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Everything posted by NecroTheReaper
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Her 5B>6B(low) is gapless unless you IB, then there's a 2 frame gap which you could vinum through, but ita a tough timing. 5BB>6B has a 2 frame gap, I believe 5 on IB, so its a lot easier to get out of. Almost anything into 6A (overhead) has a gap since it has a 26 frame startup. If you don't trust it, backdash if you see it and punish from there, since it doesnt have magic wiff power cancel.
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Its her damage and mixup combined with the relative safety thereof. Honestly, after seeing how many ways it can be used/abused, I'm expecting a nerf to black hole super. Its actives are rediculously long combined with the fact that she's invincible the whole time. This thing may be easy to plow through as tager, but it is virtually unpunishable unless she's right next to you when she uses it. You can't jump over it from what I've seen, it sucks you right in, so its a godlike zoning tool that can't be beat.
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Relius could do doll super on wakeup which hits Koko with the last 3 punches, looks really weird though, almost like it slows the game down. The punches aren't CH so I assume you can block em? Either that or its just not in a CH state that long. I assume Carl can do the same, but idk. Tested more, Relius is like Litchi, too close and he can roll, to far and he can doll super. Also, tager can just B sledge through all of it. If she's staffless, Litchi can charged puffball behind you and escape
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[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
Indeed I did... note though, mine will be meh quality since I don't have a capture card xD; -
I have a feeling she'll probably get slightly lowered damage at the most. Her midrange is pretty bad imo, with 3C being the only good poke she has. Don't get me wrong, I think 3C is probably the most impressive move she has in her moveset xD is it safe on block? Anyway, aside from 3C, a lot of her moves are really short range or slow.
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[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
We heart you too TD, now teach me how to be a better Relius dammit >:/ xD -
[CP] Kokonoe - Combo Thread [Updated 03/25/2014]
NecroTheReaper replied to Kurushii's topic in Kokonoe
[5B>6A]x2>5C>3C>236A/22B/5D [2282(2907)/16(20)%] 6B>22A>[6[A]>6>22A]x2>6B [2764/19%] 2C>5D>[5B>6A]x2>5C>236D>6B>22A>6[A]>6>236A [4205/30%] [25%]6B>CT>66[A]>j.B(2)>j.C>j.6D>j.236D>66>6B>236B>5B>6B>236A [3936/17%] [25%]2C>CT>6[A]>j.B>dj.B>j.C>j.6D>j.236D>66>6B>236B>5B>6B>236A [5765 damage/24%] [50%]5B>5C>3C>RC>5B>6A>j.B>dj.B>j.C>j.6D>j.236D>66>2C>6B>236B>5B>6B>236A [4514/21%] -
God the fight between Koko and Relius is so hot. I wanna fight some Koko's... after I get better with her.
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I cant see it Dx frikkin nico, you have to sign up for that? Meh, that's beside the point. So is 6B only a good combo ender if the proration doesn't let them air tech before they hit the ground? Just wondering if 6B>22B oki could be beaten if they are able to air tech just before they hit the ground
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[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
I honestly don't see many people noticing this coming, since I feel that they either wait till 4D or 3C to choose how to tech, and if we end the combo at 6C, either we get a bluebeat into oki anyway, or we get an UB reset. -
Offense and mobility wise, she's excellent. But her defense, as stated earlier, makes it necessary that she's ALWAYS on the offensive, and with characters that can plow through or avoid her projectiles, she will have a hard time getting them. Just getting use to her moveset, some of her attacks and setups are jist beaten by alot of Tao's stuff Btw, I agree about at least A tier. Makes her feel more comfortable to me anyway because of team SCIENCE! with Relius
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[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
Yeah, but what I thought was funny is that vs Hakumen, his hitbox is large enough that his counter super activates on ignis and not on j.B, so you can still jump/236A though it. Terumi's beats it as does Yukikaze, but, its still a nice setup. -
While I will say I feel like Koko is good, she still doesn't seem like she has an edge over the characters that are currently classified as S tier, which would place her A tier, aka, a lot of the cast. Her pressure seems a lot like Litchi's to me, with geaviton placement and activation keeping a lot of stuff safe and keeping pressure going.
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I'm calling it for the night, but you know... pickin up Koko really has some bazaar ReliusxKokonoe s&m scenes in my head xD. I havnt touched any of the new characters really, dabbled with combos with Izayoi offline, but I really enjoy team SCIENCE! Honestly, the way she works feels like Hazama to me. Meh damage off of standard hits then 25-50 heat, BAM, 4-6k damage. C starters aren't included in this btw, 2C leads to like 5k anywhere @.@