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Everything posted by VR-Raiden
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I was curious too so I went ahead and tested j.C cross up stuff on everyone. See if you get different results. -From very close range, normal forward jump over > j.C can cross up on: everyone except Noel, Taokaka. -Same situation, you can do the j.C low enough to connect 5A after it on: everyone except Lambda, Mu, Jin, Litchi (found this difficult to do consistently on anyone. Tager you can do 5B easy) So in summary it looks worth using on everyone except those characters. This brought up an old gimmick I remember trying back in CT, and it seems better now. I can't say for certain but I think it works on more characters than it used to. -jump over > airdash back j.B > j.C: EDIT: this is still finicky as shit, will need to test it more. Completely unrelated issue, I noticed something about 6D. I'm led to believe the invulnerability area is larger than it used to be. I remember testing what non-low 2A's 6D could dodge in CS1/CS2 and only found that it dodged Noel and Rachel's. In Extend it's dodging everyone's except Tagers. The way I tested this was Ragna 2A blocked > 6D, and I would try to 2A him immediately after normal blocking his 2A.
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Me. Not a fan of how this looks graphics-wise at all to be honest. The game could be fun though, looking forward to seeing it in action.
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That part of VA that no one cares about (Western/Southwestern VA thread?)
VR-Raiden replied to Rhiya's topic in East Coast
Cool hopefully you guys can make it. I probably should've posted about it earlier lol I know of at least 3 including me coming from Blacksburg/Roanoke who play BB. I'll bring my PS3 and BBEX since I'm not sure if the ones hosting the tournament will have it. -
That part of VA that no one cares about (Western/Southwestern VA thread?)
VR-Raiden replied to Rhiya's topic in East Coast
Tournament in Charlottesville this weekend: http://shoryuken.com/forum/index.php?threads/mar-17-2012-omega-games-presents-omega-tournament-5-on-3-17-12-street-charlottesville-va.154385/#post-6640698 BB side tourney can happen if enough are interested. -
GGs everyone. GG is still fun. Definitely going to learn stick for it when it comes to PSN, at least for my thumb's sake.
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Hey what time does Xanadu start on Wednesday nights? Trying to avoid traffic if possible.
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FINAL ROUND XV March 2-4, 2012 "The 15th Aniversary"
VR-Raiden replied to ShinBlanka's topic in Archive
BB was lots of fun, GGs to everyone I played (I was blue Ragna). GG AnimeFreak I'm gonna work on that Bang match up. Thanks for the beatdowns in casuals LaN5X, Lockhart, and that Litchi player. Also GGs to DBC, Captian K'nuckles and everyone else I played in casuals. Good stuff to Leonil representin that Ragna in top 3. shoutouts to my stick's downback failing mid 1st tournament match I love Extend, it's so fun. Definitely going to keep practicing this one -
My spring break is this week, I'm up for GG at Xanadu. And BB/KOF/SCV! I probably can't go to that monthly though I'll be back at school.
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It's also described in the 3C section on the wiki http://www.dustloop.com/wiki/index.php?title=Ragna_the_Bloodedge_%28BBCSE%29
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I've found that for 5B>6A>GH>5A, the 5A will whiff if you hit 5B at very close range on: Hakumen, Tsubaki, Tager, Taokaka, and Mu It does still work just not if you're really in their face. According to the wiki 5B>6A>tkGH>5B works on: Ragna, Jin, Noel, Rachel, Taokaka, Bang, Carl, Hazama, Makoto and Platinum
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FINAL ROUND XV March 2-4, 2012 "The 15th Aniversary"
VR-Raiden replied to ShinBlanka's topic in Archive
It'll be my first FR as well, can't wait. -
Alright I was trying the combo more: GH(RC)>5C>5D(1)>DS>5C>sjCDCD>BE>dash 2C>5D>HF>TS>CID(1)>236C>236C>CU 3C 4735 damage, 40 heat I get it to work on Litchi and Platinum, but not Bang or Mu. On Bang and Mu the CU 3C is missing. Can someone confirm? I like this one though, I can actually do it =P EDIT: Looks like it works off tkGH too, just have to do jCDC instead (swear I got it with sjCDCD once but I couldn't replicate it) tkGH>5A>5B>5D(1)>DS>5C>jCDC>same combo 4130 damage, 55 heat
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Ok, thought I tried that and the CU 3C missed but apparently not, cool. Got the extra CD in and I get 4761 damage, 40 heat. I imagine the difference in damage we found is due to BE height. About 50 heat though? I'm getting 40. Better than 33 still needless to say. From 2D(RC), doing jCDCD, they're teching before the CU 3C. Been doing this on Litchi btw.
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Ok then, thanks. Didn't see this combo posted anywhere.
