatom's topic in Under Night In Birth
Family trees, shoe trees, tech trees, mug trees... -
[Xrd] News & (Theoretical) Gameplay Discussion
Pichy replied to Shinjin's topic in Guilty Gear General
You can also just... do a super after your BS connected. -
Latest from them. Below it is a link to this Kotaku piece. Having a front row seat to this has been most enjoyable. I'll wait out the five days before sending my next e-mail.
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I feel that my gentle prodding in e-mail correspondence is slowly getting results. The Buy page didn't say anything about a 2-5 day code generation delay until today though. Regardless of how the game turns out, these guys are pros at retroactively covering their asses.
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Look at what just got a takedown notice from Necrostorm.
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Usually I do; this time I didn't. I received three.
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One step closer. Cool preorder rewards system.
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14.1MB. It's also an incomplete archive. gj.
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Well after a day of Necrostorm deleting Facebook and forum threads from customers making enquiries about the product they paid for, I've just receieved this e-mail. IT BEGINS.
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[Xrd] News & (Theoretical) Gameplay Discussion
Pichy replied to Shinjin's topic in Guilty Gear General
Now that it's been established that yes, the haircar FRC mixup is gone we can ask other questions about Milia. Questions like "does it matter in a game where the 2K/TK Badmoon mixup launches when a disc is out?" -
Gamespot interview. Ugh, combo-oriented. The Masahiro Onoguchi listed in their team is the same Masahiro Onoguchi who made EF-12, as confirmed here.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Pichy replied to Hecatom's topic in Under Night In Birth
Send your questions to them for the stream via http://dp55025150.lolipop.jp/transistar_wp/?page_id=46 -
Guilty Gear FAQ Thread - Ask your questions here!
Pichy replied to Kairi's topic in Guilty Gear General
Sol has no battle damage. If he's below 50% health, Ride the Fire plays upon activating Dragon Install and continues to do so until the end of the round. -
http://www.gametrailers.com/videos/s844pb/the-chainsaw-incident-exclusive-gameplay-debut-trailer SFX in the foreground. I'm done.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Pichy replied to Hecatom's topic in Under Night In Birth
It's also possible that it's some other character, perhaps a villainous one given that smug expression on their face. A completely rejiggered Kuon? Evil Hyde? Double in disguise to hide another cameo character announcement? -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Pichy replied to Hecatom's topic in Under Night In Birth
One's got short silver hair. The other has long black hair. They are in school uniforms different to Hyde's and are behind Orie. Looking like they've refined the designs for Lex and Kaguya. -
The initial e-mail said I would receive it between March 27 and April 27. I'm used to international shipments taking a long time if it's not a super secure super-fast option, so I'll be sending my inquiries to them on Monday.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Pichy replied to Hecatom's topic in Under Night In Birth
Nine months. Children were conceived and delivered before Europe and Australia had a chance to even consider running tournaments for the game. Will the game get a scene in Australia? Probably not. Am I going to play and try to get others to do so? Damn straight. -
[Xrd] News & (Theoretical) Gameplay Discussion
Pichy replied to Shinjin's topic in Guilty Gear General
PRC isn't really something you're aiming to use. It's so you don't get really dumb frame advantage by having the full time slow at the end of a move's recovery. -
[Xrd] News & (Theoretical) Gameplay Discussion
Pichy replied to Shinjin's topic in Guilty Gear General
