Jump to content
Dustloop Forums

LaowPing

Members
  • Posts

    341
  • Joined

  • Last visited

Everything posted by LaowPing

  1. From what I've learned, Amane is damn near always in the air. Respect his jump normals, especially his C normals. Try to pay attention to his patterns and always block if you jump towards him (don't airdash towards him, you'll just get caught). If he command airdashes towards you a fubuki (623B) can catch his since he'll likely use a B normal. Once you've got a good feel of Amane's patterns and pressure, pick your spot and run in full speed when he uses a C normal. They have a VERY specific range and you can run in during it and hit him for free if you can predict it. Use Sekkajin (22C) as your combo ender as often as possible. It keeps him in pressure and stops you from worrying about rolls or delay techs. The only way out Amane has is either super, Counter Assault, Burst, or mashing. Figure out which one Amane likes to do and bait the crap out of it. He'll more than likely use it every time. Also, I've seen an Amanes use 5D at the end of a combo and then proceed to go for a set up where the drill comes from the ground. YOU CAN JUMP OUT OF THIS!!! Just tech out of the stagger and jump or Instant Air Dash immediately. He can 5C if you neutral jump or 6A against IAD but mot Amane's I've fault auto pilot into setup and into 6D, meaning free punish. Also, try not to go in when he has the drill at level 3. He can make you block very easily and then destroy your barrier. Just stay back and throw projectiles from full screen. If he goes in, it'll probably be from the air so fubuki.
  2. How do you guys get better with the chains? I understand they can cancel your momentum and whatnot but I can't really seem to get the timing down on it. I either press the button hella late and end up chaining downwards during something like 4D-D or pressing the button or press it early and not get my input at all. It occasionally messes me up, especially when I try to copy all those awesome chain moves I keep seeing Mitsurugi do.
  3. These are probably super old and have already been discovered but I hate to not share things sooooooo...... two things 1) Terumi's command grab can work as an option select against people who roll behind him. Just try to command grab on wake up and if they roll behind, you catch them with snake bite (sorry, don't know the Japanese names) 2)During a long combo, if you use stops twice, you can reset your opponent. My BnB in the corner for example: 5B, 5C, 3C, lvl 3 stomps, 5C, 2C, 5D, 6D, 5C, 3C, 236D. Replace the last move with stomps and it's a reset. It gets beaten by up and forward techs though. Also, I think SMP only applies to the first hit of the stomps, so you know.... more stomps!!!
  4. I had problems with the rekkas too. You need to use the second rekka at the height of Hydes jump and use the third right before he hits the ground. 3B has to be timed, not mashed. Press it after the sound of the opponent bouncing off the ground. Have you ever seen Hyde crouch after the rekkas without the 3B coming out while the opponent is still on the ground? That means you had the chance to use it but pressed it a bit too early. The delay is the most important part though and is typically what decides if the combo went right or not.
  5. How do i block string with this character? I've been trying the delay rekkas but I just get mashed or thrown out
  6. What are blockstrings that involve her overhead and her drive attacks? I'm trying to learn how to defend against her with replay mode.
  7. I'm actually waiting for that. You have both? Can you tell me how well they work for 2D fighters, blazblue for example.
  8. What's the timing on 2DA, 4DD? (Does doing 1 or 4 matter?) I keep missing the 3C that comes after cause they tech in time.
  9. I've been playing BBCP a lot and have come to the realization that my execution sucks no matter how hard i practice. I borrowed a friends fightstick once and enjoyed the experience (even found a few combos a lot easier to do) and what to get one for my own. I was originally eyeing the madcatz fightstick ke but my friend told me it wears out quickly and the small size makes long play sessions tiring so i want to know if there is a better one. I want a fightstick that is large and preferably with a square gate (i found it make motions a lot easier). Also, it would be nice if it wasnt a standard ball top since my gigantic fingers don't fit underneath the ball (although if push comes to shove i could switch it out with a bat top). I trust user experience more than anything else since damn near every fightstick i look at looks so enticing to me. Any suggestions?
  10. If you're far away enough, you can wait for him to miss and punish with 3C for a free 4k+ combo. If it's closer, either back dash to be barely out of range or super jump back (you can even super jump and chain past him if you're close to being pushed to the corner).
  11. For the love of God, I can't get 5da consistently after 2dc. The opponent usually emergency techs. When do I go into the stance and when do i press A? And the second i post this i figure it out. Lol. I need to press the buttons closer together and before the second hit.
×
×
  • Create New...