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Everything posted by Dreize
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Nice job Kiba. Aha.
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Damn Kiba, the drops. So many drops. The Valkenhayn mirrors were easier because at least then we were both dropping, hah. I honestly find it hard to believe that the drops were solely because of the delay, guess I really need to grind things out more. Hmm. GG's amigo. I was wondering what time it was in the UK, figured it would be really late.
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We will hop all over you. I've noticed that a lot of Jin's seem to like doing 5C > Jump Cancel > j.2C. If he does this you can actually utilize the head invulnerability of 5D to score an aerial w[5B] confirm. You have to be quick about it though, and don't use 6A unless you want to get counterhit, the guardpoint isn't active till the 5th frame. His damage is much better this time around, better than ours actually. Try not to get hit. If you jump around a lot or try escape the corner you're most likely going to keep eating his 623B. Also, watch out for his new j.214D, leads into good damage and can be tk'd. The first hit of his 214D is also a low now, this had me confused at first. His C DP sucks, his D DP doesn't. And If I'm not mistaken he can actually follow-up his D DP midscreen without a rapid this time around. You can of course use a well spaced w[5C] to clash with it (this wont always be an option, so you can also just 4D > j.A before the second hit of his DP comes out). Jin is like a walking frame-trap, and we don't have a proper DP to just mash out of his pressure whenever we feel like it. Thankfully his mix-up isn't all that great. Learning when to IB certain things seems to be rather important in this match-up.
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Unconventional reset options a.k.a gimmicks. Can't tell you how many times I've been a victim of Jin IAD cross-up shenanigans. Thank god for the j.236D change though.
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BBCP Valkenhayn Combo Video By RYU, Suya, and Shiro. http://www.youtube.com/watch?v=4KkoSfabna0
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Where are all the Hakumen players, I've only played like 2 thus far.
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You shouldn't have left dude. I was just starting to get into it. GG's nevertheless. I need my daily Hakumen fix. Where are all the Hakumen players.
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I'll get on in a few.
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Also, in-case anyone is curious about the thread title; Valkenhayn yells "I'll shred your flesh!" when he activates OD against certain characters. Don't mention it, amigo.
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It's not really about how important the question is, we're a pretty friendly bunch around here and are willing to answer any type of question for the most part. My guess is that none of us posted yet because we were waiting on the others to chime in and provide a possible answer. But at this point we're all probably thinking the same thing: It's most likely not possible. Take a look at the strongest combo in my combo thread: [75%] 6B(1) FC > CT > 5D > w[5C > 3D > 4C] x5 > 6D > j.A] > 5D > 5B > 2C > 6C > OD > 2C > 6D > w[j.B > 5C > 236B > j.236B > j.214A] > 5D > 632146D [7283 DMG] It utilizes Valkenhayn's best starter, the corner, overdrive, an overdrive distortion, a CT, and the wolf sweep loop. Yet it only deals 7283 DMG. This isn't Extend anymore, Valkenhayn really can't pump out such high-numbers like he used to be able to. Truth be told once I saw that challenge 30 required 8k of damage I honestly thought to myself "How the heck is anyone going to pull this off?" However, someone did manage to do it. Here's what the combo used: 100 heat, the corner, an extremely impractical starter (the last hit of Sturm Wolf), the wolf sweep loop, and overdrive. And even with all that he barely managed to reach 8k. Point being: Without an extremely executionally demanding combo coupled with a large amount of resources Valkenhayn is most likely not going to be able to produce that kind of damage in CP. Edit: Dammit, Magaki beat me to it. Hah.
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His average damage output in CP ranges somewhere between 1.7-3.5K. There were universal meter/damage nerfs (for the most part). And yes, Valkenhayn especially received a very hard damage nerf. But I wouldn't worry too much about that, because while he doesn't deal a monstrous amount of damage anymore he still deals solid damage. Plus, others received damage nerfs as well. Another great thing about damage nerfs is the fact that they don't really change how the character is generally played as you're essentially just swapping big numbers for smaller ones. I wouldn't say that he's more about mixups/resets, but now he does need to reset his opponents more in order to kill them. Valkenhayn's pressure has never been particularly good in terms of length, but it never needed to be since his superb mix-up allows him to open people up quite quickly. His human pressure has been weakened due to the meter gain nerf, and his wolf pressure has been strengthened due to him gaining additional normals. And now his new wolf starters are actually some of his best starters so using wolf mode more now is encouraged. His overall mix-up has been weakened as well, off of like every starter in Extend we'd gain at least 50 meter for his extremely scary j.C > Rapid Cancel > j.C IOH which had amazing corner carry potential and almost always lead into 4K meterless (Hima used to abuse this thing so damn hard aha, I don't really blame him, it's very very good). Not to mention the fact that we had a 6 frame standing low which gatling'd into itself 3 times. Couple all that with a w[j.A] IOH and his mix-up was borderline crazy. I wouldn't fret though, his mix-up is still quite great. Valkenhayn overall is still a great character. He's also one of the few characters that has been consistently good. Also, w[j.C] da bess'.
