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Everything posted by CopperDabbit
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Yes, because every time I try a teleport I get hit by v-13's 2C. Beats all of arakune's teleports on startup and recovery, including if she wiffs one and does another.
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Hey guys, I got some more vids of yours truly owning faces (and being owned... T_T)!!! http://www.youtube.com/watch?v=yoer8nvwtpM&feature=PlayList&p=327C08E66F52B5C1&index=0 At 1:20 super stylish IB noel's drive chain into punish. http://www.youtube.com/watch?v=A9oXaNw65sY&feature=PlayList&p=327C08E66F52B5C1&index=4 I fair far better this round again Goryus' V-13 than I did in the SBO qual match... http://www.youtube.com/watch?v=Paxei1Kj79s&feature=PlayList&p=327C08E66F52B5C1&index=5 Carl based madness. Madness I say!! http://www.youtube.com/watch?v=in3nRrVSJfk&feature=PlayList&p=327C08E66F52B5C1&index=6 And the grand finals against Goryus. Hint: I didn't win.
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Yup, that's right.
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1) For the ender try doing j.6A > jump cancel upforward > a bug hits > j.c > j.D. 2) Release C just before they hit the ground, then immediately tab B. 3) You can pick them up using the A bug. I do 3Cbug 2Bbug. You do need to get used to when you're going to land on the other side of them, but that just comes with experience.
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By the way, "Biweekly" means twice a week, "bimonthly" would be twice a month
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[CT] Arakune Beginner Guide (How to make bees out of sarcasm)
CopperDabbit replied to CopperDabbit's topic in Archive
Hold down a button as you attack with it. For example, just wiff 5A from across the screen. Let go whenever you're ready for it. -
What in the blue hell is going on here? http://www.youtube.com/watch?v=7muHFZEiIYk&annotation_id=annotation_251676&feature=iv
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There is far too much start up on 5C for it to be combo'd into off of a 5B. According to the frame data, on CH 5B is +21. 5C has 23 frames of startup.
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I just went over the first post and I couldn't find a combo listed that says 5B combos into 5C. Could you repost it? And yes, that does only combo if they're marked.
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Weeee! Self-Pimpage! http://www.youtube.com/watch?v=3j1q5dEsXtY http://www.youtube.com/watch?v=_GpK4sDY0RM http://www.youtube.com/watch?v=MkefLs0Wdr4 http://www.youtube.com/watch?v=HVzgQFcpqSQ http://www.youtube.com/watch?v=Mjz8uYErEHk http://www.youtube.com/watch?v=3MTViWaVvWM
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[CT] Arakune Beginner Guide (How to make bees out of sarcasm)
CopperDabbit replied to CopperDabbit's topic in Archive
That's correct. Arakune has a minimum height distance from the ground before he can do any aerial move, including his air super. -
5C should work just fine, you just need to work on your timing. Other options you can try out are 2B (surprisingly good anti-air), backdash, double jump > cloud.
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Be nice Mr. Biscuits, we're all friends here... or else... <shifty eyes>
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I think what's best in that situation (and I don't think this is a perfect answer, but better than nothing), when you know that the cloud will hit them after the j.C, gatling into j.2C. This gives you some space to apply some pressure and hopefully lead into another combo. But as far as that original combo goes, let it go man, cuz it's gone
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That's just a timing thing. Try switching the bugs to 1]C[, 5]B[. That's what I do.
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Well, in order to get this combo to work, the j.2A has to be a counter hit OR you have to dive cancel it (there's another thread dedicated to the dive cancel). It's also, somewhat, character dependent. It doesn't work like that on carl I believe, also dependent on how many times you let the j.B hit.
