Jump to content
Dustloop Forums

faultydefense

Members
  • Posts

    940
  • Joined

  • Last visited

Everything posted by faultydefense

  1. you didnt answer ANY of my questions >.>
  2. who's goin to monsters tonight? and do we need to bring any sticks/pads? and when
  3. no, silly, i said arakune i'm just gonna mash clouds n drives until your cursed then roll my face across the controller until you die /pro strats i dont need to play BB to learn that
  4. while i agree with your opinion who are you and what did you do with steve?
  5. dunno, but i havent been to midnight in the past two weeks, so couldnta been then i might show up this week, but i dunno if i'll be playin makoto
  6. ima ask you again, should i learn arakune and teach you how to play the game? cuz honestly jan is the only other person worth playing at these meetings. And try to win a match by yourself before giving me shit for losing to our SBO rep
  7. lol, the guy who does nothin but mash forward A into forward C told me to get good at BB should i learn arakune too and show you how its done? i learned BB, all i'm worried about is player match-ups i could play gear for another 5-6 years before i have all my shit down in that game...sigh
  8. i know sei, just ignore him, he doesn't know any better
  9. hope you guys have been practicing your slashbacks and FRC's
  10. the stuff you need jump installed, sol's specials auto install for you i'd recommend working on knowing when/how to clean hit each character. Until your completely comfortable just go for maxing the number of clean hit sidewinders in any combo. -When you're comfortable doing that, you'll learn to hitconfirm into them, and when to stop them and take knockdown because you won't get any more. -Next its hitconfirming, while saving bar. For example, instead of the basic 2D > BR (RC) > CLSW, in the corner you can do XX > 6P > GF FRC > CLSW to save bar -After that then its learning to max damage off of each hit. Doing stuff like 2H > CLSW, as opposed to 5S, 2H, j.S > CLSW and the like will increase your damage if you're finishing combos. (NOTE: this can take a LOOOOONG time. Its the reason there really aren't set sol combos, cuz most stuff is done on the fly and it will really come down to how comfortable you are with adapting to everythings location) kind of a timeline of learning combos...i'm stressing using sidewinder in combos, because there was a point a looooong time ago where i was playing sol without them...and its just not as good. If it hurts your game now to try it, it'll pay off later to learn it now. on some of what you mentioned: to combo off VV you're either going to have to RC it or you have to land it as an anti-air counter hit. This makes the hit untechable and you can combo them as they're falling to the ground as long as you're close enough and they're high enough. RS is bad, there's like one real situation that you'll use it as its high priority and an overhead, if you're back is to the corner and they're nearby it can be useful. But even then, people with a lot of sol experience i noticed tend to expect it. If they can't stop Riot stomp, then they're just not good players. jump canceling air normals (j.s then pushing 8, 7, or 9...etc) is crucial to pretty much every character in guilty gear. This is something you should just become comfortable doing if you play guilty gear, not necessarily a sol thing. Note: j.S and j.D are jump cancellable. Though you can jump after a j.p or j.h and still combo if you're tight on your links. For BR, you can only combo from it if it was done from the air version of BR (And then again only if they were high enough and you were low enough) or if you RC'ed it. i'm not really sure how far you've come by this point, so i'll let you reply before assuming anything.
  11. if we get 15 players im making you all quit that shit and play guilty gear
  12. lol, you need to take it down a few notches you get fuckin wired when you smoke for some reason
  13. souseta is every other post in this thread...srsly, do you get points for post count on this forum?
  14. support the accent core release d( '.' )b /advice
  15. after reading the last couple pages, i don't agree with this sentiment...seems most of austin does too
  16. zomg monies! well, im bogged down this weekend, i guess i'll try to hit up ssf4 weeklies next week or somethin
  17. shit really did fall through this week, i do honestly plan to get out and get my game on sometime soon >.> but i've had to back out of anything gaming related it seems for the past 3 months
  18. ill go if makoto is unlocked
  19. if you happen to catch this wolfwood, what time r the casuals starting/til?, do we need to bring our own pad/stick, and which consoles?
  20. holy crap the old man is coming to houston? i got your 7$ still (thats why you're movin here isnt it?) @wolfwood/suckatgames, i'd try to make it out, but i'm goin skydiving that weekend...get hype?
  21. i'm retardedly lazy sometimes...i moved my equipment to a dif setup and been too lazy to move it back >.> tbh i probably wont get anything recorded til i right before seasons beatings (hopin i go) as then i'll have to pull out the game and practice more again
  22. no, the psp version has all the old glitches fixed And Sol has taken some nerfs since reload as well as some buffs, but its really more about how other characters have been powered up since then. Sol is still a solid character and can do well at all levels of play. He's still a powerhouse that moves quick and can turn many hits into half life combos once you know your hit confirms and damage maxing options.
  23. you can sw any char with the right follow-up on corner airthrows the ch comboing thing isn't really new, it works a lot like jam's ground through, just a lil bonus if u tic throw late in pressure also its actually possible to combo quite a few characters off airthrow, you can even land a fafnir clean hit on lightweights if u do it low enough. corner airthrow - 5K 2H (j.k depending on height) j.D j.BR 5K j.P j.K CLSW ... midscreen airthrow - f.S 5H iad j.P j.BR 5J j.P j.K CLSW ... for examples, and these combos are fairly universal, the most you'll have to change is take out the j.K or replace it with j.S, all of its harder on heavies though, and the midscreen airthrows need to be done low to the ground
×
×
  • Create New...