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This. This right here. Yup. The brake is the ONLY issue with my wolf mobility right now, but it's a very important issue. It pains me to keep saying it but my wolf mobility has been severely weakened. Right now I'm honestly just running around, IAD'ing all over the place, and overusing beast cannons. Because of this I'm getting hit by anti-airs a lot more, I get hit out of beast cannons regularly, and my general mobility is off which consequentially means that my neutral is off. I never even attempt to use the brake anymore out of fear of messing up and losing all my wolf meter mid-match (whereas before I used to use it ALL of the time without any issues). Once I have it down perfectly I'll start re-implementing it into my play. Also, why are people still calling it the "break?" It's the "brake" guys, the "brake." Aha.
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Not going to lie, I've been dodging Omni super hard. Everyone else is fair game though.
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I can do 2 loops easily nowadays. Anything past that is always a struggle/inconsistent. From my experience it's all about momentum. As for the w[j.A] IOH, I can only do it if I bind my A to a shoulder button; which I'm not willing to do in an actual match. It was much easier in Extend. Really though I haven't practiced the loop enough, I know that I can definitely improve. When it comes to getting better at fighting games I'm uncharacteristically optimistic. However, it's just not a top priority of mine at this time. Getting my combos down off of every starter & wolf movement are my top priorities.
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There's a red color? I know of orange, white, green, pink, yellow, and blue. I'm currently orange, not sure how good that is. I'd much rather have blue though, my favorite color. And who on earth would think that they are good at a video game because of a color? Seems a bit silly. Edit: Ah, I see. Didn't know that there were that many. Ah well. Still don't see pink on that list, I'm going to assume that's what is being classified as red.
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What?
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Gotta get off for now, but damn this was a laggy night. That 4 bar connection I had earlier did not feel like a 4 bar and neither did that 3 bar I had either. somewhobodied and I had a 0 bar (and it sure felt like one) yet earlier we had a 2 bar. Weird netplay day. GG's to everyone I played nevertheless.
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Not going to lie, I've sorta been semi-ignoring this thread. Which is just because every time I get onto CP it's either to grind out my combos/movement or do some netplay. When things settle down/the honeymoon phase ends I'll definitely be taking a closer look at this thread, as well as doing more experimenting of my own. Seriously though, I really do appreciate the detailed write-up Magaki.
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Combo I use: w[5A > 5B > 5C > 6D > j.A > j.C > dj.C > j.236B > 1D > j.D] > 2C > 5C > j.B > dj.B > j.C [2615 DMG] Almost certain that you can get even more than this.
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I'm also getting a lot of Bullet players. DA is on a lot actually. He's even on right now. I'm sure that he'd be willing to play with you. I've been online a bit but I've mostly been grinding it out in training mode. Right now I'm far worse then I was in Extend (it seems as though a lot of Valks are currently experiencing this), but thankfully I improve quite a bit every single day; which makes things really motivating and fun.
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Yeah, I've only really been seeing Jins as well. It seems like a lot of these Jin players have adjusted to CP in no time whatsoever, it's almost as if nothing has changed. Was hoping to see more Hazamas, and I really wanted to destroy face some Hakumens as well. Oh well. Perhaps the NA console release will change things, I'll have to wait and I see. And hopefully everyone wont drop their current mains for Kokonoe. Hah.
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What's wrong with it? Looks fine to me. It is exactly what you called it; "A Basic Combo Tutorial". Quality is good, inputs are there, damage & heat gain values, you covered quite a lot of combos, etc. Perfect for beginners who need a visual reference. Nice job.
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Oh boy, my apologies. I foolishly typed 2A. The proper combo is 2B > 2C > 6B > 2B > 5C > 236B~236B. Now everything will combo properly, sorry about that. This sort of thing is explained relatively well in strategy guide. But if you'd like visual references I'd highly suggest watching Hima, Zekuso, and Masashi play which is neatly organized in the video thread's first post.
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[CP] Hakumen VS Kokonoe: Don't Help Me, Professor Kokonoe!
Dreize replied to mAc Chaos's topic in Hakumen Matchups
If the black hole is a true unblockable then neither yuki nor zanshin should work. Here is the general idea at 3:27. In this instance she got 5.7k midscreen off of it. -
Yeah, then it was just a speed issue. No special trick involved. Just gotta grind it out. Also, just to clarify, it's actually called the "wolf brake" not the "wolf break" as you're quite literally "braking" during a command dash. For now, my advice would just be to practice a few BnBs and get a feel for his wolf movement. Running around in wolf mode, w[iAD > j.D > j.D], 4D/7Cing, etc. You may also want to try out some of his really basic yet essential blockstrings such as h[5B > 2B > 3C] and w[5A > 5B > 5C > 6D > j.A > j.C] xN. As for BnBs, try out these 4 first and then move onto others: Corner: -5A > 5B > 5C > 6D > j.A > 5D > h[5B > 236A > 2C > tk.214B > 6C > 3C > 236B] -5B > 3C > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C Midscreen: -5A > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > j.A > j.B > dj.B > j.C] -2A > 2C > 6B > 2B > 5C > 236B~236B If you have any questions about combo notation feel free to ask, we're pretty friendly around here. Additionally, you may also want to check out the Valkenhayn guide here as it has a lot of good info.