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VR-Raiden

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Everything posted by VR-Raiden

  1. Registered and flight booked. See you there!
  2. [03/14/2014] OYJ4 8 (SO) vs. Hyou (SO) [Notes] Shinjuku Sportsland [03/14/2014] OYJ4 8 (SO) vs. Super 4 Sei (IN) [Notes] Shinjuku Sportsland [03/14/2014] Shokuin (PO) vs. Hyou (SO) [Notes] Shinjuku Sportsland [03/14/2014] Shokuin (PO) vs. OYJ4 8 (SO) [Notes] Shinjuku Sportsland [03/14/2014] Hyou (SO) vs. Super 4 Sei (IN) [Notes] Shinjuku Sportsland [03/14/2014] Robikasu (SO) vs. FAB (PO) [Notes] Shinjuku Sportsland
  3. GG will be PS3. Some other tournaments fall on the same date apparently but still hope to see some people come out!
  4. You can actually make edits without an account. But if you really want one you can send shtkn a message: http://www.dustloop.com/forums/index.php?/topic/4282-dustloop-wiki-feedback-thread/?p=425832
  5. Oh yeah that is definitely pretty outdated/inaccurate looking at it again (I chuckled at "does not excel at any single category"). Feel free to update that, thanks for offering to do so.
  6. GG was a blast, I was happy to meet more players and get tons of good games in!
  7. I can ask around and see if anyone has room but ours is full also I'm leaving early Friday cause GG is on Friday, dunno what time yet though. This is Final Round btw. Dunno if Steve had plans to go.
  8. That might just be due to Ky attacking and putting a hurtbox out there, I have hit with j.H from behind with that happening before. Might not hit behind if they are blocking, like j.K does now, but can't be totally sure.
  9. Apparently there are 6 people in it already. Wishing I reserved my own.
  10. A couple observations: 5D still looks unsafe on block, I assume punished by Slayer 5K here: http://www.youtube.com/watch?v=UEcj2Rn95ZQ&t=11m15s Faust gets air thrown after air DI activation, I wonder if he tried to throw back? Also a few seconds later, j.P combos to PBB. Yeah it's damn fast. http://www.youtube.com/watch?v=EzTJHWCr4ws&t=4m20s Here we see a TK PBB, fast and low as hell: http://www.youtube.com/watch?v=UEcj2Rn95ZQ&t=6m01s Another instance of air throw after air DI activation, looks like Ky tried to FD here though: http://www.youtube.com/watch?v=nAZ9nCA4pPw&t=5m35s
  11. I'm behind on vids again, but just saw this http://www.youtube.com/watch?v=EzTJHWCr4ws&t=18m54s Dunno if combos like that were in reload but didn't think you could link 5K after 2 hit SVV. Just going to j.D after the j.S would be better there probably anyway but interesting. also a few seconds later he shows you can do a pretty ambiguous cross up set up with air DI activation on oki http://www.youtube.com/watch?v=EzTJHWCr4ws&t=19m00s
  12. yeah GGs lots of awesome matches and cool turnout
  13. I don't think DI lasts any extra time at low health anymore, based on this http://www.youtube.com/watch?v=2M0IKS9jkfA&t=40m55s It lasts approximately 10 seconds, which is the same I said about one from that very first Xrd tournament stream (it is private now though) I think he had pretty high health in that one.
  14. [03/06/2014] MENtenchou (SO) vs. Nobuhiko (KY) [Notes] Mikado Singles Tourney [03/06/2014] Nasu (SL) vs. Abeshi (SO) [Notes] Mikado Singles Tourney
  15. Any details on what time GG will be?
  16. Yeah some characters are weird and can get CL grounded from BB. If I recall it can also CL crouch Faust and Order-Sol (Papstr told me that one, it has super specific spacing to get it). I didn't know 5H > BB was character specific at all, so this info might be useful for Xrd too. if I confirm it I always do CH 5H GV over the other options.
