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Everything posted by Strife
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Golden Arena is looking really nice, I'm sure I'll spend a lot of time with it. Also, here's the difficulty levels: Normal (50 floors, LV1+) Hard (100 floors, LV15+) Risky (200 floors, LV35+) Ultimate (Infinite floors, LV60+)
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Ver1.00 Liz was kinda depressing to be honest. On top of that, he was interested in Sho and stuck with him.
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Yep, still the same layout. You'll get used to it eventually, I guess. I'd recommend using the original layout for each game though.
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They were kidnapped by Sho. You'll probably find more info in the story thread.
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Re-watched the video a couple of times and I THINK Koromaru has no normals whatsoever. Just special moves and supers. On top of that, it doesn't look like you can move him around either. If these are indeed true, his gameplay might be way more simple than I imagined. Which is good, in my opnion.
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[P4AU] News Thread, Anything else = INFRACTION
Strife replied to Kurushii's topic in P4:Arena Gameplay
Ken Amada & Koromaru Trailer https://www.youtube.com/watch?v=o3vWdCZ2NPA Golden Arena Trailer https://www.youtube.com/watch?v=0gLFWyJeURg -
P4U2 1.10 - Shinjuku Sportsland 2on2 http://www.nicovideo.jp/watch/sm23660399 http://www.nicovideo.jp/watch/sm23660510 https://www.youtube.com/watch?v=omHFobzQPqE https://www.youtube.com/watch?v=ATcjLvvC1G8 https://www.youtube.com/watch?v=8IDYt3PovHI https://www.youtube.com/watch?v=SQTv054thv8 P4U2 1.10 - Naoto Fatal Counter Combos http://www.nicovideo.jp/watch/sm23660985 http://youtu.be/4NgrB_IzagM
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Persona 4: The Ultimax Ultra Suplex Hold Story Thread (spoilers)
Strife replied to Vulcan422's topic in Zepp Museum
Talking about Story though, the "P3 Episode" is already in the official web site. Translation would be nice, if possible. :3 -
Maybe he's still unfinished or that meter represents his HP. I can't really see any other options. Either way, hard to say how it's gonna work right now. He's definitely looking pretty good though.
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Atlus HasTaken Over Distribution Rights For Persona 4 Arena In Europe Not sure if these news are good or bad for Europe though. I sure hope they handle the release properly this time around with Ultimax.
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Wheeeen
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12 new BGMs as DLC.
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Check this link Sourenga posted earlier.
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"Mist" is already included. Some say "Darkness" from P3 FES is in too but I never heard it in-game. I'll probably end up getting all DLC. Hopefully we get more Navigators as you mentioned too.
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No, they were always DLC. Navigators could be unlocked by beating Score Attack with specific characters though.
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P4U2 1.10 - S.Chie Air Throw Combos http://www.nicovideo.jp/watch/sm23638471 https://www.youtube.com/watch?v=o_x_4x_wBAA
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Not trying to sound like the boring guy but shouldn't these discussions be in the story thread? Idk, these aren't news nor gameplay for certain, it's mostly speculations and possibilities. It's a pretty old debate too, let's just wait and see what happens regarding P3 MC, FeMC, Theodore or whatever.
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You can just jump and throw him. 2C might work too.
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Shadow Mode differences for every character: Similar to the Slash/Bust styles of characters found in the Samurai Showdown series, almost every character in the game has a Shadow Mode that plays slightly differently from their normal versions. Selectable at the character select screen, can not change between rounds. Elizabeth, both versions of Sho, and Shadow Labrys do not have Shadow Modes. Normal Labrys DOES have a Shadow Mode, so there is Normal Labrys in Shadow Mode as well as Shadow Labrys. Awakening and Burst replaced with Shadow Berserk Mode. Press A+C+D with 100 SP to activate. Can be canceled into anytime a normal character would be able to One More Burst. While in Shadow Berserk Mode, Shadow characters can cancel special attacks into special attacks for free and have unlimited SP for a limited time. Performing attacks that cost SP will reduce the amount of time Shadow Berserk is active. Shadow Mode characters have 2000 extra HP when compared to their normal counterparts, S.Narukami has 11500 HP for example. SP Meter carries over between rounds for Shadow Mode characters If a round ends while a Shadow Character is in Shadow Berserk mode, they will start the next round with half the SP they had during Shadow Berserk in the previous round. While Shadow Mode characters can not go into Awakening, they can perform Awakening Supers anytime for 50 SP. Shadow Mode character's attacks do 20% less damage than their normal counterparts. Shadow Mode characters are stated to gain SP faster than their normal counterparts. Shadow Mode characters have the old auto-combos from P4U. Here are some combo videos showing what his Shadow version can do: 01 - 02 - 03
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P4U2 1.10 - Waka (Naoto) Vs. Musui (Akihiko) http://www.nicovideo.jp/watch/sm23626194 http://www.nicovideo.jp/watch/sm23626306 http://www.nicovideo.jp/watch/sm23627607 http://youtu.be/aiMdZZsbdGc http://youtu.be/cTli1VIZP1o http://youtu.be/UHddOAA_SPw http://youtu.be/HIseHRVNtVU http://youtu.be/zJa6XYj7dmA http://youtu.be/56XYgkzrtCA
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For the first question, you have to time it. This applies not only to these Supers but to 236236A/B as well. By the way, depending on the version you use for 214214C/D, it gets easier or harder to get the hit. For example, the C version makes Trismegistus fly slower, which makes it easier to get a Homerun while D and SB are faster/harder but deal more damage. Well, as far as DPs goes, you can DP a lot of things in his mixup, but that applies to most characters. He does have some ways to open the opponent though: 5A is a pretty average jab but can be used for tick throws or stagger pressure. 5AA moves him forward, this allows you to go for a throw or even a cross up since you can jump cancel it on block. 2B can also be canceled into a jump on block, this allows for cross ups with air turn or regular jumps to reset pressure or bait something. Some things can also be canceled into a Hop to reset pressure and get more Balls (bat attacks on block). All versions of Super Push Bunt (214A/B) contains guard frames (armor), this will beat mashing in some situations. The SB Version will even allow you to stay in since it's +1 on block. Zenryoku Sliding (236C/D) is one of the strongest mixup tools he has. It can be a low or both an overhead and a low. Leads to good damage with OMC or OMB. SB Version has guard frames (armor) and both have chest invul later in the move. If you use OMC, you can get some nice high/low situations off of it. Well, this is some of the options he has while trying to get a hit. It's important to note that you should pay attention to the Baseball gauge and get as many points as you can while pressuring. It's not hard to reach 10 Runs most of the time, Homeruns help a lot.
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It probably isn't about P4U2. This is just a shenanigan PSC does where they try to imitate a Persona pose.
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By the way, I'd like to let you guys know that the Q&A thread is up. If you have any questions regarding Junpei or how he works, feel free to ask there!
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Yes, he's still a good base for P4AU. Most of his normals are untouched, so learning how to use them now will help you later. The only big thing about him that changed is that you're not going to use his okizeme (Sweep > 5D~D) anymore. At least not as much as before.
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GGs to everyone too. Sorry to bring the 0 bar upon you my friends. It's all Elochai's fault!