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Everything posted by VR-Raiden
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We should try to play some next time they have a session at Anime Pavilion in Falls Church.
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That would be nice, but it depends on the hitstun off 6H since it doesn't stagger anymore. Though technically 6H > GV didn't combo on max recover speed anyways. I caught a bit of Sol on the stream over the weekend. Has a mini-dustloop, 5H > Fafnir looks great, saw 2D > FB Fafnir and he was comboing off the slide in the corner, saw BB ground bounce on normal hit. I missed the new DI move and didn't see him do any FB SW, or anything interesting with clean hit BB, or the new 6H. EDIT: f.S > 6H combos on counter hit: http://www.youtube.com/watch?v=gwxykvKDPew&t=20m12s
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Hmm i thought that only applied to ground hit of j.D. Well hopefully another one comes on, i want to see new fafnir stuff. I got an ad so i didn't see the new DI move -_-
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I play BB! I'd love to get some offline games in. also WTF at the Sol player that came on stream, spent the whole time trying to dustloop the guy lol
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Added info for the 2nd loketest in the first post. Only apparent nerfs are to 6H, less damage, no longer staggers, now level 4 instead of 5. However now we can cancel into it from f.S like Order Sol? maybe it'll combo on CH. It only says "S" though so dunno if it means f.S as well. c.S +0 now is awesome. Some kind of damage boost for ending clean hit loops with Fafnir tyrant rave?
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I can't go this week, it's looking to be less likely I'll be able to make it on wednesdays now. I could do weekends easier probly.
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Yeah we had 1 set up going. Daniel, Ian, Nam, and I were playing there.
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Dear ASW, please don't touch Sol GGs last night Daniel/Ian/Nam, it was a good session.
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Unfortunately it sounds like FB SW doesn't hit overhead anyway.
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Assuming nothing about j.S or j.H has changed, j.H only combos on Potemkin in this situation. But maybe the hitbox of FB SW will be large enough that you can do it right after the j.S. That would be pretty awesome cuz then you could do worthwhile fuzzy set ups on more than like 3 characters. Last I checked, in AC you can only do low j.S (blocked) > j.D > SW on Anji, Eddie, and Pot. (or j.S > j.D > SW on Pot)
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According to some accounts from the location test thread, BB bounces on normal-ground hit. I'm assuming it's the old normal-hit bounce height from pre-AC. I wouldn't be surprised if we can loop a few BB with clean hits, it looks to be the CH BB bounce height to me. but we'll have to see if that's the optimal choice from a BB clean hit.
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On the topic of colors...something that always bothered me. Why does the Sol color have green energy with HF and GH stuff. It would be way better if it was orange. Could have at least used the dark red energy from some of the other colors. and personally I change my color every once in a while but lately I've been picking Zombie Ragna when I get the chance.
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Or high/low for 25% into combo, 2H(block)>tk FB SW or 2H(block)>2D>FB Fafnir I'm not getting my hopes up about tk FB SW though, I feel like it would've been mentioned if it could be used for a super fast overhead. But for all I know that's what's implied by "kiresai possible."
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Well it would have to come out a lot faster/lower than a TK normal SW. Hopefully that's what they're implying. Or maybe the hitbox is massive enough to reach.
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GGs everyone that was fun. Somehow forgot how good pot's backdash is... Hopefully I can make it again next week. I'm down
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Sounds cool to me. I doubt I'll be able to make every wednesday/monthly but I'll come when I can. I can bring a small CRT and PS2+GG in case we can use it tomorrow, any idea what time we're starting the tourney?
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I agree, there was no indication of any sister complex in P4. Can't an older bro just love his little sis? I hope it's something related to the story of P4A. Kanji's voice sounds really different to me but maybe it's his shadow form talking?
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Is that just going by the trailer or is this all confirmed somewhere? Patrick Seitz announcer is awesome.
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I didn't see that anywhere on here but I maybe I missed it. I wouldn't be surprised though, I bet it acts like CH SW does in AC. Also I was thinking, it'll be good when you hit something like a j.D from too far away to CL with a normal SW. Like if you do jump over > air dash back j.D > FB SW. Or if you mistimed your combo somehow you could probly use it to salvage the combo when you can tell a normal SW won't CL.
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In this vid, he does GF FRC > BB. It seems to clean hit, and causes a ground bounce. The clean hit seems to cause the CH BB bounce height. http://www.youtube.com/watch?v=a8mwuFY0X4o&t=0m33s After watching again, I don't see it actually say clean hit on the screen, but that hitstop/damage definitely looks like when other moves clean hit.
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That just occurred to me. We might be able to say goodbye to 2D>BR(RC)>SW and get some nice damage for only 25%. Also the fact that you can cancel to Tyrant Rave add on off normal Fafnir sounds great. If it still has the frame advantage that could be a sure way to get in even if you don't hit confirm the f.S/5HS.
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Figured we could use a new thread for discussing Sol in the newest GG. I'll be updating the first post as more info comes. Footage from final release (post new vids here): Video thread Footage of new BB and Fafnir: http://www.youtube.com/watch?v=a8mwuFY0X4o&t=0m33s Changes for 1st loketest: Changes for 2nd loketest:
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Ah missed that one, thanks. If they do it immediately, you can only ID the fire punch if you IB the 5D, but added it.
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Yeah you can, it can lead to things I never fully understood: http://www.youtube.com/watch?v=oAZRxUIFgTg
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Yeah that is pretty nice, might end up being good for some corner combos. That or just whenever you want the nice frame advantage/chip damage it gives. Now I'm wondering if normal fafnir can clean hit.