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Everything posted by Wild Candy
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GG's AchedSphinx, sorry if I bored you all. Your clearly a lot better then my scrubby Naoto. Hopefully we can battle again when I get a little better.
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Okay, I'll send you an invite. I'll make it a 4 person room, so anyone else who wants to join, can.
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Anyone feel like playing now? I might start a room in a few minutes.
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That's too bad about the Mudoon thing, but it shouldn't be too crippling considering it was mainly used in SMP Loops, which are gone. The SB Gun Super that inflicts Silence, Fear, and Depletes 6 Fate Counters sounds freaking awesome! Imagine the damaging combos we could pull off of fear induced fatal counter when they can't burst because of being silenced! I'm not complaining about being able to take off more fate counters in combos, but it'll suck if Naoto becomes heavily dependent on Instant Deaths, but hopefully it'll focus more on comboing the foe while there poisoned from Venom Sword for more damage.
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Yeah, I was kinda stupid earlier for not wanting to learn SMP's, but that's one of the main draws of Naoto. I've got it to the point, where I can get to the actual loop after the set in training mode 90% of the time, but I'm still struggling to actually get it done in an actual match. My neutral and pressure games seem pretty strong though, along with my instant blocking. The Shield of Justice DP no longer needing to actually counter something is going to be super helpful for defensive options, which Naoto already has when she has meter. This won't make her low health, that much of a drawback.
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[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Wild Candy replied to ludwig van's topic in Archives
I'm asking to play the mirror match from an experienced Naoto player here on Dustloop. I'd actually post a video in the critique thread if I could, but I don't exactly have any means to record it after I save the replay. -
[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Wild Candy replied to ludwig van's topic in Archives
I just need one tiny favor, I want to go up against a good Naoto player, and get some feedback on what I could work on. I feel pretty confident in my ability to use traps, snipe, and move around to be a general annoyance, but I want to see how I can improve from a Naoto player's point of view. Any help would be appreciated! Thanks for reading! -
We'll have to try again sometime then, must've been that other guy who came in that screwed up the connection. He was super laggy for me to.
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LegendaryRath, sorry about the terrible lag! I'm not sure what was happening. It might of been distance, me being in Ohio. Don't worry though, I don't really care that you use Mitsuru, doesn't matter to me.
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Okay, I'll make a 4 person room with 4 slots. I'll send an invite, and also don't be afraid to invite anyone of your friends, K.
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Going to start a room in a few minutes, anyone wanna join?
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Okay... I'm frightened now! I already have a hard enough time against Grapplers like Kanji!
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I thought that was what his lighting bolt special that caused paralysis was for?
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Guess your right, it best to least be able to use as a threat when things get harry, and its needed for current gameplay. Plus, i've finally gotten the hang of a simple one in the corner that goes along the lines 5B > 5C > 2C > Mudoon > Dash > 214D > 5AA > 236A~D > Trap goes off > 2[C] > 2B > SMP Loop begins.
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Yeah, I'm not even going to bother to learn it now. SMP loops aren't very practical, because of the execution needed, and how easy it is to screw it up. Not to mention, most experienced players know to save their burst for after they hit the wall durring Mudoon, to make you wast meter.
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Yeah, agreed. How does everyone feel about the nerfs and buffs for the characters so far? Do you think its balanced, Is there more that could be done? I'm actually glad there tuning Chie down a bit, the bitch had way to many ways to steal the match off of one hit! I'm also glad there buffing up Elizabeth a bit to, she really needed it. I'm not sure how i feel about Naoto's changes though... But it's too early to tell anything right now.
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They shouldn't bring back the MC of P3, it would just destroy the entire message of P3. (Everybody dies) (If you don't know what this means, play the game or look up the plot on google.)
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Agreed, it's honestly looking like though that Naoto is becoming a jack of all trades character, with a slight emphasis on zoning. But all and all, that's probably better. And with Venom Sword, that could honestly be devastating for the foe if we combo them while their life is being drained! (Could be worse then an SMP Loop!) I'm also greatfull for the actual DP, that means we won't get steamrolled and killed off of single hit from someone like Chie or Yosuke! But a lot of these changes aren't final, since its just loctests, Hopefully that includes trap and gun recovery. Depending on the information that arrises, this could be a good game for Naoto players! (And let's face it! Isn't it better not to be so dependent on a glitch for damage!)
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Margaret, Theodore isn't all that canon because he's used when the female protagonist is chosen in P3, and she's not exactly canon to the main story line.
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I'm guessing Shadow counterparts are all going to be glass canons. Great offensive options, but crumble under pressure because of the lack of burst and other possible drawbacks.
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Your also going to wanna watch out for Shadow Naoto's 236236B Super, because she can start out with that, and take 6 fate counters right at the start. And we all know what happens when that counter reaches zero!
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So there's a chat group for Guilty Gear, where people chat and arrange matches online, and since P4A starting to make a come back thanks to the new game being announced, I figured I'd try and start a chat room dedicated to the same purpose for P4A! Just simply post your interest to join and you PSN ID, and I'll invite you to the chat room! Also, Don't delete the P4A connection from your Chatroom Menu! Got it! Members list Wild Candy PSN: BrokenStar96 Susano PSN: ninjitsu_flame MastaToken PSN: mastatokenfgc LegendaryRath PSN: rathaloss Ventus Tatshima PSN: Kubel99 Martian Buddy PSN: JediCommando19 Antiquarian PSN: Antiquarian Swordman09 PSN: Swordman09 Kyokugenfightooo PSN: Kyokugenfightooo GBAer64 PSN: GBAer64 MikhailLuka PSN: MikhailLuka Universe Arcana PSN: xUniverseArcana
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The trap and gun nerf wouldn't be to bad if they managed to make Naoto's pokes less subpar.
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No one knows yet, not even us Naoto players. Maybe it's some sort of gauge telling you how many bullets you left before you have to reload.
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Thanks, I watched a few match video's with Naoto to get a grasp on her neutral strategy, and I read her match ups extensively! I think I just really need to work on my Mix Ups and some corner combos. But not SMP Loops... I'm going to learn them. Most players are smart enough to burst after you hit them with Mudoon in the corner, and it's not the most practical combo around. Plus, it's been removed in the upcoming P4 Game, so it's a waste of time to learn now. I'll just get off of hitting people with my traps and the occasional Instant Death.