I agree with Skye here, giving lambda a safe panic move other than her burst would negate her intended weakness.
I rather think they've done a fine job rebalancing top tier Nu into lambda without really changing how she plays for the most part. I also like the way they managed to add two whole new characters and make them mid tier.
Now if only they hadn't been so heavy handed with Rachel.
Add it to the growing list of gimmicky tricks Tager has, once he gets enough of them, they stop being gimmicks and start being really quite deadly mindgames.
Try blocking it, or baiting it or things that aren't projectiles. It's not like he can just walk right up to you with it without you having any number of opportunities to own face.
Impressive comboes, but I can't help thinking that a lot of his comboes are the same thing when you get down to it (Knockdown -> scoop -> relaunch). I found the most interesting parts of that vid was actually watching the mindgames those two zoning characters were playing on each other.
I also laughed at Rachel's ability to stall out time by stalling off the top of the screen.
From what I can see from the frame data, Tager doesn't seem to have any air move with invulnerability or autoguard, nor does he have any move the a particularly low hitbox like Haku-men's j.2C. Instant Blocking or simply not jumping might be your only options.
Of course, i can't read Japanese (I'm just comparing symbols from moves I know to have invulnerability) so I could be wrong.
For Haku-men
If you:
- Like simplistic but damaging combos.
- Want to be a heavy hitter but dislike grapplers and 360 motions.
- Fancy yourself as a psychic.
- Want your enemies to come to you for fear of letting you charge up your attacks unimpeded
Then choose Hakumen
I find it strange that every Tager in their subforum seems to think CS Tager is a million times better than CT Tager, yet the discussions here seem to put him still near the bottom of the list. Did all the buffs he got and the nerfs for those good against him really not matter that much?
Apart from the fact that Carl isn't handed a free win anymore against Tager.
I only started playing properly when continuum shift started appearing. Funnily enough I went with Tager, mostly because I always went with Potemkin. It was only after I came here did I realise he'd been shifted from trash tier in CT to awesome tier in CS.
It's also worth noting that heavier characters don't seem to fall to the ground any faster than light characters, it's more than they don't get knocked into the air so high in the first place.
A clean hit is only possible on Sol's sidewinder and is NOT the same as a counterhit.
The game runs at a constant 60 frames per second, and yes we are counting frames when moves are performed.
Yes, there will of course be times when your opponent doesn't tech when they could of, usually in those instances you can fudge up a combo on the fly as it were. But beware of the selective techers, because they'll make you suffer for trying comboes which are techable.
Yeah, We're not talking one frame FRC windows here, otherwise teching would be VERY hard to do correctly. Come to think of it, that'd be a good idea, it'd keep comboes less fixed. But more broken too, so something would need to be done about that.