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ril213

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Everything posted by ril213

  1. im gonna b at CF this sat. for sum games from noon til 5.pm
  2. things r pretty much dead here, ill try to live this up w/my thoughts on this. -Do not start a poke war against may, her 5k, 5s, nd 5h will beat your pokes leading to a painful combo. -iad back j.d is a very good in spacing if she tries to approach u in the air, be sure to hit with the tip of it since if not time properly u eat her j.h which is the most retarded air normal in the game. -millia's 6p nd 2h beat out may's j.2h, it will also beat out her dolphins when she tries to throw them at u. -make sure to use the pin properly since the pin helps if may tries to aa u w/SVD or HVDs. don't take the air when u dont hav it otherwise u die quick. -capatilze on ur oki when u knock her down. may has no real reversal to get out of millia mixups i find this matchup relatively annoying since may just needs one stupid counter hit to do craploads of damage. u can win when u knockdown may once, but it's easier said than done against a good may player.
  3. thank u for that announcement, i was getting sick nd tired of hearing crap like that on the forums.

  4. type in the img url from website nd paste to the 1st option space. or upload w/e from ur comp on the 2nd. go to save changes when done.

  5. good stuff teyah =)
  6. i play litchi bcuz of her ability to control space and pressure her opp. in the corner. i also like her technical ability which attracted me to playing her. i also hav jin on the side for my rushdown style aside from the fact he was my first main b4 litchi.
  7. BEEEEES!!!!! run for ur livez!!

  8. hey wsup man, so ure a litchi player as well =). hit me up for sum matches, my psn is SirRilliam.

  9. also to add, IBd 214Cs and 214B will give tager a free 360 grab.
  10. nicely explained =)
  11. i used to think this matchup is even, but after sum matches with my friend's venom, it is in millia's favor. Millia just waltzes around venom with her speed, and pin blows through his anti-airs for free which gives u the option of knockdown or comboing venom. At the same time using turbo-fall wisely can help millia avoid gettin AA'd by venom with the landing trajectory. As mentioned, avoid jump-ins without the pin since venom can anti-air you with 6p leading to his oki nd itll b hard to get out of since millia lacks good reversals. capitalize on every knockdown when u secure it since venom has no options of getting out of millia's oki. i think thats a majority of this matchup, not sure wut else is there to add. but this is just from my take.
  12. pin camp moar plz xDD

  13. i think its even personally. Both of them hav strong okizemes and its a matter of getting the first knockdown and capitalizing on the knockdown. Neither of them hav ways to get out of pressure reliably aside from blocking properly. Millia can get in on venom with the pin and venom has balls to apply his pressure and mixups.
  14. ya cant do unblockables on me when i got the pin =P

  15. oops! nigga said DENIED.

  16. ive played this matchup a lot. from my personal view its still bad but i dont think its as bad as her other bad matchups. -slayer's j.h beats out most of millia's moves for free, don't try to AA it with 6P bcuz u will lose that trade. Roll and punish him as he's landing, even if u get hit, its better than being CH and losing more than half health from a combo. -his strings r relatively easy to IB to escape, if u hav 25% tension u can throw a FB disc out nd get out of it since slayer will not b fast enuff to stop to block the disc. -go for meaty mixups as well as FB disc oki when doing ur okizeme since he can get out with bdcs as listed, secret garden mixups also work well, but do not use SG when he has 50% tension since he gets a free DOT. -dandy step gives u a free 6P ch which lets u knockdown or combo, time it just as he's moving back. watch for FRCs if he reads it. -iad back j.d beats j.h if slayer gets j.h happy on u nd will win or trade with j.k. keep in mind it should not b an air to ground move to use as he can 2s nd bbu clean. let me kno if theres nething more in this matchup. idk if thats all. EDIT: Updated with above info.
  17. needs more beastz nd trapz

  18. thanks for the outline LK, this will help when i start learning litchi.
  19. def. abuse pin in this matchup when he tries to get little eddie out. that takes away his offensive game nd forces him on the def. which u can take adv. of. also watch for his 2s which will stuff ur 5sf nd 2d. look for punishes when he throws out drills. once u get knockdown u can apply mixup pressure to him. the key to this matchup is to not get hit nd pressured by him. on the defensive side if he gets the shadow out. dont go head to head bcuz his offense is greater than urs. look for an opp. to throw the pin if u hav it. if not then try to outmanuever him, but watch for nobiru. if u get caught in mawaru pressure, do ur best to block properly since millia lacks good reversals.
  20. ah man, i cant believe the disappointing news. theres still hope if examu chooses to port to the u.s nd fix all this crap even though i doubt they will do a u.s port.
  21. to those of u coming to my place this friday sum house rules -no smoking in the house -no alcohol, ill get in trouble by my parents if ne ruckus takes place. -last but not least b respectful so that if all goes well i can welcome yall back again.
  22. thats also on my birthday as well xD. i heard sum of u up hre are invading my house this fri. xD
  23. thanks a bunch for this guide, this will help me step my game up seriously
  24. to make additional comments, millia can run under and punish axl's 5p and 6k on whiff. pin also beats those 2 things out but millia gets hit nd cant follow up afterwords. H pin can let her use her 2nd airdash nd follow up but chances r the player has shaken out of the stagger so u cant get much off that. dang coma, i hope u can come to ec throwdown. we gotta get more matches since NEC if ure able to go.
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