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Ichipoo

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Everything posted by Ichipoo

  1. That FT10 pretty much confirms that Yu shits all over Naoto since at the end of the day, Yu is relatively a more solid character. No offense and I'm not trying to start shit here, but I find it funny when Yu players say they have trouble with Naoto. I mean, this is one of our WORST matchups after all.
  2. It's because Mudoon has positive proration, which allows Naoto to deal massive damage and also her infamous Same Move Proration combos, which makes her have the highest damage potential in the game. EDIT: Damn it, got ninja'd.
  3. http://youtu.be/X8eG6ZBCxN8 http://youtu.be/cPRj9t5jwRM http://youtu.be/cPRj9t5jwRM http://youtu.be/X8eG6ZBCxN8 GREAT Yu vs Naoto set here. This here is a great example of how Naoto should be played while also mixing in a few tricks in order to keep his opponent guessing. And besides, it's Denpa.
  4. Thanks for coming guys! For a while, I thought it was just going to be me and Kevin for a while since I was the first one there. And last night made me decide that I'm not touching BB until CP comes out.
  5. Gonna show up at around 7, just gonna finish this homework at SDSU and eat dinner with friends at Mitsuwa and I'm on my way.
  6. I only count 9 moves before the Niren Kiba. The loop won't work until you chain 10 different moves. After Niren Kiba A, try shooting a B bullet and cancel out of Aim stance immediately so you can perform 2B > 2C > loop.
  7. Hah! Got called out in at least an hour already.
  8. I should be going, SDSU is only like 10-20 minutes away from Kevin's place anyway. And who was that guy who was selling us P4 figures? Did any of us invite him? I think his name was Kwang and he said he's a lurker on this site.
  9. Got it, thanks. This is what I'm currently doing. May not get it consistently due to me not pressing C enough but it's better than trying to do CCCCC > 236236D
  10. Yes, I did mean 236A~B~D, my bad. And on that note, sometimes the 236A whiffs completely. Is it because I'm not doing what you said by not having 236A hit as high as possible?
  11. I'm currently having trouble landing [2C] after 214A~B~D. I feel that I'm either cancelling Aim too late or buffering [2C] too early or too late.
  12. Does anybody know how does the 5AAA > jump in oki work? I feel that I'm jumping in too late. And also, how does the sweep > 236A~D > 66 > trap oki that the Japanese players use work? It seems to me that only works if your opponent is being SUPER respectful since they can simply mash out of it. Perhaps I'm doing it too slow?
  13. How ironic, that a character who's better suited as a zoner has an arguably better 5A than a character who's proficient at both rushdown and zoning. Anyway obviously F-Action cancelled into 6X should keep them honest with their zoning. When rushing down after you've knocked them down, jump back is a good answer for baiting Yukiko's F-Action, or any F-Action that's not as godly as Yu's or Mitsuru's.
  14. Yeah I'm starting to think that being more "liberal" with Naoto's F-Action, albeit with good reads, is the way to go in general if we want our opponents to respect us.
  15. Despite how unsafe Liz's 5B is, it can still stuff Naoto's frontal assaults simply due to how it beats any of Naoto's normals with regards to range. Jumping in is unsafe because Liz's 2B is a decent AA as well. Anyway to shut her down if her normals can outpoke us? I feel that playing the lay traps all day game doesn't work simply due to Maziodyne.
  16. So does Naoto have any other resets other than IAD > j.A/j.B > j.C > airgrab in the corner?
  17. Have you tried straight up disrespecting it with her F-Action? I'm curious what would happen afterwards.
  18. Welp, got an emergency to take care of, MAYBE next week. Seems all I do is flake on playing P4A lately, oh well that's life I guess.
  19. So same time then? Anyway I may leave my school a bit early like around 5 or 6, so if anybody along the way from SDSU to Kevin's place in Clairemont wants to have warm up casuals and/or needs a ride then hit me up then.
  20. So has anybody successfully used 2B as an AA? Only time I have is when my opponent is doing empty jumps but other than that, it seems like almost everybody's air normals are long enough for them to space it in order to avoid 2B's range.
  21. Mitsuru really relies on her opponents messing up and pressing buttons at the wrong time for those damaging CH and FC combos of hers, so we're better off holding down-back, waiting for an opportunity to get back to neutral or reverse the momentum. Anyway it's better to just eat the grab for being too defensive than having up to half of our life being devoured off of a press of a button at the wrong time. That said, staying a far, laying traps, shooting bullets, while being wary of her 5D and j.D's range has worked out for me. Also learning the gaps in her various blockstrings help to know when to disrespect her with a well guessed F-Action for being stupid.
  22. So does that mean Kevin is hosting this Friday then?
  23. Going to come at you straight and just say no. Naoto really requires one to be fully aware of her tools, how to use them effectively and probably requires players to have the most knowledge of her matchups in order to be successful. Don't expect to jump in and start throwing out random pokes and converting them into decent combos. If you have little to no fighting game experience and are picking her up out of character loyalty, then you're in for a rude awakening. Hell, even I'm having trouble from time to time and my Player Match record is terrible.
  24. Well that was mostly because I just wanted to stay home and figure stuff out on my own that night. #scumbag
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