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CopperDabbit

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Everything posted by CopperDabbit

  1. Sure, go for it.

  2. You know programming?
  3. Well, i think the only fair solution for this is for mike to move to norcal. I can get him a job AND play CS with him. All in favor, act indignant.
  4. Unfortunately, I'm pretty sure that them saying they'll give us money on a website does not constitute a legally binding document.
  5. Screw you! I won "guess who?" against one of the maids. They're way too good at jenga anyway, we never would have won. Also, I'm well aware of what goshujin-sama means. (It's not all one word! -sama is an honorific!)
  6. Hey Shinzatsu! It was nice meeting you and I had fun during that match. I hope you did too
  7. This is quite possibly the single most epic thing that has ever been posted on the internet.
  8. Can we have a side MM for bare-knuckled brawling between dacidbro and tronzilla? That would be sick. I don't know who to bet on tho...
  9. Just submitted PTO form. I will be there. Get MEGA HYPE.
  10. You're such a scrub BangC. EVERYONE KNOWS that if arakune's 6D is out and he gets hit it disappears. Sheesh. n00b.
  11. Quick word of advice: emulating the pros is fine, nay, even a worthwhile strategy. But it's more important to understand why they're doing what they're doing, rather than just doing it blindly.
  12. Nope, doesn't work. The 214214D misses if the opponent hits the ground from the j.C
  13. In attendance to this event, there will be one (1) Dabbit hiding somewhere in the audience, presumably in a waldo-esque shirt.
  14. Derrick, for the love of god you need to make more comics like that.
  15. Just a friendly reminder guys, this thread is for listing combos ONLY. Discussion has another thread.
  16. If she does 6D or 2D, it does indeed.
  17. That can only happen if you CA a projectile attack, otherwise it counts as throwing them out of the move (giant red x)
  18. More o' me matches laddy: http://www.youtube.com/watch?v=LUO7Lrw3fKc&feature=channel_page (vs. Coopa) http://www.youtube.com/watch?v=j71uHLykHYM&feature=channel_page (vs. Aginor) http://www.youtube.com/watch?v=l_H8UKHGBf4&feature=channel_page (vs. TaoFTW) http://www.youtube.com/watch?v=66bIZfStMRo&feature=channel_page (vs. Ginseng) http://www.youtube.com/watch?v=hLUl2CQJdMs&feature=channel_page (vs. PhaethonH) http://www.youtube.com/watch?v=-Op8kzghA7k&feature=channel_page (vs. Coopa)
  19. I have decided to greenlight this thread as this, as per the title, is a list of combos. The other thread is now for combo discussion. However, once I think of something clever I am gonna update the title with something about bees, to keep with the theme.
  20. Hey everyone. I've made an executive decision: From this post on, this thread is to be about his combo discussion only. That is, why use this combo instead of this one in this situation, the easiest way to perform this combo, the timing to perform the combo etc. All new combos should go to this thread: http://www.dustloop.com/forums/showthread.php?t=7293 Thanks, and have fun out there!
  21. It's all part of a mixup tolore. If you always do the same thing you should get punished for it. In this regard, try air throws, 2B, j.A, etc. as additional anti-air options in conjunction with 5C.
  22. It was on an arcade machine and he only ever drinks out of his hip flask.
  23. I'm not ignoring that fact. There are two different proration numbers for each move, however only one applies for each hit. The two different numbers are if a combo starts off with that move, and during the move. For example, if an opponent is at neutral and gets hit with the Dbug, the proration number applied is 102%. If they get hit with it while in hit stun, the proration number applied is 99%. Then there's that weird thing where each character just does a % damage of their own moves, but that's a discussion for a different time and place.
  24. 1) Each move does less damage than the 6C hits. 2) Proration works like this: Dmg of 1st move + (Dmg of 2nd move * proration% of 1st move) + (Dmg of 3rd move * proration% of 1st move * proration% of 2nd move) +...etc. So it ends up looking like (random example): 1000 + (1000 * .75) + 1000 * .75 * .75) + ... More damage + fewer hits = more overall damage. Less damage + lots of hits = less overall damage.
  25. In a perfect world, yes, that does work. The problem is that if arakune just does his 214A/B moves from anywhere on the screen, she can punish them on reaction with any of the following: her 6D, 2C, or 3C (depending on distance). If your timing was 100% perfect and you knew the exact moment v-13 was going to do her 6D/6D/2D/whatever, then it would work. I moved this particular discussion to this thread as it's on topic.
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