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shinquickman

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Everything posted by shinquickman

  1. video.google.com/videoplay?docid=-1278060772158020030&hl=en A clip of AI Chipp Slashbacking all of Johnny's lv3 Mist Finer. Pretty funny.
  2. 222H? That's uh, so MK-like.
  3. Raichu being the lightning pillar for those non-nihongoloids. It's strange how I keep on seeing the FRC for the move being mentioned but never the command.
  4. Double-Post! http://maturundesu.web.fc2.com/movie/3.zip Robo-Ky VS. May Jumpin [2]j.2H, land, 8S[2], land, 2P>c.S>5H>8H, FRC, AD j.H [2], land, 2P (incomplete combo) Just a taste of what May can do. Edit: The link might be down now I dunno.
  5. Yeah. Ky lifts his hand up (May hoop summon style) and a pillar of lightning appears from bottom to top in front of him. Pretty badass for Ky. I think that same pillar is the one used in Boss-Ky's "Magnetic Tempest" Sacred Edge.
  6. IIRC dolphin combos from sweep don't work too well. The H. Dolphin doesn't launch too high, meaning you can't do combos from it unless you're really close. Also, V. Dolphin lost tech time, so some combos won't work anymore.
  7. No Jackhound doesn't launch in an OTG, just looks like that. IIRC Jackhound's motion is 41236D Edit: Okay yeah Jackhound does launch in an OTG. Combo vids START!.
  8. Isn't the guard gauge building what made #R Eddie broken in the first place? That and safe flying k and easier unblockable setups?
  9. Roar no one read my post in the Accent Core Changes! Jackhound is an overhead. The slash version of the vertical dolphin causes vacuuming. I wish I saw more dolphin missiles though.
  10. Well you can tech earlier from bursts in AC.
  11. Alright yeah it was more like 3 months ago. I'm lost in time. Anyway here's the link: http://kedako.hp.infoseek.co.jp/slash/movie/index.html
  12. Can someone upload these May combo clips Tanbo (田んぼ) posted up about a month ago? I tried to dl them a couple of days ago but the links were down. Now I can't find the original link to his site.
  13. From our favorite Japanese GG wiki Yeah Baiken, Venom, Bridget, Roger and Robo-Ky all have different VAs.
  14. Bridget and Venom are the only replaced VAs IIRC.
  15. Airdash back and hoop turtling is the only thing you can resort to IMO...
  16. ^No he's asking if pushback is greater or less great depending on the character, number of combo hits aside. I doubt it.
  17. ^ That's why we don't hear about it all too much. That vid does bring a dumb little psyche game to mind; teleport fakeouts. You could start pressing down down down down constantly and people will think you're going for a teleport.
  18. Don't think the dog has an official name. Just call 'em Dog.
  19. It's like I said it's hard to explain. I'm not talking about crossup attacks. In this case you don't crossover the opponent. It's more like you're on the opponent. A char's grab range is usually from their feet and some pixels in front of them. Grabs can grab crossups because there is an auto turnaround. But the situation I'm giving, You're still in one side but your hitbox is right on and behind the opponent so they can't grab you for some reason. This is wrong. Blockstrings can work; whether or not someone could defend is another argument.
  20. No not crossups. It's hard to explain. A person's hitbox is too pushed forward so that it's on and behind the opponent, but not in front. But you're still in front so the opponent can't grab you. Sol's 5H, Jam's 5D, Anji's dash recovery, and ABA's Zankuu are some moves that sometimes do this IIRC. They don't always happen though. Just happens randomly for me.
  21. Maybe some lows might have that weird crossover effect like Sol's 5H. Dunno.
  22. In #R or XX\? In #R it's uber easy. It's like practicing for Ky's 6K loop but easier IMO. Timing and practice. In XX\ not so easy. It can only be done on crouching opponents IIRC and it's like only a 1f link, so a lot of practice is needed for that.
  23. Yeah you're most likely air dashing too early. It's best to do the early FRC so that you could air dash later.
  24. You can't reflect overdrives in xx/.
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