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Everything posted by Dreize
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Well, a few key points would most likely be... Our damage has been severely weakened in CP, we got a wolf regen nerf, w.5A no longer hits low so our mix-up is slightly weakened, and we have much less meter for CA's this time around. You guys also have seem to have some sort of upwards spark bolt this time around which may prove to be useful. I don't know too much about Tager's changes other then that though. The match-up seems to be more or less the same, other then the fact that you guys have more leeway and room for error this time around. It's still most definitely in Valkenhayn's favor however.
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Couldn't have said it better myself.
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It only really happens when I do 236C very early in the throw animation. I've never been able to AH Arakune off of a throw, but we should still be able to AH Bang and Hakumen.
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HI-TECH LAND SEGA Shibuya (BBCP) Uma no Hone (VK) vs Nao-chan (HZ) 2/10/13 BBCP Amipara Casuals Gucchi (VK) vs Shirouto Doutei Hanta (NU) Gucchi (VK) vs Kurojo (RE) Gucchi (VK) vs Kurojo (RE) Gucchi (VK) vs Shirouto Doutei Hanta (NU) Gucchi (VK) vs Kurojo (RE) Gucchi (VK) vs Shirouto Doutei Hanta (NU) Gucchi (VK) vs Kurojo (RE) Gucchi (VK) vs Shirouto Doutei Hanta (HZ)
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No need to apologize man, I probably didn't word it in the best of ways. I meant "now" as this is what option we will be using now instead of what we previously used which was mainly 6B > 3C and 6B > 5C. By the way, thanks for the info regarding the ability to CT after a tk.214B. I can tell that I'm going to have a lot of fun with that.
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That's the point though, we're trying to figure out what options we have left now that our character has been changed/weakened. Since 6B has a vacuum effect linking a 2C after 6B > 2B should be possible. It's definitely possible in Extend. If for some reason the opponent is too far away we can opt for 2B > 5C > 236B > RC > 5C > j.D, etc. Or we can just end it at 236B~236B if we don't want to spend the meter (or don't have it).
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itsme, if you need the damage/heat values, here they are: 3463 DMG, 51 HG. 3091 DMG, 43 HG. 3398 DMG , 47 HG.
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Oops, yes. Fixed. In the corner, I've been seeing: 6B > 2B > 3C > 236A > 2A > 2C. We may also be able to do 6B > 2B > 5C > 236B~236B > 5D > w[j.A] > 5D. For midscreen, we may be able to do: 6B > 2B > 2C > 236C.
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Pretty sure that we have 6B > 2B now. Also, rapidly regenerating fully depleted wolf meter with OD.
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2/3/13 BBCP Hyougo Koube Kouryuu Kieo (VK) vs Masaoka (TG)
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Odd.
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3 CP video threads and 2 CP changelog threads, hopefully forum-goer's wont get confused. Also, I really liked the idea of having the 1st post in the new video thread dedicated to notable player matches.
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I just experienced PSN issues as well. I disconnected and couldn't reconnect for a few minutes.
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BBCP 2/2/2013 Nishinippori Intrasquad Zekuso (VK) vs Spinoza (TS) Zekuso (VK) vs Yuu (MU) Zekuso (VK) vs Kurari (LI) Zekuso (VK) vs Ito (HZ) Zekuso (VK) vs PRFARMY (HA) Zekuso (VK) vs Mitsurugi (HZ) Zekuso (VK) vs Koji (RG) Zekuso (VK) vs Akira Uma (HZ)
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Chickzama's Real Gorillion Damage (XBL/PSN FT10s)
Dreize replied to Chickzama's topic in BlazBlue Online Play
What. -
Chickzama's Real Gorillion Damage (XBL/PSN FT10s)
Dreize replied to Chickzama's topic in BlazBlue Online Play
Now who's the one that doesn't understand internet sarcasm? Hah. -
Chickzama's Real Gorillion Damage (XBL/PSN FT10s)
Dreize replied to Chickzama's topic in BlazBlue Online Play
Ah, Houtenjin. How I love you so. -
Perhaps. I wonder if there is anyone who is even semi-interested in Valky who would be willing to translate this sort of stuff.
