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Wild Candy

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Everything posted by Wild Candy

  1. Anyone wanna help me practice my Bullet for a bit?
  2. This is kind of a stupid question, but can someone tell me how to change your online avatar player rooms.
  3. Probably one Bullet's harder match ups, but I wouldn't call it her worst. Nu is very dependent on creating space and harassing you from a distance using her drive. Also, another thing to keep in mind is that in CP, Nu has two modes. When in Dia Mode, Nu has better zoning capabilities, and she's capable of repeating drive attacks on block. However, Nu lacks any and all reversals save for a burst. When Luna Mode, Nu places more focus on comboing and Okizeme then actual zoning, so this is mostly the mode you'll deal with being pressured. This mode is indicated with a ring of data above Nu's head. Her Zoning is worse in Luna Mode, but she has a super reversal you need to be wary of. To think about it simply, Dia Mode acts like Nu in Calamity Trigger, while Luna Mode acts like Lambda from Continuum Shift. Nu's Drive Attacks are kinda annoying to deal with, but Bullet has some ways around them. For starters, it's useless to try and close in on Nu while she's in Dia Mode and your Heat Lv is 0. So block and try to find the perfect moment to use Afterburner. (I find it better to charge all the way to Heat LV2) With some Heat LV's under you belt, your next goal is to dodge and block Drive Attacks, while throwing out Flint Shooters to close in on Nu. One she's within your reach, Nu becomes putty in Bullet's hands. She can't really do much but block or burst, and because Bullet can pull of combos off of about any hit, and use Lock On to stay on the foe the whole round, Bullet gains the upper hand. To sum it up, Bullet struggles to get in, but once she gets in, the match shifts into her favor. Just be wait and be rational, and wait for a mistake in your foe's zoning, then punish accordingly.
  4. This is not a happy match up for Bullet, Terumi's pokes snuff out a lot Bullet's best pokes, including 5B and J.C. Finally the little troll just revels in momentum thanks to his crazy heat gain and supers, making Bullet's fragile defense and health a bigger drawback then usual. Lastly, despite him being dependent on supers for reversals, Terumi is always stockpiling so much heat that there almost always a valid option to escape pressure. I'd say for this match up, try and gain the momentum as soon as posable, before Terumi can start building up heat, and never let him escape your pressure. Other then that, there's not much you can do but be the better player.
  5. Slowly starting to get better at Bullet's BnB combos, especially one's involving Wadcut or Piercing Engage. I'm having a blast with Bullet, and I'm slowly starting to learn her ins and outs. I personally think that her biggest weak point however (At least for me) is trying to break though the foe's blocking. Anyone got any tips on Bullet Blockstrings, and how to properly Mix Up and Tick Throw with her?
  6. GG's Zking, hopefully I didn't suck to much. Terumi is a devil, and I couldn't escape any of that crazy pressure. Probably not a great match up for Bullet or Makoto because he snuffs out all of their pokes, and then revels in momentum.
  7. I'm sorry. But I going to have to drop out of this, on the account of I haven't played P4A in a week, and I'll be super rusty if I play tomorrow. (That, and I got my hands on Chrono Phantasma.)
  8. This is the year of the Squirrel! Makoto's really improved a lot. Not only are her combos a little more simple, but there also doing a lot more damage. I'm also very impressed with how useful Cosmic Ray is against characters like Rachel or Mu. I still haven't found much use for Lander Blow other then a risky frame trap, but who knows what better players will find. It doesn't feel like all of Makoto's match ups are Ass like they were in CSE. The only match up in my opinion that is absolute hell is Nu! I played Susano today, and Nu's Zoning Game is even harder to deal with when she's in Dia mode compared to dealing with Lambda's normal Zoning in CSE. (Why won't that Android just stay dead...) Other then that, things are looking really good for Makoto this time around.
  9. I can't help but notice that CP Noel was built with no Chain Revolver Spam in mind. Other then 4D reversal, it looks like the only use Chain Revolver serves now is as a Combo Tool. It also looks like 6A plays much more of a vital role in Noel's combos now.
  10. GG's Susano. Hopefully I wasn't to sucky for you. I haven't had a chance to practice a whole lot. (I only got the game this morning.)
  11. This might be a stupid question, but how exactly do you put in the input for Serpentine Assault? The game says a circle motion, but when ever I try inputting it, I end up jumping instead of performing the super.
  12. I'm still waiting on my PSN Codes. I decided to purchase from Japan Codes, but it was my first time ordering from there, so it could take awhile. Oh well, it should be here soon, it's almost been 24 hours.
  13. I'm just going with PSN download since that seemed the most practical.
  14. I had fun to, your Kanji is really starting to improve quite a bit as well. (That freaking Kanji Buster is so tricky to deal with, especially with Naoto's frailty) I'm glad that in the next game, they removed Naoto's SMP for more viable combo routes, because i'm starting to realize that it's practically common sense to burst as soon as Mudoon Hit's you, and their already tricky enough to combo into. (That's why I started relying on Naoto's Fear Inducing Super for Fatal Counters) Sorry I had to pull out of there! Something came up. Also, sorry about my slight derp Yukiko, it might be worse then your Yu.
  15. Anyone wanna play for a bit, I want to take some time to practice my Yukiko.
  16. Anyone know if their's any limitations of the PSN version of CP? (Stuff like No netplay, or can't play with people using hard copy of the games. Stuff like that)
  17. I thought this episode was pretty epic. My only real complaints are that Noel should've done some more Chain Revolver gun slinging then just firing random bullets from a distance. My final complaint is that Rachel hasn't really done anything yet, but I guess that makes sense because she's an observer.
  18. Okay, posted the initial guide, it will probably get updated as time passes and opinions are stated. Hopefully it's not to awful... -_-; http://pastebin.com/dKmwcKB3
  19. So I attempted to write a beginners guide for playing Naoto, and I have a rough draft ready. Would it be possible for me to get an opinion on it from an experienced Naoto Player.
  20. Okay, everyone who asked for it should've recieved an invite to the chatroom. If you haven't let me know.
  21. Okay, sorry for my inactivity. Everyone who posted who wasn't already has been added to this list. To make things easier on me, if you are a member of the chat room, and have someone on the chat list who is in your friend list and hasn't been invited to the chat list, please invite them so my Friend's list doesn't completely fill up in a day.
  22. I'm hoping that they'll give it a more upbeat opening then the first episode, but it's okay for now. So far, they established everything that needs to in the first episode. The introduced the main characters. (Ragna, Jin, Noel, Rachel, and Hazama) They've introduced the setting, (Kagutsuchi), created intrigue for new viewers. (Like why Ragna was so startled to see Noel's face, or Rachel's cryptic nature regarding the continuum shift) So far, everything is falling into place. They'll probably explain more as the series continues. Sort a like how a lot of anime starts out vague to rope the viewer in, and then explains everything a little later to clarify whats going on.
  23. So, simply just don't try to use Macro's, and they'll be very unlikely to happen. And it shouldn't be a huge problem, because I only usually just play online, and other then SMP loops in P4A, I don't rely on glitches.
  24. Has there been any news on the whole Macros/Pads controversy and stuff. I want to get the Japanese Patch, but I'm not sure I want to get it If I'm unable to play with a pad.
  25. GG's Susano, hopefully I wasn't to crappy when playing, I know I still have a long way to go to improve.
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