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Everything posted by madigawadesperate
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Oh...oh god the block strings will never end
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I think like a/b orbs have a hitbox and c now doesn't...wait did c ever have a hitbox?
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I really hope not, poor girl needs buffs
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WHAT DID THEY DO TO CONDENSED GLOOM WHAT DID THEY DO
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It looks like it baits dps tbh, i'll figure out something fun with it
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I'm going to breathe some life into this thread, hilda got a new move and let's hope she got some other good balance changes coming as well with the new patch
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Most linne's don't use her best tool against hilda, but if they're going to roll at you just do a tk dive kick, it will hit them and free combo Also be very sparring with your back spikes i don't suggest you use them unless you have chain shift oh and learn how to guard thrust it saves lives
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No, it's just constant knockdown dp
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my bad habit is thinking someone is not going to spam dp on wakeup and get with it 3 times in a row because i expect them to have a fucking brain
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yeah, also i found it very helpful to do vcl when may does jump shenanigans
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hcl yrc then notes do wonders in this mu
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i don't think i've ever read anything more gimmicky in my life, doesn't hemijack go away after you are put in block stun and if so all i have to hcl and boom dead sheep
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If UNIEL Had an English Dub...
madigawadesperate replied to JyakotuKurayami's topic in Under Night In Birth
Michelle ruff for hilda -
Anyone else died laughing at the part where ragna went "I'm not gonna waste anymore time on you asshole...AHHHHH, SHITTTTTTTTTT" That part was gold
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sol won cause he was the first one to dp kappa
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cr.hs into stbt(h) depending on the distance so you get a reset or cr.d if they're too far for cr. hs
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Lol i-no is just like "Am i suppose to see something?"
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How do you deal with people who constantly mash buttons?
madigawadesperate replied to illness690's topic in I-No
I like doing j.hs right during wakeup to stop them annoying dp mashers -
Yes these are tools he can use but are they that useful, I'll just use my character as an example just to show you how i just can completely disrespect him Slide head- Simply tk notes and air dash Backdash - Can be caught with j.hs or if you're feeling ballsy note 6p and hammerfall - Lose to stbt The air attack is a REALLY hard read and heat extend isn't too useful as an anti-air without yrc He literally has to choose to sweep me or to jab me out of the air, that is his only option against i-no I-no can put the notes in such a way where flick won't even work, yes he can potemkin buster he but he needs to know when I-no's turn is over. Also when I-no gets in she can start her game. I really fail to see how this isn't extremely skewed.
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I fought a decent one but i play i-no and the same player got murdered by a faust and axl player later __shrug
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While yes, i am new i can pick up on a game rather quick. I fail to see how someone who can basically do whatever he wants from anywhere on the screen, has a reliable dp and two parries to be a bad character. Also if potemkin doesnt have a single tool to stop a character from simply rushing in, thats really bad. Hes a grappler you DONT want to be in his face and ive seen everyone here rush him down stupid
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I honestly feel that slayer and pot are really bad in this game. Whenever i'm playing I-no it doesn't matter the skill level, i always feel like it's a free win. Axl, i have no fucking idea where people went off that he's low tier. The man makes me want to pull my hair out sometimes.
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Quick notes Can hcl slayer out of dandy step, you can use stbt as well but be wary of helter skelter f.k, mappa will lose to stbt and so will a good portion of slayers normals Metered reversal so you can have fun screwing with him but 6p(shoulder) does need a bit of respect, not much though
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Quick notes If axl gets you to the other end of the screen start using notes, if he does his flame sickles it will hit him out of it and you can continue to use notes Opening start move should always be stbt(h) or jump back and s. dive, this forces him to pick an option for either anti-air or low Never use notes at mid range, that's just asking him to clock you
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just some quick notes vcl beats out command grab, shoddy teleports and really bad run in attempts This is more or less a matchup where you want to stay in the air since his ground normals are harder to contest too Chip has a hard time reacting to dive shenanigans Don't even bother using notes, it's a lot better to harass him with hcl j.hs is your friend in this mu since it helps you swat him out of the sky