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NecroTheReaper

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Everything posted by NecroTheReaper

  1. I feel like I should probably get some matches in, but I always seem to get on at the worst times -_-
  2. Sadly, not to insult anyone (as Terumi is really fun to play), but Terumi isn't a super S tier character like the hype made him out to be (which I'm sure you noticed). He's got good damage, godly meter gain, and next to no mixup. A few questions I can answer after playing as and against Terumi a few times are as follows: -Honestly, I feel like stick helps the defensive side of your gameplay more than your offense side unless you need to do a lot of tk inputs and half circles. I don't have a stick, but I'm getting something of thr sort for christmas because I just can't block xD. It also makes RC's, OD cancels, stuff that requires you pressing more buttons, easier, but that falls more into defense for me. -His command grab is worse than having a command overhead just because all you have to do is jump and bam, free CH on Terumi. His counter loses to a lot of stuff, so you're better off with is 623B. I think a lot of mixup gimmicks would come from random RC's since he does have that stockpile of heat. Plus since he can probably get it back mid-combo, why not RC some moves here and there? -I'd say his major pokes would be 5D and j.5D. They cover a lot of ground and can give decent damage off CH, plus they give you a lot of meter. Downside is 5D is unsafe if spaced incorrectly and both have projectile property, so they can lose to a lot more stuff imo. -5C jump cancel is part of his gimmicky pressure. The 2D loop I could never do either, so you're not alone there. The cancel window for 5C(1) feels somewhat tight if you're tryin to go as early as possible, but after you get use to it, you get your small mixup of 5C>2C or 5C(1)>j.2D. -Terumi is straightforward, probably moreso than ragna because of his lack of mixup options. You use that speed to get in, and use his pretty good pressure options to keep em blocking long enough to screw up. Because of his limited "safe" options, it'll be difficult to not be read like a book. Since I'm not the most super experienced Terumi, anyone with more knowledge can correct what I may have screwed up on. Don't wanna give out bad advice.
  3. But that fuzzy only works in the corner half the time xP usually after you do the fuzzy j.C they're pushed too far out of range touse j.2D... unless you have some fuzzy tech I havnt seen? :D? xD And when I bring it up, I mean the fact that the sprite is too misleading. There iisn't any hitbox at the very bottom of the move, but the sprite clips through a lot of the casts heads.
  4. I don't play as Hazama, but you had me curious about the gauntlet hades pressure reset. Its not safe. I tested it with even Hazama's 2C, it doesn't get beat because gauntlet wiffs crouching. And if he RC's it, it works the exact same way as all other moves that are RC'd. You just made him spend 50 heat. After a bit more testing, 2A CH's his GH followup, so you could go for OS barrier if you see him RC GH. For the rest of your issues, I'm just a passerby who can't really help, but I hope this assists one issue xD;
  5. I need a hitbox for blocking really, I can't hold 4 without jumping, be it on stick or pad -_- when I'm tryin to block an overhead that has air unblockable properties... its aggrivating. My grab teching issue should come with time on anything I can keep my whole hand on. Yeah relius has frequent use of half circles, but I'll adapt since I suck as it is xD
  6. So are you two telling me that if I get some type of arcade-like controller... I'll be half as sucky as I am now at least? :D xD Though ggs to hunted_chimera. That was probably the most flawless connection I've ever had.
  7. Anyone else wish that we had gotten a j.C buff so that when I do an instant j.c on Hakumen, it'd actually hit instead of clip all the way to his damn neck? Wouldn't bother me as much if I hadn't accidentally thought j.C was an IOH on crouching Hakumen, but still Dx why a deceiving hitbox in a negative way.
  8. I know people have different preferences, but is it bad of me to not do mirrors? I know its still matchup exp, but it just feels like what I'd do against myself xD
  9. Things that don't exist on pad: barrier, CA's, standing guard... -sigh- i wanna cry Dx. Really painful to see that mu 6B coming, hold 4, controller reads 7 and you get AUB'd. So who can't wait for christmas? xD (is desperate for hitbox)
  10. It may just be me and the fact that I'm playing pad atm, but does anyone else just absolutely despise CA's and barrier inputs? Either I get some stupid 5B mash or nothing at all happens.
  11. Also, Tsubaki's wiff cancels really get through Relius' twirl, so you could possibly land a CH with one of your vest starters if they get twirl happy. About slapping out of 214C, that's why I said it might be safer to use an air move, or even any move woth projectile inv, because he could 22C you out of 5B and if it CH's before your 5B pokes ignis, it -can- combo (doesn't necessarily do so), and even if it doesnt, I'm sure everyone has experienced 214C oki. Poking out of it is probably the best you could do, but they will eventually wise up if their way of getting in keeps getting slapped.
