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Everything posted by Clousephinat
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[Xrd] News & (Theoretical) Gameplay Discussion
Clousephinat replied to Shinjin's topic in Guilty Gear General
I-No has been my main even back then in Reload so same here, although I'm afraid it will be quite bothersome to get used to the new CL input. Other than that, since Bridget is my sub, I plan to sub Bedman here. He seems really fun to play as well, I'm looking forward to it. -
I'm sure you can do now 2K>2S>2HS>STBT>6P>5HS>HCL>DCL, maybe even 2K>2S>2HS>STBT>6P>5HS>STBT>2S>HCL>DCL as well.
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I was thinking precisely, maybe now that I-No is able to fly upwards during hover dash, it could be an excellent tool for avoid players trying to evade the note, although of course I didn't see any player trying to have the advantage on that, but if you could by chance do an airdash during that It could be really useful, and at the very least I see this as a good tool also in order to call the note in a good position so the enemy can't just jump to avoid the note after being knocked down. And talking about that also, I think I saw long ago during the first gameplays someone using the hover dash after 6HS, I'm right? Because then again, I'm surprised anyone tried to do 6HS>hover dash>j.s and such. EDIT: Good, I just found what you were looking for! here.
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[Xrd] News & (Theoretical) Gameplay Discussion
Clousephinat replied to Shinjin's topic in Guilty Gear General
Not entirely necessary, because at the time when humanity (Crow?) managed to seal Justice Sol already got the Fireseal. The X2 Drama CD Red and Black would be just too cool, I-no laughing in front of Ky's corpse, the encounter between her and That Man, the desperate fight between Sol and Dizzy in order to save humanity,... If they really decide to make an anime of GG that would be a great choice, or rather just do some other prequel like the manga adaptation. Yeah, I believe so. After all, I'm sure there's a lot of people who wouldn't buy a game just for not having english dubs, but probably either way wouldn't be bad choices since doing so would obviously cost more money to the cause, but personally I wouldn't dislike english dubs whether they end up being better or worse. Totally agree. -
[Xrd] News & (Theoretical) Gameplay Discussion
Clousephinat replied to Shinjin's topic in Guilty Gear General
He's my sub character in +R, I'd love to see him too but that's not going to happen. In fact, Jam and Bridget are probably the most "useless" characters right now, speaking in terms of plot. 13 characters it's still fine, I mean, don't forget this is like a new beginning for the GG series after all this years, ASW wouldn't take the risk to introduce a bunch of characters in one shot, regardless if Xrd gets or not good sales, because most people including in Japan didn't even know about GG until now. Anyway, I'm really happy that ASW already confirmed the release of the game in North America, WITHOUT even being released in Japan just yet, that's something to be really grateful after all. -
[Xrd] News & (Theoretical) Gameplay Discussion
Clousephinat replied to Shinjin's topic in Guilty Gear General
Here, for example. It doesn't matter who is the character that defeats him, Ky's only special line is against Sol. -
[Xrd] News & (Theoretical) Gameplay Discussion
Clousephinat replied to Shinjin's topic in Guilty Gear General
Dizzy, because Ky seems to mention her in Sol's ending, and also, he REALLY mentions Dizzy when he's defeated "Dizzy, Shin... Forgive me". Another new playable character could be just Sin of course, and maybe Testament or Baiken, although it's more likely to be Testament instead of her in any case, because otherwise they would be almost forced to include Anji as well. -
[Xrd] News & (Theoretical) Gameplay Discussion
Clousephinat replied to Shinjin's topic in Guilty Gear General
Machaboo put Venom in top C, and here I am thinking he deserves to be among the top A, or at least in B+ or whatever. -
[Xrd] News & (Theoretical) Gameplay Discussion
Clousephinat replied to Shinjin's topic in Guilty Gear General
Order Sol is almost for sure the character with a less percentage to appear in Xrd, I think the reason of why is pretty obvious. But I'm expecting to have some more characters being in DLC at the very least, as well as the old track. The Midnight Carnival, Still in the Dark and The Mask Does not Laugh please, if that happens I'm really just a fool ASW, so you don't need to worry, I will bite the bait for sure. EDIT: No one wants That Man to be playable? Who knows, it could be really cool actually, and if Daisuke doesn't want to say anything about the console release yet, it must be because they have something "new" in motion, I guess. -
[Xrd] News & (Theoretical) Gameplay Discussion
Clousephinat replied to Shinjin's topic in Guilty Gear General
You mean, the gun from Ky in Vastedge? I suppose it could be just a consolation gift for not wanting to stay with her and rather go after Dizzy. -
This is bad... https://www.youtube.com/watch?feature=player_detailpage&v=d6eB5bQv8hY#t=428 https://www.youtube.com/watch?feature=player_detailpage&v=d6eB5bQv8hY#t=471 HCL (and VCL too for what I've seen in another video) is really much shorter than before, and taking into account too that D of I-No would probably be again the most easy one to avoid, I guess I-No's note is going to have a lot of work to be done this time.
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SP input P/S/K/HS -> Sultry Perforance input P/S/K/HS -> 236P/236S/236K/236HS
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Maybe the real reason why YRC exists is entirely due to I-No? Haha, who knows. Well, that OSCA training was really interesting, the details I would like to point... - So now, you can do easily SP input P>airdash>j.S>j.K, and yeah, this is something almost impossible to do in the other games. - I'm sure it was already pointed, but now you can use 6HS with the opponent in the air for combo purposes, but in Reload for example, if you do 6P>6HS, the opponent can recover after the first hit of that same attack so it was useless to do, now it doesn't seem to be the case. - Doing 6P>5HS>airdash>j.K or j.S it's still not safe unless you are trying to do it with the opponent in the corner, but still, we can make use of that now with the new Air Throw if this happens. - Depending on how is used SP input S, it will be better to try and follow up with 5P instead of 5S like before. - I-No seems to use ALWAYS the boss voice in Training Mode, she "fights" against Ky with the boss voice as well saying a special quote when she defeats him, like back then in Arcade Mode or Story Mode when she was confronted with a character other than Sol, Axl, Justice or Order-Sol before the battle takes place.