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That's a good analysis jinchu, but I'd like to clarify a few things: The first is that both Goryus and I know each other so well, because we've played each other a billion times, that we know a lot of the mind games we use, mixups and what not. He also knows what to look for when I'm at various parts of the screen. In casuals, if I'm at full screen and throw out a cloud, generally speaking 1 of 2 things happen: 1) He dashes in and I land on her 5D. Depending on how quickly he reacts this either means I get hit on recovery of landing, or block into his mixup. Or 2) If he has 50% meter he supers from full screen into massive damage. There are good reasons I try to get in, rather than stay away from him. Also, a retreating j.6C is just a bad idea against v-13. Due to the forced recovery on landing, it's entirely probably you'll get hit by a 5D, except in a few situations where you land at max range. Also, I disagree that running away from v-13, ever, is a good idea. Even if you manage to get away, you're not in a better position for having done so. She dominates Arakune from mid to long range, but he has a fighting chance close in. Personally, I'd rather take the chance to get in, than lose any opportunity of getting in. And finally, the instant air jumping drive is strong against v-13. This goes back to Goryus and I knowing each other so well. If he had landed at any of the examples you pointed out, momentum would have swung my way. However, he predicted that I was going to do that, and punished with j.2D. Had I NOT done the j.D, then I would have blocked her j.2D, and would have had a better chance to get in. So, yes. I did screw that up. But it's all part of the mind games.... Over all, jinchu, you have some very good points and some good advice. But I stand by how I played, and would do it again with pride I'll get that damn Sadistic Robot next time.
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Moved posts to the original rachel thread. Closing this one.
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[CT] Arakune Beginner Guide (How to make bees out of sarcasm)
CopperDabbit replied to CopperDabbit's topic in Archive
You can also try poking with jD when you feel you're in a safe situation. I highly recommend, if they're marked, using j.6C to get in on them and then mix them up. If you do it properly, accompanied by the other bugs, it's possible to dash in using j.6C, jB, 2aaa, 2D as a legit block string combo. No negative penalty worries + really good guard crush + easy hit confirms into combo. -
So just a couple of things I wanted to point out: 1) One in particular which is very true indeed is diving attacking then teleporting Not only does V-13's 5C beat this out, but so does her 2C. Not only that she can hit you out of the recovery on the j.2A/B/C (unless dive canceled but that's another story) and even if she misses that, her 2C beats out the A and B teleports clean. The C teleport will cause her to wiff her 2C. But she recovers fast enough she can just do another one and still punish you. 2) Another thing to keep in mind is to drop a curse cloud once you get the chance, particularly the homing and or the one that follows you. This is true and has been covered on the initial posted as to when it's actually safe to do so. 3) Once cursed you can play safe cuz ur bugs have formidable range This is true, you're bugs are awesome. The problem is, V-13's range is still really good too. And she just needs 1 random hit make you lose your mark. As her swords don't go away even if she trades a hit, trying to out-zone v-13 is just suicide. It's much better to try and get in on her while marked, as her best options are significantly limited close in. Now, I'm not saying that she has NO options while you're in, but they are less. 4) theres only a few moves that V-13 has that can land from that distance [full screen], which is the 214D and the 4D, so 80% of the time just block high at that distance and obviously block low when you see the rolling saw on the ground You forgot about 214DC, which you can't see coming as it comes from behind you. Therefore, it's ALWAYS better to block low against V-13, unless you the 4D coming. It has something like 20 frames of startup so it's very easy to block on reaction if you're paying attention. Also, the V-13's I play against, if I'm sitting on the other side of the screen, will dash in a little bit and do 5D or 6D xx act pulsar, random followups, etc. 5) Furthermore, from this distance you can pretty much drop a smoke cloud without too much caution That's just flat-out wrong sir. A V-13 can, on reaction, punish a cloud from full screen. Dash in 5D as you land, or from full screen her super will punish the cloud clean.
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5aa >5B works pretty nicely.
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[CT] Arakune Beginner Guide (How to make bees out of sarcasm)
CopperDabbit replied to CopperDabbit's topic in Archive
All of the information is in the other thread. I know of no way to explain it more clearly than what is in that thread, and what is in the beginner guide. -
Holy Crap infested monkeys of the apocalypse! Alt's still playing BB? Unfortunately my Jin experience is somewhat limited, and I do tend to lose to good Jin players. I'd say that a more defensive approach is preferable because he can beat out everything you do fairly easily, punish clouds and it's fairly hard to deal with his 623A move.
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[CT] Arakune Beginner Guide (How to make bees out of sarcasm)
CopperDabbit replied to CopperDabbit's topic in Archive
No