  17. Thanks for the feedback as always. I would post my matches from Winter Brawl, but it's been long enough I don't think they're getting uploaded :blue: I finally got around to watching the Potemkin matches (been busy with Xrd stuff). I'll list a few general things I noticed: - Seems like you aren't familiar with bursting against Potemkin, a couple times you bursted right before he 2D and you were pushed too far out. Just have to realize that he can combo you outside burst range often so either burst early when you're still close to him or not at all. - You probably realize combo stuff mostly, but I noticed you didn't chain to 6P when you landed corner hits a few times, which leads to better stuff. And a lot of combos were dropped in general that could have ended in knockdown which would let you get oki going, and possibly change the way the match went for the better. On that... - On knockdowns you didn't seem to go for meaty safejump j.S/j.H often. Regular GF and just running in oki is risky on Potemkin, noticed you got buster'd a few times running in on oki. Starting with jump ins prevents him from using that as an option entirely. I did see you go for low airdash j.S on him, but unfortunately he backdash buster'd you for it. On Potemkin if you're going to delay airdash, j.P is a much safer option since you can cancel it repeatedly on whiff to either catch his backdash or at least force him to start blocking. Safejump meaty j.S is strong on Potemkin, you can do fuzzy j.S > j.H(1) > FB SW or fuzzy j.S > j.D SW in corner on him and mix that with 2K. Then if he starts backdashing you can call that out and punish with delayed airdash j.P. If he wake up shield super, you can WT before the shield hits you. - Saw a lot of j.S > j.D on jump ins, which is fine and all but against Potemkin the extra landing recovery on j.D is really bad and can make it easier for him to buster you. Much safer to try ending with deep jump ins that aren't j.D if they start doing that. - Try to watch his meter when he does Hammer Fall on block, he knew it was unsafe and only did it on block when he had meter to RC, which caught you twice. - Saw at least 2 risky VV's when you were ahead on health and didn't have meter to RC I think, and it turned the match around I guess just try to stay calm and don't take such unnecessary risks. -I saw some unsafe airdash j.S in general at neutral, wait for an opportunity before airdashing. At neutral try to stay grounded more and use dash brakes looking for slideheads. Punish slidehead with either CH 5H, RS, or BB depending on how quick you react/distance. Poke him at range with f.S/5H while utilizing 2S whiff cancel. Once he starts throwing f.S and 5H out to try and out poke you, you can running 2D/airdash punish those.
  18. [03/01/2014] Roi (SO) vs. Akuseru (AX) [Notes] Mikado Stream
  19. I think you might be confusing PRC (purple roman cancel) with P.B.B.(the DI air command grab)? It wouldn't be possible to PRC the DI recovery unfortunately, since once DI ends your tension drops to zero.
  20. I wonder if in DI you can do cross up j.K(JC) > cross up Kudakero, could be tricky...you could possibly fuzzy guard from the other side after it too. The possibilities!
  21. Confirmation that j.K is in fact jump cancel-able: https://www.youtube.com/watch?v=nQQOUboMiBc&t=17m39s and another example of the hitbox behind it has now: https://www.youtube.com/watch?v=nQQOUboMiBc&t=4m30s
  22. Yeah looks pretty sweet, already thinking of some fun tricks with that. YRC something as you go over like BB or Kudakero into falling behind j.K or land WT or other fun stuff. I hope to see Sol's exploring it more in vids soon! Also Fafnir YRC looks so damn great in that last purepure set. Fafnir looks so good in general.
  23. [02/27/2014] Purepure (SO) vs. Gorilla (BE), Part 2 (first match only) [Notes] SEGA Kaita [02/27/2014] Purepure (SO) vs. Gorilla (KY), Part 2 [Notes] SEGA Kaita
  24. Thanks, wow that's cool I don't think that could've happened in previous games. I wonder if you can air backdash into them with it and hit now.
  25. Haven't quite finished watching the matches, when did that occur? If anyone sees something it helps us all have the most detailed up to date info if you can provide the match and time it occurs (if possible)
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