Is the option of "do I RC or super for the best damage" an interesting option though? Both are "spend meter to improve the combo", so at midscreen you'll do the one that gets you corner carry and in the corner you'll do the one that does the most damage. Or you'll just not spend the meter if you want to maintain momentum, which is exactly what happens now. Is Blazblue made deeper by unscaled super enders? I only see supers get tacked on if people already have someone cornered and have meter to burn, and even then in CP it's far more likely to see someone like Valk save that meter so he can do double j.C overhead unless he knows the super will kill. EDIT: Do you really think that RC on hit isn't very strong? It's letting Sol do Bandit Bringer -> Fafnir off of a sweep. It's lettting Milia get air combos off of max range 5H. It's letting May double her damage output off of sweeps. It's letting Slayer combo into dusts, I-no do diveloops off of a chemical love and Zato create an endless series of unblockables in the corner. They did buff regular RC. The buffed it like crazy, and you still don't think it's useful? What exactly do you want given to it? -
[Xrd] News & (Theoretical) Gameplay Discussion
Pichy replied to Shinjin's topic in Guilty Gear General
I'll bite. Ky: Landing a split ciel'd sacred edge in the corner hurts like hell and leads to VT loop. May: OHK into Great Yamada Attack if they have a burst and are near death. Chipp: When Samitto needs a knockdown so he reactivate Find Me, he ends with kunai super. Also tacking on damage when the guts is high with Fujiyama Geisha. Pot: Counterhit 2H combos. Slayer: I still see [c.S f.S]x3 into DOT. It's how you get a knockdown with good damage without mangling your tension pulse. Milia: 6K into Emerald Rain is still very much a thing. Probably always will. Zato: Hitconfirming into sword super during aerial exchanges gives him corner carry without spending Eddie gauge. Faust: Sweep into 236236P for a laugh. Ramlethal: Ending combos with meaty swords super. Now, have you ever seen this fellow before? This is Shinkuu Hadouken. Ryu can comb into it from air-to-air strong punch, then carry you to the corner with three more jump strongs and hit you with this super. This is not why this super is scary as hell. It is scary because this fellow has so much frame advantage on block that Ryu can hit towards fierce a couple of times then run a high/low/throw mixup on you. Guilty Gear supers are often defined by uses besides supers. RCs serve the purpose of optimal combo fodder, so it makes sense to not just give everyone some sort of Kyokugenryu Ougi with a chunk of unscaled damage at the end. Hell, this is why it's RCs that maul your tension pulse instead of supers! Let's look at what supers I've seen used in Xrd for besides combos. Sol: Tyrant rave for defense or unexpected frametraps (sup, Kabegiwa no DC). Dragon Install at weird angles in the air so one can safely divekick in then run some serious pressure when a turnaround in momentum is heavily needed, or to get a chip kill with DI Tyrant Rave. Ky: RTL for a reversal that can't be low-profiled (very handy on Sol and Venom). Split ciel'd Sacred Edge for the aforementioned shinkuu hadouken. May: Great Yamada Attack for whiff punishes or guaranteed damage after a blitz shield. Kyuukoku no Dadako is her only true reversal. Axl: Okay, you got me. His supers are still pretty butt. We should delete this post and ban me. Milia: Angel Winger's a true reversal. Also leads to full combo anywhere on the screen now. Rose Install forces the DP characters to respect her oki. Zato: Dinner time's his only true reversal. Shark dives allow for even longer pressure. Faust: Reversal super, "control even more space" super. Chipp: Again, reversal super. Also ambiguous crossups depending on the opponent's position. Potemkin: Reversal that's advantage on block and leads to a combo otherwise. Can use as a meaty to force respect on the opponent's wakeup. Venom:Shinkuu Hadouken, but carries to the corner and cranks up the guard bar. Bishop Runout allows for more varied space control. Slayer: DOT is pretty much Chun-li stored super. Also has a reversal super. (bring back glitched aerial counterhit air super damage please ;_ I-no: Air super is like +32 on block. Ground super's her only reversal. Bedman: Reversal super, unblockable super (one day we'll find a setup). Ramlethal: Reversal super, Dark Angel, Gamma Ray. -
[Xrd] News & (Theoretical) Gameplay Discussion
Pichy replied to Shinjin's topic in Guilty Gear General
Pachi then goes on a bit of a talk about "digital and analogue gameplay". Digital essentially meaning "Forcing a single player game" and Analogue meaning "both people are playing". He talks about how he feels that YRC can allow people to bait out blitz shield and things like that, so he hopes that the game's more 2-player focused still. There's a bunch of talk about SF3's enduring popularity because of its focus on reads in there too.