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Thanks for sharing. I was trying to see how this improves combos. Far 5B hit in corner: 5B>5C>2D(RC)>DS>dash 5C>j.C>BE>dash 2C>5D>HF>TS>CID(1)>236C>236C>CU 3C 4359 damage, 28 heat after RC vs the standard: 5B>5C>2D(RC)>5C>5D(1)>DS>5C>sjCD>BE>6B>2C>5D>DID(1)>236C>236C>CU 3C 4673 damage, 34 heat after RC So then I tried 2D on it's own: 2D(RC)>5C>5D(1)>DS>5C>j.CDC>BE>dash 2C>5D(2)>HF>TS>CID(1)>236C>236C>CU 3C 4908 damage, 36 meter vs the standard: 2D(RC)>5C>5D(1)>DS>5C>sjCDCD>BE>6B>2C>5D>DID(1)>236C236C>CU 3C 4939 damage, 33 meter Also tested from GH(RC): GH(RC)>5C>5D(1)>DS>5C>sjCD>BE>dash 2C>5D>HF>TS>CID(1)>236C>236C>CU 3C 4592 damage, 33 heat vs the standard: GH(RC)>5C>5D(1)>DS>5C>sjCDCD>BE>6B>2C>5D>DID(1)>236C>236C>CU 3C 4746 damage, 33 heat So far it doesn't seem worth the trouble, is there anywhere this is applicable? I guess the 3 extra heat from 2D is worth the small damage loss.
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GGXXAC+ Rebalancing, Features, and Overall Wishlist Thread
VR-Raiden replied to Blade's topic in Guilty Gear General
Color edit and more music selections from other GG games. -
Anyone have any insightful info on this match up? I'm still pretty inexperienced at it. How are we supposed to play it? Things to watch out for?
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Here's more underwhelming combo info =P Something to get a tiny bit more damage/heat off 6B midscreen, hopefully not obvious to everyone already. 6B - 5C - 6C - dc 6B - 5C - 5D - dc (dash) 5C - 6A- hjc j.D jc - 623D > 236C > 214D Damage: 3428 Heat: 39 Extra jc before ID allows all hits of ID without causing the air tech afterwards. Have to be quick, but it gives an extra 80 damage and 3 heat. Might be applicable in other combos. Oh, and it does 2 more damage (2 whole damage) than if you do 6A sjc j.CD>ID(1) (and 1 extra life stealing hit).
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Noticed a tiny error in the wiki: j.B+C - dash 5C - 5D - dc (dash) 5C - hjc j.C - j.D - 623D > 236C > 214D Damage: 3280, Heat Gain: 33 actually does 3187, 31. The posted combo damage/heat is if you include an extra j.C. Adding this extra j.C causes them to air tech after the ground bounce sometimes, seems to depend on height they're at during the combo.
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Ok, both of the examples I mentioned still cause the ground bounce from the ID. I assume they air tech before reaching the ground in what you're talking about. So then in these cases, the extra hits are worth going for? EDIT: Oh nevermind, I think I see what you're talking about, they actually tech in the air AFTER the ground bounce. This happens in the 6B example but not the 6A example. Question answered, thanks.
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I have a general question for midscreen combos, wondering what all your opinions are. Is it worth the extra damage and meter to do as many air C/D attacks as possible before the ID(D) end (with all ID hits connecting)? I ask because I notice some combos listed in the wiki leave out possible air C/D in some cases, I assume so that you land a little earlier for better oki? For example, 5B>6A>sj.CDCD>ID is possible, but the posted combo omits the last j.D. Actually that one isn't great since it's the same number of jumps, but maybe it's the same idea. A different example, from the wiki: 6B - 5C - 6C - dc 6B - 5C - 5D - dc (dash) 5C - 6A- hjc j.D - 623D > 236C > 214D when you can do 6B - 5C - 6C - dc 6B - 5C - 5D - dc (dash) 5C - 6A- hjc j.C jc J.C - 623D > 236C > 214
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This is seriously awesome. So on that Ragna Yu.
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It would be awesome if they added a color edit.
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Midscreen CH 6D j.D(whiff) > 6B 5C 5D(DC) > 5C hjc j.C j.D jc j.C > 623D236C214D = 3811 dmg, 33 heat Better, harder version: CH 6D j.D(whiff) 6C(DC) > (delay) 6B 5C 5D(DC) > 5C hjc j.C j.D jc j.C > 623D236C214D = 4064 dmg, 38 heat CH 6C (DC) > 6C > (delay) 6B 5C 5D(DC) > 5C hjc j.C j.D jc j.C > 623D236C214D = 3894 dmg, 40 heat Corner CH 6D j.D(whiff) > 6B 5C 5D(1) 214D > 5C hjc j.C j.D jc j.C j.D j.214C > 6B 2C 5D 623C(1)236C236C > CU 3C = 4962 dmg, 53 heat CH 6C (DC optional) > 6C(DC) > 6D jc j.214C > 6B 214D > 5C 5D 623C(2)236C214D > CU 3C= 4245 dmg, 40 heat