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"2C> The [HJA3JC]> JC Kenny" Why is there a "Kenny" after JC? Oh boy. We need a legitimate Japanese translator evidently.
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That didn't go too well. I'd go ahead and assume that since Nacht Jager got a blowback change (less height) that he's talking about certain combo route's that came from it. Such as, 2C > 236A perhaps? Regarding the w[j.AAA > j.C] > j.C being useless, he could just be talking about the 5C CH combo? I see an "H" there as well so it could be human j.A? That doesn't make sense though. What the heck is "Kenny"? Google translate has failed me. Oh well.
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Oh, that's odd. I've been seeing that ender quite a bit lately. Hopefully all of our proper enders wont require a command dash. Link me to Hima's twitter so that I can take a look?
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I still can't believe that we're so behind in terms of CP changes. Hima seems to be using the w[3D > j.C] > dj.D > j.C > (j.C) ender quite a bit as of recent.
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F.A.Q 1. What exactly is this "wolf brake" that I keep hearing so much about? Answer: Valkenhayn has the ability to essentially stop/brake during his two wolf command dashes geschwind wolf and rasen wolf, this is called the "wolf brake." 2. How do I perform the wolf brake in CP? Answer: The notation for the wolf brake in CP is now w[1C/4C/7C] during either geschwind wolf or rasen wolf. 3. The j.A > 5D > h[5B] part of this combo 5A > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > j.A > j.B > dj.B > j.C] blue beats/drops, and when it doesn't drop it comes out as j.A > 5D > w[5B]. What am I doing wrong? Answer: The j.A > 5D > h[5B] needs to be inputted fairly quickly, if it's dropping then you're not executing it fast enough. If it helps you can try sliding your finger from 5D to h[5B]. Likewise, if you get j.A > 5D > w[5B] you're inputting the 5D too quickly. 4. I'm trying to do 3C > 236A > 2A > 2C > 6C in the corner but the 2A wont come out. What am I doing wrong? Answer: You need to slightly delay the 2A after the 236A otherwise it wont come out. 5. I'm attempting this midscreen combo 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B] but the tk.214B blue beats/drops. What am I doing wrong? Answer: You're most likely not inputting the tk.214B at the proper time. Here's a visual cue that will help you out: When Valkenhayn twists his head during the h[5C] animation input the tk.214B immediately after. 6. So I've been trying to get this down 5C > j.A > j.C > j.236B > 1D > j.D > h[2C > 6B] but the 1D wont come out. What am I doing wrong? Answer: You can only cancel j.236B into 1D during about 2/3rd's of it's animation. Meaning, you need to delay the 1D a bit after inputting the j.236B. Here's a visual cue that will help you out: Wait until Valkenhayn's body has fully passed through the opponent, then immediately input the 1D. 7. I've been attempting this 5C > 6D > j.A > 5D > h[5B > 236A > 2C > tk.214B > 6C > 3C] in the corner but after the 6C's wallbounce the opponent pops on the other side of me and I can't get the 3C to connect properly afterwards. What am I doing wrong? Answer: After you've hit the opponent with 6C you must walk backwards slightly otherwise the 3C wont properly connect. 8. I've been trying to do a combo in the corner that involves Aerial 2C > 236A but the 236A keeps popping them out. How do I remedy this? Answer: After the 2C make sure to delay the 236A so that they fall down a bit, this way they wont pop out. Combo Videos Valkenhayn Combo Movie 「光の塊」 - By Boku Zen Valkenhayn Lv1 OD Combos - By Kiba Valkenhayn Combo Movie - By Shiro, Suya & Ryu Valkenhayn CH Combos - By Kiba Valkenhayn Combos | Part 2 - By Suya Valkenhayn R. Hellsing/Amane Nishiki Combo Movie - By MSY Valkenhayn Combo Movie 『Ground Hunter』 - By Hima Valkenhayn Basic Combos - By Takenoko Valkenhayn Combos - By HAZEL Credits -Kiba for the help/support with everything. -Magaki for the character specifics. -KaiserCX for the combos. -Shyn for the combos. -Kurushii for the template & header.