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Everything posted by mAceOfHearts
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Ah, we're doing it differently, that's what's wrong here. I do the YRC earlier than you. I do it right before the cross-up, not right after.
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If you time the YRC properly, you'll have plenty of time to block the DP and watch the opponent get hit the projectile, after which you can follow up with an aerial combo. Blitz Shielding won't help them either, they'll still get hit the rest of the projectile, and you can follow up with a ground combo.
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After reading through the topic regarding ehuangsan's Ky tricks (http://www.dustloop.com/forums/index.php?/topic/4133-my-ky-trade-secrets-thread/) I started wondering if Leo could do anything like the techniques described in that thread. Once I got to the eh-sama special, I figured something out. You all know about the rekka123 into [4]6H-YRC-236H oki, right? Well, I realized that it was possible to just jump and avoid that oki entirely. (Or chicken block it, at the very least) This technique is meant to counter that. rekka123-[4]6H-YRC-236H-YRC-airthrow. I've yet to test it out in player matches, but it works in training mode. You should totally start calling this the Ace Special, by the way. Still unsure about how useful this really is, since it's 50 meter for just 44 damage, but hey, it's there.
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It's cool, no worries.
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'Cause I haven't been hit by that yet. Easy there.
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I didn't realize how much damage I was doing by referring to moves by their proper names. I'm so sorry everyone. Back on topic, characters that are easy to use will often feel a lot better than they actually. By the way, Leo litterally shouts out the name of his specials every time he uses them. (Though this might not be the case if you're using Japanese voices.)
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Sol can get roughly 50% damage off a meterless DP. What is this bullshit?
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High damage, pretty good oki with YRC H Graviert Würde, great mix-up in Brynhildr Stance. Garbage neutral, has an extremely hard time dealing with zoners. (Kahn Schild allows him to reflect projectiles, yes, but it doesn't allow him to get in and actually deal damage.) He's decent, but pretty gimmicky.
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Bad neutral? She has great mobility and extremely good normals, especially with her swords. EDIT: http://www.mmcafe.com/tiermaker/xrd/index.html?tc=ya0-trl58pnu8iksckj44a8r2y5pgdi7aigl5v9ncpa68igwetmc6v97gelb4nchcrau56csft-bkf-namAceOfHearts Just my take on the tiers of this game. Some characters, like Venom, I have very little experience with, so take it with a grain of salt.
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That so? That's corner only, though, right? 'Cause his Throw-RRC-AIKM-IK works anywhere on the screen.
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Absolutely. I'm not a Sol player, but he probably wouldn't be able to take his opponent from 20% to 0% off a throw unless he did his IK.
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Extremely high damage, great normals, pretty good mobility. Horrible mix-up, though, and needs to recharge his specials to be a threat.
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Core Skills That Every Great Player Has Mastered
mAceOfHearts replied to thekiyote's topic in Guilty Gear General
The ability to remain completely calm while playing in front of a large crowd of people, all of whom are cheering for you - or worse, cheering for your opponent - is pretty terrifying. I'd like to believe I'm pretty good at most anime fighters, but I break down completely when participating in online tourneys, especially if my match is being streamed. I can't even imagine how rough it must be for EVO contenders and the like. -
Sin gets crazy damage off anything on Counter Hit or Crouching Hit. (If he has Calories or Meter, that is)
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If you want mix-up, I-No's your girl. That said, you should just use the character you enjoyed using the most. If you're interested in Venom, just stick with him. He's got a lot of interesting things going on. He's complex, sure, but he's not Carl Clover levels of complex, so you could probably make him work without investing too much time in him.
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I guess the best character to showcase what makes GG great would be either Sol or Ky. They're the most ´´normal`` characters in the game, and they both utilize all the game mechanics really well. Honestly though, this game really shines when you get into a match with someone who's about your own skill level, regardless of which characters are being used. A Millia vs Venom match between two pros, a Sol vs Sin match between two beginners, whatever, as long you're having fun, that's what counts.
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As someone from Denmark, I can confirm that it's very easy to get matches in this game. I don't play a lot of Ranked, though. From what little experience I do have, it's gonna take a while to get any matches there. Lobbies are the way to go if you just want to fight. In any case, you can select who to search for when playing Ranked, EG: 3 bars and above only, so lag shouldn't be too big of an issue.
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Not a whole lot to say. The timing's pretty strict. That's all there is to it. Make sure you don't input the 66 too soon, I guess. Really, you just need to practise. IAD combos are generally some of the most difficult combos in ASW games.
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Leo seems low-mid tider to me. (C-B) His neutral is too bad for him to counteract zoning effectively and he has to be close to his opponent and be in Brynhildr Stance to have any kind of effective mix-up. His solid damage output and Brynhildr Stance mix-up are his only saving graces. His lack of mobility is especially apparent when dealing with Ramlethal, Millia and Ky, all of whom can run circles around him and use various specials to keep him away. This is just my personal experience with him, though. I'm sure there are ways around this, and I imagine Potemkin players have similar issues.
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The damage buff isn't anywhere near significant enough for it to be an issue. If anything, I like having my opponent in Hellfire mode so I can pull off IK combos and finish matches in efficient ways that are normally impossible. (Leo's (BT)D IK combo is a good example of this)
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An extremely large amount of character - Leo, Ram, Pot, Sol, Sin, etc. - can use YRC to cancel moves that move them forward to move more quickly. Potemkin's Hammerfall-YRC is probably the best example of this. Every character in the game can YRC their Dust to go for a 50/50 or bait reversals. As for Character Specific YRC uses: Leo can use YRC to exit Brynhildr Stance instantly. Leo can YRC j.D to quickly return to the ground from the air. Leo can YRC 236HS for some fairly tricky cross-up stuff. Ky can YRC his 236HS and quickly run up and do 236D to get a DC 236HS Ky might be able to YRC his 214K for some mix-up, haven't tested this yet.
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Tager has 360A, 360B, j.360C, 720C and 1080D. Gadget Finger is optional.
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Message from duncan45 coming through. pathetic dp scr ub stay fkn free This was in respone to me losing a game against his Ragna, then winning a game against his Ragna, then winning a round against his Jin after which he quit the match. I used Kagura in all those games, and yes, I DP a lot. Don't jump at me while I'm crouching. What are you expecting? Honestly, I love it when things like this happen. It's like the salt gives me energy. (I responded ´´GG``, by the way.)
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[10/28/2016] AniClash 47 - BBCF Online Tournament
mAceOfHearts replied to Viserys's topic in BlazBlue Online Play
Thanks, much appreciated. I should be able to commentate tomorrow, though I'd need to cut out once in a while to fight my matches. -
6C is definitely great for calling out jumps, but I'd still say that Amane has the advantage in that MU. His control of space is just so good, with j.C, 5C and 2C being major pains to get around. Add his 214D moves to the list and Kagura's in a lot of trouble. I'm not saying it's easy for Amane, though. One slip can be lead to 6C 4K-7K combo.