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[Xrd] News & (Theoretical) Gameplay Discussion
Clousephinat replied to Shinjin's topic in Guilty Gear General
Slayer, Axl and Bedman Arcade Mode! http://www.twitch.tv/joniosan/b/526248551 And I haven't see it all yet (already lost more than 3 hours just trying to watch it ¬¬), just saying if I'm missing some more. Can anyone translate it please? Sourenga? -
[Xrd] News & (Theoretical) Gameplay Discussion
Clousephinat replied to Shinjin's topic in Guilty Gear General
Oh yeah, that's it! I couldn't find it because of the extend of the video and my internet really sucks, it's even more difficult for me to watch the footage again :/ -
[Xrd] News & (Theoretical) Gameplay Discussion
Clousephinat replied to Shinjin's topic in Guilty Gear General
It doesn't to be there at least for the moment, I can confirm that the footage was against Faust and May, in which the fifth battle was confronting Faust again and probably being the same player of before because it was using the same look of him as before (Faust pink). I THINK, it was: Vs Faust (sure about it) Vs Faust again (almost sure) Vs May (sure about it) Vs Venom (almost sure about it) Vs Faust (sure about it, the only and last battle in which he/she lost) After this there was no more Ram-chan, although I'm not sure if the same player was still playing but with another character because I stop watching it afterwards. -
Heh, one of the main reasons why is I-No so fun to play, little monsters pretending to be the heroes should just stay in the corner and watch the carnival. I wonder if you can catch the opponent before a Danger Time ocurrs, this considering it takes place in the air of course. Maybe in the corner it's not something entirely impossible to happen.
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[Xrd] News & (Theoretical) Gameplay Discussion
Clousephinat replied to Shinjin's topic in Guilty Gear General
That's the problem, I was lucky to see it in Joniosan back then, I will try to find it anyway if I can. All I can say because I'm not sure about command stuff since I haven't played the game, is that he or she won four times about a total of five battles, and two or three of them with streak. He/she was nearly to achieve a perfect also. -
[Xrd] News & (Theoretical) Gameplay Discussion
Clousephinat replied to Shinjin's topic in Guilty Gear General
Nop, it was blue and pretty nice by the way, it seemed like she was using huge aqua blades, LOL. -
[Xrd] News & (Theoretical) Gameplay Discussion
Clousephinat replied to Shinjin's topic in Guilty Gear General
Wow... That GG PLAYER is a god with Ram-chan, I really enjoyed just watching it and with low quality, too bad he hasn't have any nick so that I can try to keep a trace to him/her. -
Yeah, she's even able to do now 6P>Stroke the Big Tree>2S>5HS
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I don't know about gravity values, but as I said with Ky it was difficult to land a combo with I-No with j.K and the same went against other characters like Eddie/Zato and A.B.A, so yeah, Ky is more vulnerable now than before.
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[Xrd] News & (Theoretical) Gameplay Discussion
Clousephinat replied to Shinjin's topic in Guilty Gear General
I think Bridget with YRC could be really fun, and some mixups with Zappa as well. -
Yeah, I really think her new version in Xrd is probably the best one for what we have been able to see so far, and don't forget also, I-No is a character quite influenced with the weight of her opponents, BUT... With the 3D models I'm sure she is able to make hits more easily, for starters, I'm thinking about doing for example j.S without using hover dash, the probably of missing unless the opponent is also in the air are of course high, but now you could probably abuse more of it, while before this type of things made even Justice to be in disadvantage some way or another. A proof of what I'm saying is Ky for example, being difficult to perform j.S>j.K on him, but now, in Xrd I'm pretty sure I have seen this somewhere, and also, you can now even do SP input P>SP input P twice, so why not this? VCL>YRC>SP input P (with charge if is needed)>airdash>j.K>j.S>VCL>5S>j.S>dj.S>j.HS>HCL>DCL and then calling the note. You could probably do even this if you have 100% tension, VCL>YRC>SP input P (with charge if is needed)>airdash>j.K>j.S>VCL>5S>j.S>dj.S>j.HS>HCL>YRC>airdash>landing>Ultimate Fortissimo (maybe you could do before j.D depending of the situation in hand)>5S (maybe 5K before also)>j.S>dj.S>j.HS>SP input P (with charge if is needed, like when you use j.HS after using FB in AC without canceling it and the opponent is above you)>airdash>j.K>j.S>VCL>5P> jump and wait/airdash quickly while the opponent recovers in order to do the special Air Throw>SP input P>airdash>j.HS>VCL and etc. LOL, probably it won't go that easy anyway, but I'm almost sure we can expect something like this.
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VCL was that fast as well in Reload (EX) and Slash, that's the main reason why I'm keep saying her version of Slash is much better than AC (although playing with her in R+ is really fun too), I guess this was changed in AC because of the FB probably. I remember in one ocassion I was able to do RC with SP input K WITHOUT being counted as a counter and was able to do some combos :P (I must say it wasn't a waste of meter really, but achieving it was pure luck more than anything else), I'm sure in Xrd would be now really easy to do. PD: Sorry for the delay, it seems I have a few problems with the internet this days :/