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Everything posted by ril213
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its easier to jump in when u hav the pin, cuz it destroys his anti-air options allowing u to get in on him for free.
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yeah u.s is fail when it comes to public promotion and advertising to the ppl
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looks good, i hope to see more come out from this guide keep it up
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im having sum trouble w/chipp, ne advice on how to deal w/him?
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ahh my ride bailed on me for this sat. so i wont b at cf =( plus im swamped with schoolwork nd studying. mayb another time.
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- loli magneto
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millias 6p beats out most of axls normals up close since his normals hav slow startup. Axl doesnt hav too many options to escape from millia pressure besides counter or bentengari. I'll try to elaborate on more detail as much as possible on this matchup. thanks for pointing that out.
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Pin is one thing ull b using a lot bcuz that destroys his anti-airs giving u free CHs. In addition, your 6P is also pretty viable in this matchup cuz axl doesn't hav a lot of useful stuff at close range. that still doesn't mean u should get reckless nd predictable. His counter can setup for his bomber loop other than his throw. If he gets that counter off, he'll b able to take a chunk of your health from there. Secure knockdowns against axl nd utilize disc okizemes since axl can't get out of them. Overall this matchup is to millia's favor, but can lose quick if she makes ne mistakes.
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i mite b at cf on feb 7th assumin i dont hav to work at javits.
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- loli magneto
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this matchup is a slight disadv. to millia. going ground to ground against her pokes in moroha mode is a bad idea cuz her normals will beat out yours for free. 5h is punishable on whiff, but her 5s comes out quick nd beats out evrything. Air to air is ok when j.h nd j.d is zoned properly. when getting in, make sure u hav the pin. i think theres more to the matchup, but thats all i kno so far.
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I think this is one of millia's worst matchups. Any idea how i can counter?
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thanks, this is gonna b pretty helpful
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yayyyyyyyyyy :yaaay:
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good to hear BBs at cf now. ill check it out sumtime w/e my schedule isnt too busy. plus if i hav money.
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- loli magneto
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fb disc opens up more opp. for mixups and crossups nd its easier to get off rather than H-disc frc.
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Millia vs. Dizzy: Fishes, scythes, spears, and spikes, oh my!
ril213 replied to TGS's topic in Millia Matchups
heres one that u can look at, though its kinda old. http://www.youtube.com/watch?v=Uscg0MWFuAg -
theres the pelican adapter which i would recommend but its discontinued nd hard to find. only way to try ur luck is ebay. theres a thread on srk forums where they talk about converters nd u can find information about them.
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everything is so watered down in the x2 ost =(. i agree with anakron bout the #Reload OST though.
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- loli magneto
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ill b making my appearance between the 19th nd 21st with sum ppl.
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another thing like mentioned above is that rolling should b used cautiously, against a potemkin u wouldnt want to use it to much because its a free PB for him. also after knockdown its best to space urself b4 u throw out a H disc or FB so u dont get wake-up throwd.
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hey marc wut days r u goin for? im gonna b there from friday to saturday.
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- loli magneto
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its a good idea to learn sum combos b4 u go into matchups. that way u hav sum simple bread nd butter combos that are simple nd easy to use.
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testament is not an easy matchup against millia. Testament can use his range to his adv. to keep millia at bay in addition to his traps. The key to approaching testament would be iad pin and 6P. You should also plant 236H discs and 236D when hes approaching u. They can also b used for defensive purposes. You want to close in the gap between u nd testament. cuz if u giv him ne room. He will rape u with his scythe. Not only that don't spam secret garden against him like zaido said. Ur very wide open for an attack and punishers. This is all i hav to say. feel free to add nethin else.