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Everything posted by VR-Raiden
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GGXXAC+R: (19 entrants) 1: Eshi 2: Jin 3: Debaser 4: ShinLad 5: VR-Raiden 5: purifyweirdsoul :KY: 7: MOB|Vic Viper :KY: 7: T2A|Klimax 9: DnD 9: MOB|fswipes 9: MOB|Momo 9: MOB|DAMN GINA!! 13: DBC 13: Big ol crizzle (dropped out) 13: MOB|Nyte 13: risir (DQ) 17: [ZE] Ikagi 17: DannyP (dropped out) 17: PascalRascal BBCP: (21 entrants) 1: Jin 2: Eshi 3: DCB|XAN Dj Huoshen 4: DCB|Beat 5: LHI MasterCrash 5: TKF Shumagordizzle 7: DBC 7: Elvis 9: Guiseppe 9: JVC Raven 9: VR-Raiden 9: Zilvake 13: 276 Moohnjayde 13: Iceman 13: JIN86 13: T2A|Bonkler 17: bunpitsue 17: CFAS|Graph 17: LHI Kira 17: risir 17: Tbowser archives: top 4 GG/BB http://www.twitch.tv/funkyp/b/519552488 GG tournament http://www.twitch.tv/funkyp/b/519248692?t=38m40s til 2:39:40 BB tournament http://www.twitch.tv/funkyp/b/519248692?t=7h32m40s til end
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Yeah BB combos to Fafnir. I can't find a link, but I've seen it a few times. I specifically remember an example from CH 6H > BB > Fafnir > corner stuff. EDIT: Here's an example: https://www.youtube.com/watch?v=MCPqMT9TRnM&t=2m15s 5K > 6P > 5H(RC) > BB > Fafnir there are a couple examples in those Bon-Chan vids http://www.dustloop.com/forums/index.php?/topic/8267-xrd-sol-badguy-combo-thread/?p=781059
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Based on this...maybe?https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=1h13m25s Here we see CH 2nd hit VV combos to Fafnir https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=44m32s also, about midscreen RS > airdash j.D > dash j.K stuff, I'm willing to bet the fact that j.K is jump cancel-able now will allow you to get something like dash j.K > dj.K/S, etc for at least a VV knockdown.
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Started watching some of the beautiful Inoue footage, here are some links. Nice conversion off airdash j.D, goes into Fafnir to push to corner and continue https://www.youtube.com/watch?v=bvH7BwXskUo&t=6m31s RS > airdash j.D (RC) > BB... https://www.youtube.com/watch?v=bvH7BwXskUo&t=6m41s RS > airdash deep j.D > dash j.K > j.D... https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=8m04s https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=17m15s This isn't really new to Xrd, but it's so good I wanted to link it. CH 2D > GF > f.S > 5H > IAD j.K... https://www.youtube.com/watch?v=bvH7BwXskUo&t=13m39s https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=30m47s I've seen at least 2 occasions of this, he liked doing GF YRC DI for full coverage on the activation, probably not necessary in this particular situation but interesting. https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=11m26s Everyone suspected this kinda thing would be possible, but had to link cause it's just too funny. Gets a combo off CH Fafnir trade, even upon getting knocked down. https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=18m26s Saw this more than once but he was using Kudakero YRC to punish whiffed anti-air attempts harder, or just as a check to see what they did as he came down and reacted accordingly, https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=34m40s
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If I recall that is all airtight if done as fast as possible until the 2C. 5C > 2C is a small gap. But it's usually pretty safe to use anyway from a distance since most invulnerable moves can't reach it.
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I guess that wasn't updated, it was originally gonna be 360 but it's now definitely PS3.
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Agreed, that rule is going overboard. alienates a lot of players. Where'd you see that though Ian? What I'm seeing from the rva tournaments sight is they're "heavily discouraged." But I'm running GG so I'd let people use wireless anyway if they don't have other options lol. I'll just stand there and watch the controller get turned off after the match, not worth banning them altogether.
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Civil War VI is next weekend April 11-12. GG is Saturday. I think prereg ends soon or at least is getting a price increase. I've got 4 in my room so far, we can fit you in too if you want. Anyone else in here interested in coming? GG miiiight be getting one of the extra swords for 1st place.
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Awesome hope you can make it. and I'm actually kinda combining UFGT with another vacation the week before it so doubt my flight would work for you. Nam I do think it has reached irrational levels of hate from some people. From what I've seen of it Airdash Academy seems fine to me. I think if he never started that indiegogo thing you wouldn't be hearing any of it. Personally I still don't like the idea of asking for money to make tutorial vids but if people want to support that and it works, whatever.
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If you're just aiming for the quickest back tech, a good way is holding back rapidly mashing 2 buttons (not including D or S+H). That way if you press one too many times you will get Faultess Defense instead of an air attack. The aim is to not press anything extra after teching though, unless you wanted to. Or you can hold one button and mash the other for a similar result. Not sure if you're on pad or stick, on pad I used to pivot my thumb between 2 buttons and look for the tech to stop. Or just mash the hell out of H (that ended up badly often though). And last I heard hold to tech was not included in Xrd.
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xlolxlolx linked this in the Sol chat, awesome WT DI combo: http://www.twitch.tv/joniosan/b/515258712?t=1h08m28s WT > DI > 2H > j.S > Kudakero > BB > running 5H > 2H > j.D > Kudakero > TR > 5D > Homing dash > j.P...
