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Everything posted by LaowPing
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So I added some stuff in the neutral section under 5D concerning it's follow ups. While I was there, I noticed something: "Anti Airs 6A and 5A pretty much cover almost any situation. J.A and air throw are great if you just want to meet them in the air instead, while 2C in very specific matchups (jin J.B and J.C, hazama chaining in just to name some) can be used as a hard read anti air for much higher damage than 6A and 5A however the risk is much higher than 6A and 5A." Is that 2C thing supposed to be 5C or is there some secret, low profile Terumi tech I don't know about (like how Jin's 2A can AA)
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OMFG the new wiki looks sexy as hell. I just wanna lay it down on bed and do stuff to it. Such as changing the strategy section. I feel like the neutral part of the section isn't talking about neutral. "Useful safety normals are 5B, 2C or his rekka 6C. As for Drives are 5D, 2D, or j.D. Recommended specials are his 236D (Snakebite/Jagaku) and 214D (Retaliating Fang/Gasenshou). Use 236D to catch forward and back rolls or to force your opponent to tech neutral after a knockdown. His 214D should be used sparingly on opponents who are incautiously or don't jump out of blockstrings." None of that info is on neutral. 5B is for pressure, 2C is rather slow, and 6C should only be used in neutral when you are ABSOLUTLY sure it'll hit and you have meter for an RC. The rest is just stuff to do during pressure. I wanted to change the section but I still haven't gotten my hands on BBCPEX so my experience might be a bit lacking. Has anything changed about Terumi's neutral game since Extend?
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We don't know for sure if it's a nerf. They could increase the amount of meter on each hit of 6D to compensate. And I think it's too early to think about 6C combos. It may wall bounce but we don't know if you can recover in time to follow up on it.
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So I got to play Extend today. Went over to a friends house and he had for PS4. Did some basic combo practice. Wanted to touch something that was mentioned a while ago. 236[6D] worked wonders for me. If you get the microdash 6D it's because the game is forgetting the 236 input because it was done too long ago.
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We can already get a bunch of meter with 6D after a rapid cancel. It's possible.
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[CF] Jin Kisaragi Gameplay Discussion Thread (Pre-Release Date)
LaowPing replied to Dawn of Musou's topic in Jin Kisaragi
Maybe it's possible to do 6B>236D for pressure now. -
Are you talking about in training mode? In regular matches when I accidentally do 236D twice in a combo I've always found them standing.
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The moment when you finish a match in a 2 person lobby and exit the match to see the lobby is now full and you have to wait until 4 matches are done to play again. Ain't nobody got time fo dat.
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Or we can RC the 6D and 6D again, then RC again until we reach the corner. With Terumi's meter gain it's completely possible.
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Speaking of which, I've been meaning to mention something. Have anyone ever tried to RC 236D during SMP (wow, lots of terms there)? I've always wanted to see if I could get a 3C reset since most of the time I see people standing when I do it on accident.
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IKR? Just hanging around the counter expecting me to pay for their drink. Do I look like I'm made of money? I also hate when people with a zero bar stay in the lobby and try to play with me. Sent from my 7040N using Tapatalk
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Did you see the video fame posted? Sent from my 7040N using Tapatalk
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Garengeki and Burensen nerfs worry the shit out of me. I mean, yeah, I'm hype as hell for what might end up being the best pressure in the game (a playstyle I've been looking forward too) but with the nerfs to his stomps we'll all be stomping less. And that makes me sad :'(
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2A and 5A to punish un safe things. 5C can go over moves with a foot attribute if their blockstrings become really obvious. If you don't have meter you just have to barrier block/instant block/normal block and wait for an opening Sent from my 7040N using Tapatalk
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I don't care what it's official name is, we are calling it snake-powered forehead murder from now on.
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Oh, you do exist. Looking back at the overhead, does anyone else think it looks fast as hell? Putin said on the video thread it'll be close to 25 (24 seems to be the standard for standing overheads in this game) but it feels faster. I'm not much of an expert at overhead speeds (I get hit by them way too often to act like I know what's a good overhead and what's not) but it looks hard to react to.
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Sorry for the double post but I just watched the trailer in slow mo. Terumi's overhead is a headbutt.
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I second this. Either him or Fame or heavymetal.
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So how did the 2C connect into 6D? Sent from my 7040N using Tapatalk
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That emote is confusing the shit out of me. I'm assuming it's crush trigger. Also, you put 5B twice in the fourth one. Sent from my 7040N using Tapatalk
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It made me cry.
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I know it wasn't serious. I was just making a sweeping statement.
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This upsets me https://youtu.be/Tc29QXeQyaY?t=6m19s
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>Stuck in a blockstring, trying to get out >Try to Counter Assault >Remembers that Terumi's Counter Assault sucks >Wiffs Counter Assault >Get's put back in pressure or gets punished The Struggle
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They're as legit as you let them be. Hell's Fang into Inferno Divider on block is annoying as hell but until you start punishing it with 5K combos it might as well be a legit strategy.