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Everything posted by VR-Raiden
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I was doing the fuzzy j.A set up (blocked 5D > dash j.B (neutral JC) > nj.A > 5DD etc), it seems easiest on Yu, Mitsuru, and Yosuke. Everyone else you have to do the j.B a bit lower, and I couldn't get it to work at all on Labrys/S.Labrys or Teddie also got some stuff for match ups once those threads are posted.
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j.B works but I like j.A here. It makes it so you land sooner after the airdash attacks so you have more time to land the ground hits, and it hits quicker. 214A is definitely slightly negative on normal block, go in training with both Narukami doing 5A after blocking it. 5A also seems slightly negative from the same test. EDIT: getting some mixed results on 214A actually, but most of the time my 5A is winning, so I'm guessing its negative. I'm recording Narukami doing 214A (blocked) 5A, then I'm replaying and doing 5A myself after I block the 214A.
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I was messing with this earlier and found something worth mentioning. If 214A hits close, and you OMC early and airdash at the max height of the attack, j.A will miss everyone except Yu and Teddie. On block this isn't a problem since if they switch to crouch block after blocking the 214A, the j.A will hit their standing hitbox. But this isn't something you'd be able to hit confirm easily so it'd be safest to slightly delay your OMC airdash when doing 214A at close range (don't have to worry against Yu and Teddie though). From far the move hits lower so you can OMC airdash right when it hits. On this later j.A hit there is actually a gap between 214A and j.A, but on the plus side that makes j.A hit their crouching hitbox after they block 214A and switch to low block.
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GGs everyone I played in ranked tonight, enjoyed the matches.
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Dang I'm busy Sunday. This game is too fun.
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You're right, it's character specific. in corner C+D > 2B > 5C > 2C > 214B > j.2A = 2389/20 works on: Labrys, Aigis, Kanji, Teddie, S.Labrys Here are some universal (almost) combos that end in sweep so you can get 5D oki going. Approaching corner: 5B > 2B > 5C > 214D (OMC) > 214B > 5C > 2C (DC) > run 2AB = 3346 *Fails on Chie, she air techs the sweep :/ 214A (OMC or CH) > dash 5B > 2B > 5C > 2C (DC) > run 2AB = 2606 214B > dash 5C > 2C (DC) > run 2AB = 2520/18 FC 214B > dash 5B > 2B > j.B(1) > j.C > j.214B > 5B > 2C > 2AB =3280/27 More to come later probably.
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Yes to both. Tested on training dummy set to block first hit only, normal and instant block. Second one is much harder to get if they IB everything. Pretty much, you don't wanna be doing it up close often since Izanagi stays out quite a while. It combos off 2C midscreen. You can hit confirm it and super cancel to Ziodyne too. D version can be used to punish very unsafe moves for a FC combo (and apparently is plus on block as Mash mentioned). EX version paralyzes on hit and has 2 hits so it could go through some other projectile, which can be useful.
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I'm not getting 2B Tong, I think only 2A or 5A will work there from a normal throw. EDIT: just realized 2B/5B will work if it wall bounces later when you're farther from the corner. 2A when you're directly in corner does 2284, 5B when you're a little out from the corner does 2407. Might be something better you can do off a late bounce though. yep, approaching corner C+D (late bounce) > (delay) 214B > 5C > 2C > 214B > j.2A = 2519, tested on Yu. You want the initial 214B to hit them as low as possible so usually you need to delay it.
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CH throw combos midscreen/approaching corner: Midscreen CH C+D > (slight delay) dash 5B > 5C > 2C (DC): 2066/13 CH C+D > (slight delay) dash 5B > 5C > 2C > (delay) Ziodyne: 2977 Approaching corner (no wall bounce) CH C+D > (slight delay) dash 5B > 5C > 2C (DC) > j.B > j.C > j.B+D: 2480/20 CH C+D > (slight delay) dash 5B > 5C > 2C (DC) > j.B > j.C > j.B+D > Ziodyne: 3365 Nothing too impressive but didn't see midscreen CH throw combos posted yet. As always, someone say if there are better options than this. EDIT: bah, apparently this is character specific, editting in who it works on. Mitsuru, Naoto, Elizabeth, Yosuke, Chie, Teddie.
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To add to what Fluck said, CH 214A can punish some too (tried on Kanji and Mitsuru so far) for a bit more than CH 5C. CH 214A > dash 5C > 2B > 5B > 5C > 214D = 2954 dmg But if you don't have meter it might be a better idea to end with sweep and get that oki train going. And of course if you're in corner the CH 214A will put them in crouch state for 2C combos.
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You can do that combo on a standing opponent too, just do it all as fast as possible. Hitstun on the 5C isn't very long so it helps to buffer in the 214D during the 5C.
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I'll be getting it tomorrow morning, can't wait. I tried it once last week but didn't play long enough to get used to the buttons. Shinsyn I assume you'll be starting match up threads soon?
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I'd be surprised if they're actually gone, but wouldn't miss em.
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Yeah I'm excited too, but too hype for P4A to think much about it atm
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I hope this new move is actually good. The ground version looks like "please 6A or DP me."
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Cool Ragna got a new move. Some kinda crackshoot/banditbringer type deal. http://www.youtube.com/watch?feature=player_embedded&v=8_O9VIUmmiQ&t=1m10s
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lol well this looks important, gotta teach people why they better tech and accept the mix ups. but yeah I am
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Awesome. Unfortunately it's hard to tell what he started with exactly in the vid, but it should be easy to figure it out in training how much you can do before the combo doesn't work.
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Nope not too late, thanks for the info.
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So looking through this combo vid at 1:30-1:39, currently this looks like the most damaging option for them refusing to tech from sweep: http://www.youtube.com/watch?v=GPccfv6tqC0&t=1m30s Here's hoping it's not character specific. 2AB > 5D(OTG) > jump foward, land 2B > 5DD > 214B > dash 2AB > 5D(OTG) > j.B > 5DD > 2AB > 5D(OTG) > j.B (JC) > j.A > 5DD > j.2A
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Thanks but that's the exact same combo vid posted right before you, try to check if your posting something that isn't already in here. Here's another Yu combo vid: http://www.youtube.com/watch?feature=player_embedded&v=Gif6bLONVjg and more Cross Slash combos: http://www.youtube.com/watch?v=i2hxGBNYC6Q
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Sweet Yu combo vid http://www.youtube.com/watch?v=GPccfv6tqC0
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Awesome thanks Mash. Can we get the cancels/gattlings on the wiki? I'm a big fan of the wiki.
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Cool I can go tomorrow. I wanna try persona too if possible.