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D.R.F.

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Everything posted by D.R.F.

  1. So when I watch this, does that mean I should be laughing at the results?
  2. Very true. Nothing really changed lol
  3. Reversal Safe Pressure and Mixup baby. Always good to have to deal with... right? Also if grapplers are unfun to fight then how the fuck do they get to the conclusion that setplay characters are fun to deal with???
  4. Can we see dp clashes?
  5. The things he lost hurt him more than the other characters. You can win with him of course, but it is a struggle.
  6. Yea true, before you started reacting to 6K after you have been hit by it a million times in the same string lol
  7. 6K easy to block... wat
  8. Most people just use fuzzy jump (171) nowadays, since it allows people to jump out of otherwise unreactable mix-up if there is a gap.
  9. Man I've played ppl with 3 bar connections that spiked up to like 19 delay. Then i played someone with a 1 bar and had 4-7 delay. This taught me that I just had to pray in God's Gift for better connection
  10. Yea, once someone gets hood enough they feel it. I didnt realize how strong I-No's neutral was until chemical love yrc and that stuff. So now when ppl talk about "oh she sucks" just laugh
  11. We just arent at that level. Characters in Xrd are strong enough as a whole to hold their own as long as the user is a strong player.
  12. Hmm, so Ogawa's Zato-1> Millia> everyone else?:0
  13. Black (Whatever) is a stupid name. But man is the tempo fierce
  14. You know, this explains a lot
  15. Agreed. Millia and Zato/Eddie being better than everyone was always a thing (except like +R Eddie). What they did to Pot (and to an extent, Axl) is just evil.
  16. That is why she is at A+ atm. From her toolset she already has loads of potential, not to mention people having dealt with the evil that is known as berry pine oki.
  17. From my experience, j.Hs is kinda hard to AA correctly due to its hitbox. Unfortunately its hit/blockstun isn't the best
  18. It causes damage over time, like Bang's poison nails
  19. Where the safe jumps at
  20. Not a dp. It is a flash kick sir:0
  21. I just want reload-voice man back:(
  22. It says that task C is airborne at the 9nth frame. Also the word you are looking for is dead angle attack, or DAA.
  23. ^ agreed. Instead of NEEDING TO BE NERFED, how about you complain about characters needing to be buffed (I fucking despise Kokonoe btw)
  24. It isn't a game-breaking mechanic, but after experiencing a round-start danger time clash off two j.Ps, it is unnecessary. For people who don't want to be stopped mid-match for "Sudden Death Elimination," it is annoying. Especially when you do stuff like 2K> stuff> GV and do like 50%. Other than that not so bad.
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