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Everything posted by LaowPing
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Can you just neutral jump instead of air dashing?
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DawnHikari is a tournament player so that was kind of expected. Also, was 2:43 on reaction? Edit: Meant to ask. Y U NO GRAB?
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But was it fully invincible? I can test it out on my ps3 if needed. I still have 1.1
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Cat chair doesn't need to be frame 1 to get out of pressure. Terumi can get pinned down which is why I said majority of the match. At some point, he should get meter and know when to use it. And that's why I said they aren't perfect but they are options.
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Platinum has a counter, Rachael has chair, and Terumi should have meter for the majority of the match. Not perfect options but it's something. No clue what a casper connection is so that's where our experience differs
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I'm waiting to get a job so I can stop being a broke n-word and then buy the game. And Makoto got buffed a lot so... yeah. We're kind of the Makotos now tbh. Not as far as being bad but as far as how the character is seen.
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Frame traps don't mean much if you have a reversal, which is a lot of BB characters. If you don't have a dp then Jin is annoying but he still has to be careful and smart about his buttons. A good opponent can punish him for making a mistake, even if it's not much. I personally don't experience much delay when I play so maybe I just have a different experience than you guys.
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Lmao, Jin is not a character who can press buttons all day. That title goes to Azrael and Noel. Your problem sounds more like a connection issue. I play almost exclusively online and in good connections I rarely have input problems like those. Input delay does fuck up my frame advantages though. Hate getting hit out of something that's plus on block. And 2A anti air works because his box shrinks. It only works on somewhat lazy jump ins as far as I can tell (Like when Terumi, Hazama, or Ragna, 5A you)
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Why you hating on the Jin?
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Noticed this wasn't here and Guymam is nowhere to be found so..... discuss.
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That was the most interesting thing I've seen in a while. But yeah, most of my experience comes from fighting people who don't mash things. During the rare instances I do I either frame trap or jump and bait mid pressure. Most people I fight wait for pressure resets before they do anything.
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They only exist to keep the opponent under pressure until you can confirm into a real combo. They're nice but you can go without them. Shouldn't be that hard to memorize them
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It is harder to mix them up but it's even harder to pressure. My main way of dealing with DPs is to bait on wake up and mix up early. If you do nothing but pressure your just waiting for then to DP you, so spend as little time on then as possible. Playing neutral is a good option but it depends on the match up. You don't want to go back to neutral against a Jin.
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You just now noticing? There was an awesome joke a few pages back about how Americans can't block overheads. And going for mix ups often is important. Standard pressure doesn't get you very far when so many people have DPs
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PM shtkn with your desired username and email.
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Thanks. I've been trying to update the change log on the wiki so I wanted to know why Not Over Yet started working in places where it didn't before. Sent from my ZTE-X500 using Tapatalk 2
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Fubuki is nice for anti airs and hard reads. Covers space 2C won't. You sound like you need more J.a in your life. It's great if you predict the jump but don't want to commit to a read. Don't forget to air grab if you're confident. Sent from my ZTE-X500 using Tapatalk 2
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So 5D(2) enables Not Over Yet? Sent from my ZTE-X500 using Tapatalk 2
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Speaking of Not Over Yet, how does it work in 2.0? I remember before you needed to use 2D, Blood Scythe, or 3C before you were allowed to use it. What are the requirements now?
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Anyone ever figure out why 5A wiffs on Hakumen?
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Lol, I'm trying. I updated all the Terumi stuff I know of. He only had about 5 short bullets before I came in. I don't know to much about any knew frame data but I have been adding stuff lit hit effects and property changes. Simple things like that. I'm also trying to add in the English names to moves since people love using the Japanese names and I'll have no clue what the hell they're talking about. Afterwards I'm going to head the some of the characters wiki pages and add what I know individually. For example, I noticed Jin's page still has his freeze resets mentioned even though some of them don't work anymore.
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Updated Terumi's page on the change log. Didn't add in the part about Jarin Reshouga since we seem to have some dispute about it. Going to add stuff for some of the characters I know about
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How do I create an account so that's it's not just my IP adress showing up? And wow that wiki is missing some info.