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Everything posted by Stellarcircle5
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This is mostly a question for Strife, since he's probably studied Stupei more than anyone. I'm still learning the ins and outs of stagger pressure characters since I've played 50/50 characters exclusively until now. I'd just like to know what Junpei has that makes for solid pressure and what some his viable blockstrings and frame traps are. Apologies if this was already covered somewhere. ... The 30th can't come soon enough, I want to play so badly.
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I was prepared to switch to Tao, lol. I hope that won't be the case.
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New change log pls, Arcsys. If the Loketest is set in stone imma cry.
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Oh, so it's just an aerial IAD, that's not as complex as I expected. Thanks, Shyn!
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In one of Kiba's latest additions to the video thread, I noticed Suya use a technique I've never seen before and was wondering if you guys could explain it. In this video http://youtu.be/DGNT0hN5pL0 at about 20:54, Suya punishes Noel's burst with w.5B and then proceeds to confirm into w.jB by somehow jumping slightly backwards. It looks like some sort of wolf brake super jump thing but I still can't be sure. Anyone have clarification on this.
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As of now, she ends her combos in heat 1 even after spending heat 2. She will be able to ride momentum way better, though zoning will still make her super sad.
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I agree. I hold him as the standard of how strong I believe a character should be. He has notable and very visible strengths, but also has very obvious weaknesses. I would appreciate that fact so much if I played him. Solid A tiers ftw.
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So what you're saying is you want them to get rid of what literally makes the character. Sounds like a plan. I absolutely agree with you that characters like Litchi, Valk, and Hazama have things about them that are questionable (less so in 1.1), but removing their tools that set their game plan in stone is the last thing that should be done. You have to look at this from a gameplay design perspective as well.
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Nah man, I just like to pile on the sarcasm. I agree with everything you're saying. I'm all for the weaker characters being better, but the method that Arcsys is using to do so is absurd.
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Nah man it's fine, you didn't need Ignis snap pressure, just like I didn't need strong high/low. Better yet, let's have Relius only regain doll meter while crouching. Don't worry he has amazing anti airs to cover himself! All in the name of fairness, right???!!!
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Speak for yourself. Some of us are getting shafted.
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[Xrd] News & (Theoretical) Gameplay Discussion
Stellarcircle5 replied to Shinjin's topic in Guilty Gear General
I'm imagining it now... HYPAH VAIPAH BEAAMU!!! -
As much as I'm still trying to remain optimistic that he will still be solid in 2.0, I have a hard time believing that he would be near the top considering he now has mostly honest mixup for little reward. His neutral game remaining mostly intact is definitely a plus, but the command grab, w.jA and w.jC nerfs are severe. I still stand by that as he is, he's just Tao with a resource meter. I'd definitely like to see some evidence of these top rankings, though I'm still skeptical considering they removed what I liked most about the character. I really hope they stick to his 1.1 iteration, it's the most fun version of him thus far IMO.
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Of course he isn't, Arcsys made him terrible in 1.1! Why spend all that effort when you could just play any S tier! *Sarcasm intensifies*
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[Xrd] News & (Theoretical) Gameplay Discussion
Stellarcircle5 replied to Shinjin's topic in Guilty Gear General
They should have renamed the even to "RNG Revo". So much goddamn Faust I nearly fell asleep. -
Thanks for the info, I guess I was somewhat misinformed. Looking forward to trying her out, the changes sound great!
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Hey people, I've been doing some soul searching on regards to who I want to play in Ultimax, since this will be my first time seriously getting into Persona. Anyways, in P4A, I didn't like Aigis. I primarily play high mobility mixup based characters, and Aigis fit the bill perfectly. The unfortunate part is that she took everything I like about the character archetyple and bastardized it. Her mixup was simply Orgia into j.B > 2AB xN until Orgia ran out. It was entirely safe and if anything went wrong she could just use Megido to make it safe. Not exactly ideal for someone who likes having varied options for opening people up. So my questions are: Has Ultimax granted Aigis new ways of opening people up? Is she less flowcharty once she's in? I know she is weaker than she was before, but still strong. I'd be willing to put in the time if they made her less autopilot.
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In regards to Tsubakis command grab, I think the whole "reward" aspect of it is being seen in a different way than what Im used to. I'll explain. Tsubakis command grab nets you 2 stocks, some damage, and a knockdown. The damage may be low, but there is one thing that sticks out that I think is being missed, and that is the fact the people REALLY hate getting hit, regardless of what it is. Now I'm about to make a comparison the will make some people shit the bed, but I see it in a similar light to Valkenhayn's wolf brake j.A. Now before you all crucify me, let me explain. Valks brj.A got a significant nerf in regards to reward. You can get 2K off of it tops regardless of screen position. It has found a new use however, and that is using it as a threat rather than an actual mixup for damage. Valks pressure by itself is often short and requires resources to extend. It is also pretty susceptible to barrier. Sound familiar yet? Wolf brake j.A is thrown into his short strings as assurance that people will get hit. If people keep getting hit, they disrespect less. This mind game somewhat compensates for his often risky pressure (shit has more holes than a brick of Swiss cheese). Now I'm not gonna go and say Tsubaki command grab is on par with brj.A because I would be a massive idiot if I did. All I'm saying is that if you lack the tools to prolong pressure, hit them with unblockable shit until you dont need to anymore. Keep in mind this is purely subjective and I might be heinously wrong, as I frequently am. I shall now wait for the fires of hell to rain upon me.
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I'll add some of this new stuff in once I've got some time, for sure!
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[Xrd] News & (Theoretical) Gameplay Discussion
Stellarcircle5 replied to Shinjin's topic in Guilty Gear General
Nakamura and Woshige qualified?! The boys are back in town. -
They want to make him a shitty Tao that runs on a meter, what else is there to show off?
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So uhhh, does anyone have anything at all on the Waldstein matchup? Or have we all just given up hope? Come on people, I'm clueless here.
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If you don't hesitate against the blob and rush his shit down, the character seems almost laughable. He has a ton of bad matchups for this very reason. It's a hell of a lot better than fighting Kokonoe who can get a j.a confirm into halfscreen corner carry which leads into the scariest stagger pressure in the game. Just don't let him lame you out. Get in that ass, yo.
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[Xrd] News & (Theoretical) Gameplay Discussion
Stellarcircle5 replied to Shinjin's topic in Guilty Gear General
People consider him the best Millia in the world for a very good reason. I for one welcome back our lord and saviour, here to spread the gospel of vortex. -
My bad, I should've worded that better. I meant that I like it better in GG where neutral tech is your only option, meaning you HAVE to block incoming oki unless you choose to use a reversal. Roll teching adds another layer of mindgames, but at times just feels pointless.