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Everything posted by Ichipoo
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San Diego's thread of meetups every Friday Night at SD Saltmines
Ichipoo replied to shtkn's topic in West Coast
Most likely I can go as well. -
As for dealing with Labrys' F-Action, simply doing ONE 5A/2A and then jumping up is enough to bait it and get out in time.
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You can still jump in on Naoto at times though, just make sure you hit her with the tip of whatever jumping normal you're using since her 2B's range is short. If she whiffs, free CH combo for you.
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After giving it some thought, you have a point. I mostly learned from playing offline and they did smart things for the most part, and then I played a close friend of mine who moved to Vegas online and he performed a lot of AoAs, something I wasn't expecting since it was my understanding that not everybody wanted to rely on those all the time since they were easy to react to, but lo and behold he was landing consistent AoAs one after another since I was completely caught off guard with them.
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Played my friend's Kanji again last night and I don't know if it's just him, but simply running around all over the place, annoying him with well placed traps and properly used and timed pokes was what won me a few matches. Didn't use Aim as much as I wanted to because for some reason, he would magically BYCTT! me. So yeah, I would say staying mobile while limiting his movement is key in this matchup.
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Took a break from Ranked (Went from F- to C then stopped) in order to improve my skills and so I could break away from bad habits and also hope that the players have smartened up a bit. Looks like I was wrong on the latter part.
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Bored, any Socal players want to netplay it up? My Naoto needs all the matchup experience it can get.
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Prey tell why the hell does Mitsuru have a weird hitbox?
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That works too. Whatever makes them scared of doing the dive grab.
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San Diego's thread of meetups every Friday Night at SD Saltmines
Ichipoo replied to shtkn's topic in West Coast
How many people can we expect to be there? -
San Diego's thread of meetups every Friday Night at SD Saltmines
Ichipoo replied to shtkn's topic in West Coast
:lol: :lol: :lol: Oh and are any of your friends Naoto players? EDIT: Welp, 55 minute drive. -
San Diego's thread of meetups every Friday Night at SD Saltmines
Ichipoo replied to shtkn's topic in West Coast
Hit me up with the address too, I may be able to go, assuming I won't go with friends and family to watch The Expendables 2. EDIT: Welp, freaking Oceanside is like 40-50 minutes away from my place. -
San Diego's thread of meetups every Friday Night at SD Saltmines
Ichipoo replied to shtkn's topic in West Coast
Guess this means we'll take a break this Friday? Couldn't get a hold of LAN Diego, I even posted on their Facebook page but still, no reply. -
As in online ranbats? IIRC, people have done online ranbats for BBCS for both the West and East Coasts. And depends on what Naruto games you've played. If you've only played Storm, then nope it doesn't count.
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Just tested that 214A/B is punishable by 2B, but due to 2B's short range, you have to hit them before the thrust comes out, or else you'll get CH'd, or worse, FC'd if they used the B version. Perhaps airgrabbing them is safer because you can simply react to it, jump up and CH grab them as opposed to risking it with a 2B since you do have to time it a bit and besides, I don't think you can tech grabs that are registered as Counters can you?
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If she's only dropping ground traps and she's close to you in the air, airgrab her.
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San Diego's thread of meetups every Friday Night at SD Saltmines
Ichipoo replied to shtkn's topic in West Coast
Well currently we know that shtkn can't host this Friday and we're not sure if Roa can host again this Friday, although most likely no since he said he can't host every week which is understandable. Tomorrow, I'm going to be looking into this place that Donnie mentioned called LAN Diego and see if we can simply show up there and play some P4A. And I might drive up to Temecula next Saturday around noon to play some P4A at bellreisa's house assuming nothing comes up. Anybody down? -
My God, I knew I was going to have fun playing Liz, but not this much. Sure she has low health, but at least her 5A and 5B are better than Naoto's (still love you my though detective princess <3). Just need to familiarize myself with her 5C Rock-Paper-Scissor type mixup and get used to DIing Magarudyne properly in order to combo afterwards.
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Even then, it's not surprising to see Naoto trade CHs with her opponent or even get poked out of it with an air normal that's superior.
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[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Ichipoo replied to ludwig van's topic in Archives
Not sure if this applies for everybody, but in general, when you lay a D trap on someone in the corner after knockdown, they can disarm it with 2A as they get up. Which can probably be countered with a starter of our choosing and converted into a combo? 2C is probably the safest bet though as ludwig van has said before. But if you predict that they'll attempt to 2A out of your trap, that's where a C trap comes in and it'll counter them. Not sure if C traps can be disarmed on wakeup, maybe some F-Actions can? Of course if any good opponent will simply respect both traps you lay on wakeup when they're in the corner and will simply block, that's where you pressure them some more. -
Just came back from my friend's house who plays a decent Yu. In general, be unpredictable with how and when you lay traps and while pressuring with Aim from a far. When you're on the defensive end, you want to analyze how they pressure you and when do they jump in. If they start getting obvious with the jump in j.B, it's a free 2B CH combo for you. However, I don't think you can 2B air air dashed j.B because the tip of the attack will most likely tag you and Naoto's 2B has some short range. I'm pretty sure you can 2B his 214A as well. Oh and you have Yu and the corner on knockdown and trying to bait a F-Action, don't backdash, just don't.