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D.R.F.

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Everything posted by D.R.F.

  1. Well if you are worried about dropping you can just 5B after dead spike (236D) it's more reliable, as it is faster.
  2. Well, first off, you still have to set up grinders, they can't be placed there for free. Secondly, the hitbox on j.D is not as good as the forcebreak. No where near it actually I think. Also, btw ICPM is a finicky way to try and get knockdown, only comboing from j.H if 1. The spacing is correct and 2. There isn't too much hitstun decay. Fb buster brought potemkin not only a great damage tool, but you where also setup for optimal okizeme setups. And Pot had swag air-combos too. Ever see the AC FAB air combo? Shit was sick. And people didn't burn meter on fb simply because they were there, but because that and FRCs where the most reliable and useful ways to use tension. It wasn't super useful if you used a character that didn't have really important fb like sol, but even then you didn't use tension much unless you wanted to frc gunflame or do wierd shit. And then you have Slayer. And Big Bang Upper combos.
  3. ^ i doubt arc has the monies to do that lol
  4. God I wonder how hard super turbo would be without os lol.
  5. Because if they don't hit her then they have to deal with that shit again. Way riskier than attempting to block out of it
  6. A 50/50 is like where you have to guess between one and ay of block or the other. Examples include i-nos offensesl where you have to guess high/low. Seth has the same kind of mixup (albeit not as strong) and that's what he shines in when on the offensive
  7. Yrc also has startup, so it is not completely fool-proof either.
  8. Yep seth is 50/50 for days. However it is hard for Seth players to start their game and have to make a bunch of reads - here in neutral or midrange (although it is hard to keep a good Seth out) is where Hyde has advantage
  9. Be careful about what you say about Pot. Force break Pot Buster was a POWERFUL part of his game for combos, and any Pot player will tell you that. The nerfing of non-fb moves (2S, Heat Knuckle, etc.) Turned pot into the struggle he is in Xrd. But ima stop talking about that since others can explain it better.
  10. What do you guys think of the ways Tsubu uses Hemi-Jack? Do you think it is worth the effort? Idk personally it is pretty scary if we can lay down all that pressure with the sheep lurking behind all that. It does seem had to set up though
  11. You can't really get a combo off of it because of the nerf to hell's fang, so I doubt it
  12. It does seem kinda fun when you can oppress people at neutral.
  13. I dont understand this argument of "we need another grappler!" More or less, I don't care. Carry on
  14. Not until Pot is AC tier again and we get forcebreaks back
  15. I assume it is for the same reason as mach punch, because of yrc
  16. ^ that is also a command grab
  17. Idk how this relates to a single character (hey im back) I mean shit this could mean he plays like Ky. Or Potemkin. Or Chipp. Or fucking Sagat man that is a really basic adjective to follow for what kind of playstyle he has ahah
  18. It is kinda sad when you think f it that way but yea. I remember first playing p4u I was learning yukari the first 3 weeks, and I didnt win a single match until I got my BNB down. I was fine afterwards, but it is kinda nice that they took down the w/l ratio lol
  19. Wheeeeere
  20. Man if you didn't have hands back then, that is some scary shit haha
  21. But that arcade lyfe though
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