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Veteru

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Everything posted by Veteru

  1. The purpose of this thread? You mean it's not dedicated to calling tianyuan out about he stole some of the former DL team's translations and posted them on his site without crediting anyone? ...because that's what I thought this thread is for.
  2. I love BlazBlue. I'll happily enter either CT or CS (or both)... but I know not everyone feels that way. Right now BBCS is the shiny new toy, so most people are excited about it, but I think after the glow wears off people will remember CT is actually a good game.
  3. lol... if you're using 3C as your combo starter, essentially you can do that combo without RCing with a small change. 3C 5D GH+followup -> 5C sjCD djC BE -> 5D 22C About the 5B 5C Hells Fang combos you listed... if you're going to spend meter, carnage scissor nets you better damage, life drain & meter return. In BBCT, hells fang RC combos had a more important role. 5C had such massive range that you could connect with it from a range where Carnage Scissor wouldn't combo (it would take too long to reach the opponent, so they could block), but hells fang would still work. In BBCS, because of the reduced range on 5C, this rarely happens anymore. The only moves I RC with Ragna these days are Inferno Divider, blocked Gauntlet Hades, 2D and occaisionally dead spike (don't ask, hehehe...).
  4. I'll be attending this event, but... don't worry: I'm not entering. ALSO... I've banned Spark from using Hakumen... lets see if anything interesting happens.
  5. 壊す覚悟
  6. Thinking back, I remember seeing Hazama's 5D chain clash with normals before, so I'm pretty confident now... just think of it as a ranged physical attack that also interacts with projectiles
  7. I think you're missing the important part of my message... the jC's STOP COMBOING.
  8. Some notes about the combo... it's definitely possible to combo jCx5 djCx5 land 2C... but off of the setup listed, the opponent can tech before 4D hits... maybe with some magical & perfect timing, you could juggle them slightly lower to still have 4D connect? Regardless of that, it's possible to continue comboing by skipping the 4D and immediately superjumping, but the combo will become invalid midway through the jC's. I can't say from experience because no Hazama up here spams D enough for me to try random CS, however... it may be that his D moves are considered striking moves (for the purpose of whether or not carnage scissor can pass through them)... Carnage Scissor's invincibility works like this: before the superflash it is invincible to everything, after the superflash it is invincible to strikes & throws for a while longer (past the hit). In BBCT, Jin's 5D was like this, so Ragna could pass through it with ease (but not Jin's other projectiles).
  9. It's not my intention to argue over the reasons (imo 623c has additional recovery time + possibly some other stuff), I can tell you that 623C counterhit still gives enough untechable time for 5C to combo. Depending on the character it could miss for hitbox/range issues etc... but I do know it does work against a few characters/situations. By the way, 623C CH 5C sjBCD land 5B5C3C deals 2064 damage... in CT it did about 2500 so that's quite a drop... wonder if he still has the least meterless DP damage from his 623C?
  10. Veteru

    CS Mechanics

    I'm pretty confident 95%+ of dustloop posters would not benefit from blazblue's input buffer being removed. That is to say, I don't believe the execution of most players is good enough here the removal will then give them an advantage over others in the tournament scene (that they didn't already have an advantage over). It helps you do the moves you want to do, when you want to do them... Sirlin would approve.
  11. Plus, I heard a rumor... all of the top players in California are going to be elsewhere that weekend... hehehehe......
  12. I'm in another state but that didn't stop me!
  13. I meant cancelling it into D moves... seems like they are considered "special normals" ... I know about cancelling jump startup into specials... take a look at the Ragna astral finish combo on the tutorial DVD
  14. technically the shortest input is this: 42684268+C It's possible without using any kara... just not necessarily by us humans. Didn't know you could cancel jump startup until Kensk mentioned this thread on irc... so I never gave any thought about standing 720 being possible for humans or veterus.
  15. Potemkin Buster FRC 6H is much easier IMO... though I didn't give this a shot yet so maybe it's not appropriate for me to say, lol. Just that there was a button input technique to help with the FRC -> 6H.
  16. Enjoy making up numbers? Blood Kain has a duration of 20F, the first 20 of which are invincible. In other words -- the entire move.
  17. About that... Final Ultima had already explained it, so I didn't see any purpose in retyping his message. Of course, you chose to tell him he's wrong like an... unfriendly person.
  18. I always use the original mook scans as my info source, combined with my own personal testing and observation. There are a variety of issues with the "translations" listed on tianyuan's website. Also... according to popular IRC rumor/theory, some (not all) of the character note translations were stolen from another source.
  19. Titanium Beast, you're wrong.
  20. Yeah it turns out 623B has very little prorate when used midcombo (92%), which is pretty good considering the damage is similar to the damage on his throw's freeze.
  21. Are you sure there wasn't a rejump in there somewhere? iirc she can only perform 214D(C version) once per jump, afterwards the regular 214D will come out.
  22. Wonder how much HP she'll have . . . I heard it's low.
  23. Shtkn, you're interrupting the valuable discussion about whether Jin's sword is tempered or not.
  24. Hi Chun, just wondering -- is Emphy the guy with the ponytail?
  25. CH 6C is untechable and combos to another 6C... then you can do any normal 6c followup afterwards edit: here are some damage #'s which I never got around to finishing: 5A: 175 5B: 350/350 5C: 710 5D: 710 2A: 175 2B: 450 2C: 720 3C: 550 2D: 712 6A: 640 6B: 690 6C: 920 6D: 712 JA: 175 JB: 540 JC: 700 JD: 740 Throw: 1680 Back Throw: 1240 236A/B/C: 712 623A: 1000 623B: 1100 623C: 1200 That's all!
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