Iruel
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Everything posted by Iruel
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Anyone can tell me the name for this song? http://www.youtube.com/watch?v=3noBxEy2Ts4
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He plays millia...
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About 50 points less(depending on the opponent)... Look on the first page under Gun Blaze combos.
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That's usually the problem when Raoh comes calling... The opponent wraps themselves in their TMNT sheets and calls it a night.
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Speaking of which; I might've just o'erlooked it, but is there some data on how long it takes [so-and-so] to get up?
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Is it worth-while to pursue: [whatever air combo that will allow for land->relaunch] land > S© > TK SV lvl2(for to land then be able to rerelaunch) > combo~ [corner, of course] I can get it to work sometimes, but have yet to compare its damage to regular loop/relaunch combos. Might just be for show. lol
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[keep in mind that I merely tinker w/ slayer] All input troubles aside - you didn't seem to capitalize off many of the 5HS's that managed to connect... Even a simple PB follow-up would be better than nothing. Keep up the good work.
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With the sword and opponent in the corner - do you ever S©[or whatever] > 2HS then TK his air 236HS(RC) > corner combo? Hope I made that clear... Is this usful, or just style?
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Pishhh, need to listen harder. Well done, both! *passes out a bounty of propers*
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Nice, Shoto. Straight-forward and informative(the music grew on me, as well).
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I'm having trouble locating the latest Zappa CM from the link http://umiyoriasaku.fc2.com/. After clicking on the "movie" link, I don't see anything to D/L as far as CMs go... Some direction, por favor.
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Could someone learn me this "fuzzy guard". It sounds like something to do with a latent or lefto'er hitbox... I dunno. Aid, please.
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Kudos on the first vid! That last song made me guffaw, what's the name(although, from the lyrics, it might be obvious...)?
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If my memory serves me... You can connect 5S after 623HS(frc) w/o counter in the corner; not too sure about w/ the 66, though.
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I can forcibly penetrate Millia w/ the trips, but she seems to stuff the sword easily(don't even want to discuss doggie - a Caesar Milan, I am not). Helps with swording her?
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When bruising someone in the corner... I like to 5K->6P for tick throw, 'cause it seems as though 6P doesn't push you back much at all. Anyone else use 6P in this manner?
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I'm pretty sure that means if they block 2S, you get +3 frames to play with, and doing a move with 3 frames of startup would result in 0 frames for the opponent to act(or 1 frame, if the first active frame counts:psyduck: ). It certainly would not give the move 0f startup. Not certain on 2/3.
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I love the way he was able to keep the dog in position ~8:30; I always screw the pooch on that one(omg... pun-zone). Well, awe is preventing much of the info digestion. Hopefully ol' buddy will be willing to drop a knowlege-bomb or two on us. edit: Not sure if this is would be considered one of the "techniques" mentioned, but he certainly did it alot: getting in little otg hits w/ ghosts/sword to force the opponent to tech->block, tech->get hit, or just not tech. *shrug*
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Awesome! Keep 'em coming. Don't care where, just post the CVs.
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For what it's worth: I believe the discussion AND pressure(etc) threads, but an individual thread for combos sounds good. My vote: Combo thread and Discussion thread. Good luck wading through all that;)
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This might be redundant, but you can go straight into the jHS, jD reps from 6P in the corner. Personally, I've found it easier to land the [jHS, jD JC jHS, jD (land) jHS, jD JC jHS, jD] loop after 6P than corner throw. Might just be on lights chars. *shrug*
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Kudos on the guide. Maybe to be adding something on the frame trap?
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Can't you gatling 5S©->6HS w/ Raoh? That shit's disgusting.