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Wild Candy

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Everything posted by Wild Candy

  1. The characters that are least likely to make a come back, are probably Justice, Kliff, Order Sol, and Robo-Ky.
  2. If were looking at characters based on popularity and unique play style alone, I think the characters most likely to come back next are Dizzy, Testament, ABA, Baiken, Zapppa, Eddie, and Faust. Dizzy is a fairly important character, and there's actual concept artwork of her in Xrd, so she's very likely. Testament's been in the game's from the get go, and his frightening zoning scares all who have played him in Guilty Gear ABA is probably the most unique fighter game character period, and she had such a strong fan base, she went from spin off character to main series character. Baiken already has pretty strong fanbase, and like Testament, she's been around since the first game. Faust is a unique character, who also has been in the game from the get go, and I believe his fighting style influenced Teddie heavily in Persona 4 Arena. Eddie was shown in the first trailer, and story wise, we can't have Millia Rage without her arch nemesis. And Zappa has existing concept artwork in Xrd, and also one of the most versatile and unique fighting styles in Guilty Gear.
  3. Anyone wanna play in a few minutes.
  4. Anyone wanna play in a few minutes. I could really use some practice for my Naoto, critique would also be helpful for anyone that wants to help.
  5. I'm most likely going to die, but I'll give this a shot! PSN: BrokenStar96 Location: Northeastern Ohio Timezone: EST
  6. Who knows? You think she'd wear those blinders in her normal outfit...
  7. Oh, so the princess outfit is like her normal attire, and she dons the sporty looking one for battle? Sorta like how she switched from her black dress to her combat suit during her original debut.
  8. I prefer the first one, the second one looks to frilly for battle.
  9. DIZZY! FUCK YEAH! THIS IS WHAT I'M TALKING ABOUT! Anyway, love most of the new designs. (Albeit, Bearded Johnny looks like a total pedophile/lolicon) Dizzy in particular is my favorite new design. It feels much more fitting for her innocent personality!
  10. Name: Wild Candy Location: Cleveland Contact info: PM me, or Email me at xxblackbrokenstarxx@gmail.com Mains: Dizzy/Millia Other games: Blazblue (Rachel and Makoto) Persona 4 (Naoto and Yukiko)
  11. The Nail's aren't as bad jump spam though... I feel like the only match up for Makoto that's absolute balls though is going up against Lambda... Bitch was made to counter Makoto, Tager, and most likely Azreal. (She really doesn't like Sector Seven...) With the other zoner's its fairly easy to punish them for a mistake in their zoning. I.E Punish Rachel while Summoning Punish Hazama when ever a chain whiffs Punish Mu when ever she gets Stein Happy or whiffs a bad normal But Lamda is the only one who's zoning game just outright shuts down Makoto, it kinda pisses me off. The only person I know of who doesn't struggle using Makoto against her is Goro!
  12. Yep... And some how Makoto was the one who got nerfed in Extend... Way to go ArcSys... Mu pretty much plays like Dizzy on Steroids! At least give her a slightly weaker defense game! Anyway, Makoto can be a bit of nuisance for Mu in some ways, if they get a little careless, you can rush in and punish her before she recovers from summoning Steins. Barrier Dash Canceling is also helpful, for her Arrows Of Heaven Special, Steins, etc. Be very wary of being trapped in the corner though, like Makoto, this is where Mu really shines! Her Oki becomes freaking scary, and her pokes are near inescapable. I guess, the best thing I can say is, wait for a gap, and then punish accordingly. EDIT: Tao is just freaking messed up, it's impossible to step toe to toe with her in the air, and don't forget about her random bowling balls and baseballs stuffing your rush ins. The reach of some of her normals can really annoying to. Tao is just my worst nightmare, no matter what character I'm using!
  13. Yeah, the best thing I think of... Probably bait it, and try to predict when they'll use it. Mu's DP is really good, but it's range is short, and like all DP's, it's punishable on block of whiff.
  14. Yeah, Makoto's damage output mid screen is really good compared to a lot of the cast, and her mid screen combos still are great at corner carrying! Makoto's initial dash speed is slower, but her top dash speed is much faster, which I'm pretty sure ties her with Bang for the fastest characters in CP. Her 5D attacks also have more untechable time, so there's much more time to set up Comet Canon Oki in the corner, which is very good for resetting pressure. Finally, she has one of the best overdrives in the game, which pretty much increases the speed and damage of her drive attacks, and basically, her combos turn into. "How many drives can I fit in one Combo?" and "Say my name Bitch! SAY IT!" All around, Makoto's improved a lot in Extend. And we get a small taste of CS2 Makoto in thanks to Overdrive, so all and all, I'm happy!
  15. This is basically things such as blocking, natural movement, poking properly, etc. In other words, Makoto is very dependent on the in game physics and mechanics, more then most characters anyway. Learning Makoto helps a lot with all Neutral Games. I'm constantly using Makoto Styled movment for characters like Noel and Rachel, and even in other fighter games such as Naoto in P4A. In other words, if you can learn Makoto's neutral game. You've pretty much learned most of the neutral game of the entire BlazBlue Cast and then some.
  16. It's okay, it was a decent way to start off with my Scrubby Rachel! I caption this battle, "CLASH OF THE SCRUBBY LOLI TITANS"
  17. Anyone wanna help me practice my Rachel for a bit? I could really use the practice!
  18. Okay, I've sent a friend request to all of you, and I'll invite you all to the chat room once its made. (I need at least one person to invite to create the Chat Room!) For future reference, I'll need help by having others befriend each other and inviting newer members to the chat room so my friends list doesn't over flow with in days! Okay! Thanks!
  19. I'm pretty sure Order Sol charges up like Tsubaki in BlazBlue, before rushing you like Sol Badguy While Slayer gets off on people fighint back. Once somebody gets close to him, he uses his superior range and pokes to punish you for thinking you can fight back. I think they phrased it like this on Guilty Bits. "Most Slayer Players will leave just enough rope for the foe to hang themselves."
  20. You do realize that this is the FIRST Loctest, and most of these changes are subject to change. It's not until the final Loctest where we'll have to start worrying about the nerfs Naoto was dealt. And even if Naoto is hit pretty hard by the Nerf Bat, the best you can do is to suck it up and continue playing her, use a different character, or just not buy the game at all. In other words people, lets try and be a little more positive for the time being!
  21. I'll admit, Corner Oki Traps are going to be a little harder now, But I'm sure we'll get by some how. (Usually for Oki, I'd Meaty Double Fangs mid screen, and Trap Oki in the corner when not trying to pull off a SMP.)
  22. Yeah, Thanks a bunch StunEdge! Every bit of information is really helpful!
  23. Zeromus, I understand your a little worried about the Trap recovery, were all a little worried. But its too early to start freaking out considering this the first Loctest, even if it carries over to the final game, the best we can do is make the best of it, or play with a different character. Other then the Trap Recovery, Naoto's received some nice buffs through her new Venom Blade Special, a new Super that inflicts Fear, Silence, and takes off 6 Fate Counters, and her overall ability to remove fate counters has improved, making Instant Deaths more practical. So far, other then traps, things have been shaping nicely.
  24. Agreed, unless I was in the corner, I usually try either 5D~D or a meaty Double Fangs for Oki. Naoto's practical instant deaths are where she really shines, her Oki is nowhere near as good as someone like Yukiko, Yu, or Chie. I mostly use Traps to control Space, and then use Snipe to force some turtling, where I counter there rushes or jump ins with the proper shot.
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