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I can still go, and bring my setup. just won't be able to stay for the whole thing if it runs too long. also yeah UFGT is gonna be awesome, 1K pot bonus for GG will probly bring lots of players if they weren't already planning on it.
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That's unfortunate. but I should still be able to make it for at least part of the tourney.
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Just found out I can go, see ya there
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So from corner throw on Kliff, I like mini-dustloop over going for SW stuff (same as other light weights, but especially on him). I find it much more consistent. throw > 5K(1) > c.S > j.D > falling j.D > dash j.D > dj.D > SVV - 145 If you get the height/timing wrong VV knockdown can miss after the second j.D, just doing j.H(1) instead makes it pretty foolproof.
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This situation is probably pretty uncommon, but it appears first hit only of Kudakero causes knockdown on air hit, he connects an OTG 5K afterward: https://www.youtube.com/watch?v=iD1Huhf_ZS4&t=1h10m31s Interesting combo off GV RC, goes for a bit too much though it seems: https://www.youtube.com/watch?v=iD1Huhf_ZS4&t=1h14m00s
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Here's what I found. If anyone wants to verify that would be cool (the ones that I say don't work). Using IAD j.S is funky, I would get it once then try again with ever so slight different timing that would make it not burst safe. When it is burst safe, you hit j.S very low, and you fly completely behind the burst instead of only slightly behind and under like with j.P. That probably makes it harder to punish the burst anyway, so j.S isn't advised either way if you have a choice. The only person this could really be of benefit is May since j.P SW doesn't work on her but j.S does (unless I missed someone else like that). WT > IAD j.P > SW works and is burst safe on: - AB, AN, AX, CH, DI, FA, IN, JU, OS, PO, SL, SO, VE, ZA (fails on BA, BR, ED, JA, JO, KL, KY, MA, MI, RO, TE. To summarize, it fails on light weights and a few outliers from other weights.) WT > IAD j.S > SW can work and can be burst safe on: - DI, IN, JU, MA, PO, VE WT > IAD j.P > FB SW works and is burst safe on: - all except JO I'm going to make a thread to organize character specific info like this, since a bunch has come up lately. Also, slightly related but while trying this I messed with WT > bj.K > FB SW for a burst safe setup. bj.S works but is more character specific and leaves them farther away so harder to punish the burst. bj.K is universal. On light weights, you can get a 2nd SW which appears to be burst safe (not 100% sure, hard to test alone) by doing immediate nj.SW after the FB SW. The fact that you back jump makes it somewhat obvious something fishy is going on though so they may not take the bait, either way you get a combo though.
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I'm almost done trying IAD j.P and j.S on everyone, I started testing yesterday evening. Didn't try j.K though, or j.H/D but dunno if those would work. Pretty sure my results match what you say Orrax except I actually get j.S to be burst safe on a few strangely enough. Also yeah IAD j.P FB SW works for those that at least get hit by the j.P. Also while testing this I realized a very easy burst safe first SW on ABA. WT immediate forward jump > j.H(1) after the jump peak > SW, you land under the burst. Possible due to the extra time she lingers up there. I'll post results I got on everyone later this evening. I've gotten at least decent at it going from left to right but I'm absolutely horrible at it going the other way.
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Oh j.D oki, yeah those were left blank I guess. I put the placeholders there but never got around to writing about them. I happen to dislike j.D oki in general that's probably partly the reason (I was always horrible at guessing what the opponent would do, or mistimed the meaty 5A). The description above those gives the general idea. I think the idea behind listing those separate was the height at which you do j.D in each of those set ups allows for some different things, like I think how they react if thrown at a certain point. SKD made some posts on in a long time ago, probably a few pages back in gameplay discussion or something. Basic j.D oki is meaty 5A to stop jump/roll (loses to reversals). If they blocked, the most common route is 5AAA(JC) > j.D blocked > empty jump low/delay airdash j.A mix up (or some other form of jumping in mix up). Those combos are abbreviated, the first move is an air hit (for example both of those can be used from corner throw. throw>2A>5C>j.2A>j.D or throw>2A>5C>2C>214B>j.2A>j.D)
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oh nice I got that to work, thanks. I wonder who else it works on, I'm gonna try to see. I'm nowhere near consistent with it yet though.
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I still have a lot of trouble with it too. I do find that doing the SW as a half circle 41236H helps prevent VV though. I have actually been wondering about this combo. I remember IAD jS SW after WT always being described as burst safe, and I believed til I tried it more myself recently. I was not getting the first SW to be burst safe, I don't know if its just a timing thing or character specific, or if they were just referring to the following j.SWs being burst safe, or what. If anyone can shed some light. Plan to try it some more soon.
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Sounds good to me, only thing I would say is maybe specify more that his damage is only significant with meter/OMB or 5D out. But he is very good at converting any increment of meter (mostly above 50%) to increased damage. So basically he can make good use of his meter to extend combos.
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[March 14-16, 2014] Atlanta, GA "FINAL ROUND XVII"
VR-Raiden replied to ShinBlanka's topic in Archive
This playlist has the matches I got from the one of the setups https://www.youtube.com/playlist?list=PLDNPEhQzFdxj_a1N-cJXitKim49Da2Rbd Don't know if top 8 was archived or being uploaded. -
I never knew this, but apparently CH 2D links to 5K on lighter weight characters (MI, IN, JU, MA, JA, KL, BR, BA). At that range you can CH 2D > GF > 2H etc of course, but it's good to know if you didn't already cancel to GF. also starting to add some more info to match ups. Started with Jam a bit yesterday.