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Everything posted by Speakeasy
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I mostly do things like 5A>2A>5B>2B>jc and short strings like that to bait buttons and rolls until they've been conditioned to respect, at which point I'm more comfortable doing things like 5AA>5B>5C>2C>2B or 5AA>5B>5C>teleport stuff. I noticed that after a C attack, you can use whatever B normals (and possibly A normals too, but I haven't tried them) you haven't used yet in that chain to continue pressure.
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Correct me if I'm wrong, but it feels like whoever teleported second is the one that gets the hit. Not sure if you can react to teleport with teleport (sincerely doubt it) but I'd be even more cautious than usual about throwing out teleports.
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I got some experience against an actual Margaret player and my world got rocked. Please take what Ihave to say with a grain of salt because 1) It was my first Margaret, 2) It was netplay, and 3) the Margaret player may not have known the matchup either. It feels like this is defninitely in Margaret's favor, but it doesn't feel quite as hopeless as some other matchups can feel from time to time. I feel that you definitely have a chance to turn it around and keep Margaret locked down if you make the right choices. It feels like things get a bit easier when you go into awakening. Awakened A Zio definitely forces Margaret to be more cautious with what she throws out beyond the range of her normals. Her spear special is still incredibly strong against us, but we have our own STOP THAT button with awakened A Zio. However, Margaret's damage seems to be so high that you'll die if you get hit twice, so it's only if they drop a combo or some other miracle that you'll even get the chance to awaken at all if you don't force it yourself. Her persona pressure feels pretty strong, but it feels like a lot of it can be rolled. You still need to keep an eye out for your roll being baited though, or you'll just die harder. Thoughts?
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I never use hama or mudo. I don't know the combos and I don't trust myself to not immediately get DP'd, so I just save the meter for combos/mixup.
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I'm new too so I'm probably wrong on this, and if I am, please correct me, but I don't believe that's mixup. I think it just makes teleport a bit safer.
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Meterless.
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So I guess I'm gonna need to ask, since I'm not too good with this game yet. What's average damage midscreen look like in Ultimax? I know there are characters that have ridiculously high and ridiculously low damage, but what's a good middle point? 2k? 3?
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Oh, okay. Thank you!
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Is 5AA>5B>5C>2AB midscreen character/timing specific or am I just really stupid?
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Aww, really? That's a shame.
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Well, obviously I wasn't saying to just randomly throw out 5D and hope for the best. Maybe if Yukiko makes a big (~6-hour long) mistake, we'll have time to set one up. I don't know what tools to use in this matchup anyway so I'm just spitballing as it is.
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I have a general question and a specific one. 1) How does Pershona need to be played? I think I have his basic gameplan down (bully the opponent into respect with well-spaced A and B normals up close and make them scared to commit to anything at a distance with 2C, 5D, 2D, and teleports), but I know there's more to it. What other things should I need doing/getting mileage off of? 2) Is there some way to force crouching in a confirm so I can do 5D>teleport off of anything, or will that only work with crouching confirms?
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Do we have a Skype chat? To contribute, I keep forgetting that 2C can be charged and just go for agi oki. EDIT: What's the new timing on EX Ago>5B? I'm tired of whiffing it and dying.
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So how come ending with B agi brings the persona back to you to do the move? I mean, it's better than what I want it for, but it throws me off.
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It seems like we can get in if we get a 22A/B or 5D out and ready, but I have no idea how to make that opportunity or what to do once I'm in to ensure I stay in.
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[P4AU] Rise Kujikawa Gameplay Discussion
Speakeasy replied to RurouniLoneWolf's topic in Rise Kujikawa
So yes, I should be trying to pop them as opposed to waiting a bit because the enemy knows I'll pop them the instant they start steppin'. Those are some sweet setups too, thanks. :D EDIT: Is there a Rise Skype chat? -
[P4AU] Rise Kujikawa Gameplay Discussion
Speakeasy replied to RurouniLoneWolf's topic in Rise Kujikawa
Scanned disc doesn't go absolutely fullscreen. My life is a lie. Also, what's a good use of note oki? Am I supposed to pop them ASAP or is the threat of me popping them what keeps people sitting down? -
At some point I'm going to post in a matchup thread about something other than IKs, but Yukiko's persona attacks and SB Maragidyne are all a billion hits. I want to say you can IK regular Maragidynes too but I don't know if Lizzy stays in place or gets pushed along to eat up 3 hits. Also I love A Zio now.
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How do we punish j.2D? He can just super jump into the air and do it and it feels like all I can do is block.
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Does awakening sweep > garu [6] > 5C work on everyone?
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This matchup feels like it'll be a big pain. How do we approach it?
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So has it been decided that Margaret is low-tier? Also, Liz can react to 236C (spear) with IK, so be careful about that if she's up a round and has it stocked.
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This matchup is scary. We can't press too many buttons full screen because if we commit to too much, we get AoA'd. How do we play our game here?
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They were hard because you had to change them for each character. I like lazy autopilot things.
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Is EX Garu in awakening combos easier to do now? In the challenge, it was I think 5B>2AB>236CD[6]>stuff as opposed to a garu loop.