Holy hell, Azrael's guardpoints on Hornet and Valiant are the most retarded thing ever. So is his 5A.
And man, Kagura vs Amane feels completely impossible if the Amane is even remotely competent.
GGs to Dysphoric and Artemis, mad salty I went out immediately, but I lost fair and square, you earned your wins.
Awesome tourney, hopefully I get to join in on others in the future, either as a player or commentator.
Merk and Gord are the most used characters, aren't they? Kinda odd that you lack experience with them.
Anywho, I might be able to help you out with Merk, but I'm pretty rusty with him.
No character should have an Overhead Special, Low Special and Command Throw Special.
Unless it's my character.
Also, is a burst of any kind punishable on block? I'd imagine a defensive burst is, but what about a Golden Burst or a One-More Burst?
GGs to Hikaru-Pinku and everyone else who joined my lobby.
I can't get over how amazing Sho's 236C is. It absolutely wrecks 90% of people I meet online.
GGs to everyone I played and currently am playing.
I swear, I have the weirdest luck online. I can have a room open for over an hour with nobody joining, yet as soon as I finish one match, the room will have completely filled.
BGM Select is the exact same way as in BBCP. You cycle through them by pressing left or right, using up or down to cycle through stages. Most titles are in English.
So how exactly does 66C work? The random side-swap is really messing me up, especially since this game normally protects against moves like that. (EG: Hyde's 66C doesn't cross-up, even though it looks like it)
I dunno if it still works with a 2A starter, but 2C-5B-5[C]-j.[C]-3B-2C-236B-236A-66C-214B-4B-4B definitely works. (41236C finisher optional)
Also, I found out you can perform 5 66Bs in a combo.
66C-66B-66B-66B-66B-41236D-66B.
It's beautiful.
EDIT: Oh man, you can do even more of 'em.
https://www.youtube.com/watch?v=J-pVSeSV2Ss
Glorious.
You might want to just map A+B+C to one of your shoulder buttons.
I play with the default face buttons, and I've mapped L1 to throw, L2 to Rapid Cancel, R1 to Taunt and R2 to Crush Trigger. This is fairly easy to use.