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Everything posted by LaowPing
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That's kind of the marvel problem. The game is crazy and completely unfair at times but it's one of the most hype games at every tournament. The more you add into a game, the crazier it gets. It's a double edged sword. Each mechanic brings more depth but knew problems along with it. Same thing with gimmicks. A new gimmick can make a character fun and unique but also extremely annoying. How do you balance something that's not in most fighting games? How often do we see Hazamas and Rachaels? It takes time to fix. Hurtboxes bro. They extend when you use an attack. Her's might be a little weird. And that reminds me, how strong is izayoi now? I already hate the character due to match-up inexperience and then she becomes more common. At least SKD will be happy.
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So what does the tier list look like right now? (Partially trying to stop this from turning into the Makoto discussion page).
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Hell's fang is for when he's in wolf form, where he can't block. It sets up mind games to let him know he can't go into wolf form and dash in when he wants Sent from my ZTE-X500 using Tapatalk 2
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A good burst bait feels so good. Even if you spend all your meter or drop the follow up you at least get the pressure back in return. Sent from my ZTE-X500 using Tapatalk 2
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Not always. I can tell whether or not I've improved by whether or not I understand why I won. After a match, I think about what went wrong. Hell, after I get punished I make a note about what went wrong. And I only leave after I'm burned out. High level play is stressful.
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If I get a win it's usually because I've improved. I adjusted and fixed all the mistakes my opponent punished me for. Also, as Airk said, after a long series of battle, you're tired. You wanna lay back and reflect and you're improvements.
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Wait, 6B, 5C is back? And yeah, his combos look a lot easier now.
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That look at the end is icing on the cake.
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Stylish stop stalking me. But yeah, that is the basic strategy. The only way Ragna can stop vak from rushing him down is to keep him afraid. "Don't mix me up or I'll ID. Don't play footsies or I'll Hell's Fang." Once he changes his patterns to bait your moves, punish that too or simply jump out of the corner. I strongly advice not standing there and trying to block. Valk makes you guess three times before his mixup is over and some of his mix-ups aren't react-able. Don't play his game, make him play yours.
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Same with me. I have multiple characters, but you gotta get your sat match in every now and then. Speaking of which, when you've been beating someone constantly and they finally beat you once, then leave. Thought tbh I do that too.
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That's what my friends say when we play smash and I accidentally Sonic spin dash off stage. Back on topic: When people beat me with a character and then switch to someone else when I want to learn the match up.
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If he baits your dragon punch while in wolf form (or tried to play footsies in wolf form) you can hells fang since he can't block.
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If hakumen can deal with grabs then either tick throw better (more 2As to cause TRM) or do run up 6D (if he uses the grab input to tech grabs). Ragna's rushdown is scary when done right, just dont be predictable. It's like the Tager match-up, have confidence in yourself or they will smell your fear. Go in and show them who's the protagonist around these parts.
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When someone does something over and over again and i start expecting them to mix it up, and then get hit by it anyway. Sent from my ZTE-X500 using Tapatalk 2
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I hate Tager with a passion. He's like a boss fight in DMC. You work so hard to get the boss to low health, playing damn near perfectly, and then you fuck up ONE TIME and there goes all your health. I feel like they made his super grab have a long animation just so you can lean back in your chair and go "Really? That just happened? I spent this entire match staying in control, trying do be as flawless as possible, and you use one move and I'm dead? Sounds fair." Also, Jin squad for life.
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They need to bring that training mode feature back. I hate playing rank since I can only fight once before going back in (and besides, we have the color system. You're level doesn't mean much). And is Under-Night popular? I played it for a bit and got bored of it since barely anyone was ever on. But that was about a year ago.
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Regardless, you still have to charge the input. Both hizansan and 6C don't allow enough time to do that.
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[CSE-CP] Jin Questions and Answers Thread - How Do I Shot Ice?
LaowPing replied to Moy_X7's topic in Jin Kisaragi
Kind of depends. In the corner, 22C is your best ender for oki. It leads to an easy safe jump.DP C might be decent midscreen if the opponent is already in the air. In the corner, it depends on the combo. 5C, 6C, DP C nets you roughly the same advantage as 22C. 5C, 2C, DP C gives you less (just tested it out). 214B-C lets the opponent emergency tech so it's not recommended for oki (great for damage and meter gain though). You could do 214B without the C ender for better frame advantage midscreen -
Anything is worth it if the read is right. The issue is how often you're right. Unless I am absolutely sure that Rags would DP, as a Jin player, I wouldn't waste it. Using something that's -6 against Rags basically gives him a chance to start pressure. Jin doesn't want that (The majority of the cast doesn't want that). As for 5C, you can still jump cancel it to bait a DP or even return to neutral where Jin wins. If you do use 3C after it you can force Ragna to respect the low and go for TK Hizangeki for an overhead. But this is a section about Ragna so I'll end with this since I'm tired: Jin doesn't have many viable options after 6C so take advantage. That should sum up everything we've just discussed.
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Going to miss the glide but those combos.... They looked beautiful. I feel like Yosuke is going to become like Taokaka, staying airborne throughout almost the entire damn combo.
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Ice car isn't worth it. It only wallbounces on a airborne opponent and unless Jin RCs he can't get anything worthwhile off of it (which goes back to my point of thinking of Jin as a different character once he has meter). As far as the Hishouken thing goes, according to frame data it's -6. Sure, Jin prevents the DP, but he loses his pressure and gives Ragna a chance to start his. Without meter, Jin using 6C in a blockstring against Ragna doesn't end well.
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I think you mean 63214A when you were referencing lows.
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[CPEX] Celica A. Mercury Gameplay Discussion Thread
LaowPing replied to Grimsley-San's topic in Celica A. Mercury
Can someone give me a general summation of this character? Her gameplan, her playstyle, etc. She seems extremely basic to me so I'm not sure what to think of her but maybe it's just because I don't know much about her. -
[CSE-CP] Jin Questions and Answers Thread - How Do I Shot Ice?
LaowPing replied to Moy_X7's topic in Jin Kisaragi
I have a feeling the question was more about what resets to use and how to use them then whether or not they should be used (again, it was vague). -
It may be tight but as long as it has a gap it's a free dp. I've never seen the 6C crush trigger hold before though.