Buppa opts for cross-up 2D as a pseudo-overhead and never does real ones. I suppose since 2D is faster and causes problems of blocking it is more suited to act like one. I need to start doing this myself.
Also, at 12:15, Buppa hits a throw reject miss, then folows up with a whiffed 22C into a dash cancel. This could possibly be a way to punish forward techs into big damage, or used like he did here and cover some ground that the throw created. Throughout the videos, I'm liking Noel's normals game more and more.