  12. Comin from the relius side (havnt had a lot of vs tsubaki exp) doll meter drains faster in cp, twice as fast actually. No bullshitting, Relius is beast this version lol. Still, his defenses are weak, and his fastest poke (5A) wiffs crouching. Gear super is a half-assed attempt to give him defense with its invul, but has awful range. However, seems like the issue is the doll here... I dunno if tsubaki has any decent ranged air moves, but any physical property move can slap ignis out of just about anything. 2D and dance super are the only moves with full GP. The 22x series are good when used in tandem with ignis, but he has to either get in on you, or use 22x to slap you out of slapping the puppet. Blocking Rel's mixup. Until he hits the ground, don't block low. Then block low the second he touches lol. If you keep an eye out for his overhead, its 26f and looks obvious. Low air dash j.B pressure can be beat by just about any decent anti air, but its all about getting respect to use it. He has a kinda fuzzy with deep j.B>dj.C but it only really means something in the corner. Also, watch out for crossup j.2D. It hits mid, but it doesn't take a lot to make it cross up or not, so it can be tough to see. He also has j.B crossup and late reverse air dash j.B crossup, and now you have most of what I use on people lol Sorry if my info is inadequate for you btw.
  13. Blue beat I havnt really worried about. I mean, if it blue beats, it still made them waste time long enough to recharge ignis which is where your prime oki is anyway. 2D meaty is great imo when appropriately spaced. You could also do delayed air dash j.B>j.C which should catch them in a new combo, but it loses to a lot more sheisse.
  14. I know I know... but goin like 15-0 with one makes me sad. I mean, there was notable lag, but still xD i need to practice at blocking, calling out stupid sheisse and teching grabs... them grabs...
  15. Will someone teach me a lesson in not being bad? xD or is it natural to lose to Taokaka's?
  16. I havnt shown up lately cuz I'm waiting on my hitbox (yep, decided on hitbox) to come in for christmas. After hearing its godlike blocking, sounds perfect for someone who can't block a 30 frame overhead xD; ... damn I suck.
  17. 3.8k is all you really need to get that last bit of health, and because of how long 236D lasts for, its easy to go full OD during thr beginning of the combo. You won't be able to hit 5k with this combo at this point imo because of combo timer and heat gain, since I highly doubt you'll get 40 heat out of a UB starter. For what its worth, here's a combo off the top of my head that would only use 25 heat and is still unburstable. Also, its 6:40 and I'm fixin to leave so I can't get damage or actually test these combos Dx sorry 236D+j.B/C>OD>5B>236C>214A>66AB>5B>2C>214A>214B>3C>3C UB>OD>5B>236C>214A>66AB>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>4D>3C Not sure if this one works UB>OD>5B>236C>214A>5B>2C>214A>214B>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>4D>3C The 2 CT paths should regen you at leaat 1/3 ignis I think, not sure. This one works on anyone who corner 214B doesn't wiff on, 50% hp UB>OD>5B>3C>236C>214A>5B>2C>214A>214B>5C>j.C>j.236C>j.214B>j.B>2C>6C>4D>OD632146C [5569, 30%] As this is intended to be a kill combo, didn't list the ignis cost (had about 50% left after unsummoned full meter) Better version of solo corner combo I posted earlier. 5B>6B>2369C>2C>6C>41236B>6B>236C [2890, 20%, 0IG] With small ignis use 5B>6B>2369C>2C>6C>41236B>6B>236C>214A>5C>2C>4D>3C [3526, 25%, 2000IG] Solo combo that can end in a sneaky high mixup on wide bodied characters 5B>6B>2369C>2C>6C>41236B>5B>5C>sj.B>j.C>j.236C>j.214B>falling j.C Smp on 236C makes them able to emergency tech the last hits of j.214B, so if they tech the last few hits, they're forced to block a difficult to see meaty j.C
  18. So I'm guessin its not easily do-able without the ghetto delay j.B method on a 5B starter is it? xD I've been followin the usual path of 5B...>6C>2A>2A>5B>2B>5C>46D>j.Ax4>j.2C>j.Ax2>UB and it just doesn't seem to waste enough time Dx
  19. So hey, finally gettin around to working on my Carl, and every time I try and do the UB reset, I can't ever ruin the proration bad enough off a B starter Dx do the UB resets in CP have a different timing than Extend? Cuz usually j.A spam into j.B would automatically make the opponent block the j.B but it just won't do it @.@ On a side note, holy shit its 200% easier to do 6k+ combos with CP Carl
  20. If you do j.214D after j.236C you teleport behind them anyway allowing for extended combos, so I'm kinda confused here. You can launch with noir up to 3 or 4 times since using 214D mid combo resets your jump cancel, so [j.C>dj.C>j.236C>j.214D]xN is a combo (flashy as hell too). As for tk noir RC... no clue. Guess if you could get stocks out of it easily for yourself its practical enough. Practicality is only a word for those who have bad execution/confirms! xD
  21. Why can't I be good enough to at least hold whatever color comes after light green for more than an hour @.@ I wanna be good too dammit. Maybe getting my hitbox this month will help
  22. You guys are makin me sad with these colors ._. I somehow managed to downgrade to dark green -depressed-
  23. Ggs to Tesno, 2/xx wins for me is an improvement I'd say, I actually managed to block j.C rc fuzzy one time :D xD
  24. Any game can have its fair share of glitches if you try hard enough to find em. The issue is when they're easily applicable like some of the Vinum glitches showcased in the most recent Relius CMV... but I'm a Rel player so I approve xD This though seems like one of those things where you tell your friend "hey, look how retarded this sheisse is, so funny" and then move on to serious things. Sorta like makin Extend crash in training mode with 2 unlimited Plats spamming weapon super to make bombs rain from the sky.
  25. Ggs to Abraham'a beard cult room xD seems I returned too late from getting the foodz
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