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madigawadesperate

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Everything posted by madigawadesperate

  1. ggs to all the guys who ended up showing up Also my name is Luca >_>
  2. you also forgot 2b, 2c, 3c, 632a, 22a, 22b,236a, 236b and i believe 632c
  3. Imo it's either boogie or shirano If you want to learn good frame traps and pressure, look to shirano for good footsies i suggest boogie
  4. Seth kinda wrecks hilda but i'm not going to explain why cause i don't want it used against me lmao
  5. Oh god, i'm not gonna look forward to a hilda mirror if that player comes to ottawa Is the seth/linne any good? Some of my most interesting matches are against seth players
  6. just wondering, who do you guys play in unib? I heard you have 7 nanases and a merkava
  7. guys, what's "Disinfection method?"
  8. you will have time to tech and punish the 22a whiff but make sure it's a 2a starter
  9. Do what i do just jump back at the shoulder charge, 22a will whiff cause trust me carmine has better defensive option then hilda(which is like 2 more but w/e)
  10. Some new stuff i've learned with hilda B skewer is actually really positive on hit and chain into a dash b/c for an easy 3k combo with oki 632a or c can be chainshifted to get a fully charged 5[c] into a combo with a c lynchpin hcf+c used during a block strong will beat all mashed reversals except seth's and waldstiens (it's immune to grabs) and if blocks you're still extremely positive When you have veil off always end in hcf+c, qcf+a, hcf+d due to this route getting an easy extra 1k After you do a lynchpin 5c/c will create a reset situation for those who aren't expecting it and you can start another combo j.5[c] will beat linne and chaos's roll, can cancel into j.b/hcf+c to make option safe and advantageous on block j.a is really hard to see as a jump in C. teleport is a good answer for opponents jumping around mindlessly for an easy 2.5k j.c,c is literally the most useless move in the enitre game if you tiger knee a hcf+c you can chain a full 5[C] on hit 5[C] creates enough blockstun to make lynchpin a true block string If you still want to do good damage at wall with 623+a, without them bouncing to the other side chain shift works really well If you get your opponent to the corner and depending on the distance and size of the lynchpin you can have an invisible high/low mix up that's all for the notes
  11. can someone explain why after i get to like lv 58 and waldstien does his grab super, can anyone explain why that's 6.5 k?
  12. That 40 frame overhead you see but can't react too.
  13. Hello guys, So i'm one of the ottawa guys and what i'm doing is i'm selling food.I thought this would be a good idea because do you guys really want to walk 15 minutes back and forth when you have matches? Naw, not a good idea. The money for the food is ending up going to the algonquin gaming club so we can purchase better monitors and ect. So, if anyone here has any food allergies, please tell me so i can work around them. Alright, that's all and good luck to you guys in the upcoming tournament! (ps: cause there might be the odd person who asks. I'm a culinary student and i'm going to be graduating in December). I'll also post a menu when i figure out what i can or can't make.
  14. Hi everyone, so i ended up getting the a-ok to make the food. I'll be selling food at the gonk at the day of the tournament. I don't know how much it's going to cost yet but it's for a good cause and funding will also go to the Algonquin video game club. So, before i start if you're interested in purchasing any i'd like to please tell me whatever allergies you have so i can work around it(please and thank you).
  15. do you guys think i-no will have her boss voice in english?
  16. Cast notes Merkava: Hilda can really aggravate merkava since she's probably the only character who has three answers to flight. Answers to Flight Close range, rush: b+c charged, this if done early enough will shut down merkava and send him flying back to the screen where his only answer will be grab hands or begin flight again. If he simply is going to be doing grab hands continually jump up and down doing skewer to annoy the merkava player into action. Depending on how annoyed he is, he'll run back into neutral. Mid range, hovering: B-lynchpin does wonders. While he can fly out of the range of a b-lynchpin. He really can't do anything at that high and pushes himself into a corner if he decides to do rush so even on whiff, that lynchpin will be safe. Far range, throwing fireballs: Merkava cannot block. C. teleport at this range will go right behind him and do a massive amount of damage which you can combo with after. The route is basically c. Teleport, 66c, lynchpin for a huge amount of damage. R1 option starters: 5c: This move will beat merkava's quickest long range poke as long as he doesn't take a step forward.If he tries attacking right away, you're able to do a standard combo such as 5c, 2cc, 22b (ect.) 22a: 12 frame low which will hit him even if he takes a step forward, if you know the merkava you're playing against likes buttons please feel free to use this move. If they're patient i really don't recommend it due to how negative you'll be. 66b: Extremely good move to use unless they jump straight up
  17. I really need to know when it's ok for me to kick that little midget in the shins (salty hilda player alert).
  18. when is linne unsafe??
  19. No, but it makes the matches so much easier
  20. Dropping a standard bnb
  21. Rude I actually like her voice until she gets hit
  22. I just hope ark picks good va's because if my mains voice is awful i'm gonna cringe
  23. Hi everyone, i'm looking for an experienced player someone to basically challenge me and is preferably on the east coast near canada
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