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Wild Candy

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Everything posted by Wild Candy

  1. I won't be able to enter this one either, Waka waka.
  2. Just so it's set in stone, even though I told many times before. I won't be able to play tomorrow.
  3. Anyone feel like playing later tonight? maybe around 9 or 10 o'clock Eastern Seaboard time?
  4. Good games to Argent Zero. I actually enjoyed fighting your Arakune, which is a first for me. It's so refreshing to see someone actually learn him instead of just spam bugs like so many frauds do. Your really good, hopefully I managed to keep you entertained when we played.
  5. Good games to WhiteDeath/Synester, close matches as usual, but your still a little better then me. I hope they next time we play, I can win a few matches.
  6. Yeah, sorry. I get a little 4D happy with my Noel. Good games
  7. okay, I'm ready now as well. Would you like me to send an invite?
  8. Sure, let me know when your ready
  9. I'll play. I won't put up much of a fight, but I'll play.
  10. Anyone feel like playing a beginner Rachel?
  11. So, would anyone mind playing me in a few matches to sort've assess my Rachel, and possibly give me some pointers? Just message me here or Skype or something if your feeling up to it. Thanks for reading.
  12. PSN: KanonShirogane Location: Ohio
  13. If anyone needs a teammate still, I can play as well. I'm an Amateur Kokonoe, so if anyone wants to team up, let me know.
  14. I'm in PSN: KanonShirogane Location: Ohio
  15. I believe her best anti airs are 6P and 2S with S sword equipped. Someone correct me if I'm wrong.
  16. Alright, partially updated the first post with some of he June Matches.
  17. Hey, so I'm trying to do something along the lines of CH5C/2C > 6C > j.B > j.C > j.6D > 236D > dash 6B > 22A > 6B > 236B/C But i can't seem to get the dash 6B consistent, especially against characters with skinny hit boxes like Noel, Valk, Jin, etc. If anyone has any advice, it'd be appreciated.
  18. I'm sure they'll adjust the recovery of Graviton Stocks for the next loctest. Sadly, it looks like their really discouraging using Activate in neutral. Oh well, it's only the first loctest, so we won't know where stuff will go from here. I doubt she'll be the same as she is now. Plus, she still has some good hit boxes on her normals.
  19. Makoto: - 5D has less untechable time - 2D combos can't be done like before - j.2C is cancelable now - 214A~D no follow up still - j.D now wallbounds? Not sure if can be followed up. - 2D lv2 > 5B doesn't work. - Lv2 special moves CAN'T be special canceled - 6C > 214A~C > 236D only works on corner - 214B~D and 236A~D stagger on hit - j.D wallbounds even midscreen - 2D lv2 > 214C > j.B worked; looks promising - No follow up after 214B~D - j.2C > j.C connects alright on hit - 214A doesn't go as far anymore Rachel: - j.A still overhead - 4B floats less - 4B > 3C gatling added - 6B still has jump cancel - AH startup slower
  20. So i found some stuff on twitter 5D has slightly LESS untech time 2D combos don't combo like they did before (might not matter much given special cancels with LV2 drives) j.2C is cancelable 214A~D Has no follow up Ground Bounce 6B~C is still a thing also, given the fact she can cancel lv2 drive attacks into specials durring pressure, this also suggests that she could go into 214C for mix up stuff, and comet cannon for a situational reset. Also, given nerfs to certain characters like Valk and Koko, Makoto might not be bottom 5 anymore CP2 Hype levels have reached overload point.
  21. I like the few Makoto changes they announced so far. I hope she gets more buffs. #BuffMakoto
  22. Hey, it might be a little late. But anyone wanna include me in the Makoto Skype Group. My skype's memond9. I was apart of the original Makoto General before the forum got updated. Thanks for reading.
  23. Sounds pretty cool. I take it that the 214D goes into the parry stance, and if Makoto's hit, she automatically goes into the attack follow up?
  24. Added my name to the player list, don't be afraid to add me if you want a practice Partner. FYI though, I kinda suck.
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