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shinquickman

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Everything posted by shinquickman

  1. OOOH, I thought he was talking about XX\ Sol's VV! Oops... I remember that vid. I thought it was just a hard-to-see crossover. Chipp could do the same BTW. Oh, and I think Johnny and Venom could use the IAD TK technique to cross over with 236S. It's just much easier to cross over in other ways.
  2. ^ Simple. Most air moves are too unsafe if you do them like that. BTW, it's HOS's aerial DP that's unblockable in the air, not Sol's.
  3. wiff=missing an attack As for IAD, practice! It's not easy at first, believe me.
  4. In #R Issei Ougi was his only reliable way of dealing good damage (not saying that there aren't any other ways). In XX\, yeah probably not so reliable, but it's still the best damage he could get after a sweep.
  5. Japs are starting to rely on Overclocked with RK a lot more lately, at least once a match even. You definitely forgot to put Anji's 632146 H up there. Probably more important than Dark angel.
  6. Is anyone willing to translate all the voice clips for the entire cast? Yeah, this is a really stupid question.
  7. IIRC: + Sacred Edge combos are easier to do(knocks up higher) and stronger (because all 2d's don't prorate) +Greed Sever has better reach. Active time A LOT longer. You could get it to have frame advantages on wake-up. + Can Shin Akuma earlier(i think). - HS VT has a longer active time, but techable (no VTL!) - 2H doesn't vaccuum. Overall #R Ky>XX Ky. You're gonna want to stock up tension on SE combos, 'cause that's where most of your damage is gonna come from.
  8. Well, I would, but I don't have #R on me now. I never took the time to test it before either.
  9. Well, I would, but I don't have #R on me now. I never took the time to test it before either.
  10. And the opponent could easily FD anything after dolphin FRC and prevent being pressured/getting the guard bar raised all together. Wait, it's not possible to combo off a CH OHK?
  11. And the opponent could easily FD anything after dolphin FRC and prevent being pressured/getting the guard bar raised all together. Wait, it's not possible to combo off a CH OHK?
  12. Instant Air Dashing= Air dashing as early as possible after a jump.
  13. Instant Air Dashing= Air dashing as early as possible after a jump.
  14. shinquickman

    matchups

    You need to FRC the air mat so that it doesn't have recovery.
  15. shinquickman

    matchups

    You need to FRC the air mat so that it doesn't have recovery.
  16. I'm not sure why anyone hasn't mentioned this. Bad match vs Pot. Free 50% damage anywhere...
  17. I'm not sure why anyone hasn't mentioned this. Bad match vs Pot. Free 50% damage anywhere...
  18. From the top of my head, 5H does. I'm not sure about 6H, but I'm pretty sure it does.
  19. From the top of my head, 5H does. I'm not sure about 6H, but I'm pretty sure it does.
  20. Tensionless solution: 5H whiff bait. That's all I can think of.
  21. Tensionless solution: 5H whiff bait. That's all I can think of.
  22. Why hasn't anyone mentioned Axl?
  23. Why hasn't anyone mentioned Axl?
  24. 5k for a safe poke, 2s for a fast one (well, at least in May's standards). Of course, you're not gonna want to poke all that much 'cause almost everyone out-pokes May.
  25. 5k for a safe poke, 2s for a fast one (well, at least in May's standards). Of course, you're not gonna want to poke all that much 'cause almost everyone out-pokes May.
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