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ril213

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Everything posted by ril213

  1. got back from a tiring weekend at nec, I'll throw more into my thoughts on this from playing mynus in casuals. This matchup I would put in millia's favor. 6-4 or 5.5-4.5, I wouldn't know to b exact, but I'll stand my opinion at 5.5. most of it's mentioned already but here's sum more info i should add. -millia 6p is good as an AA when i-no tries to approach u air to ground. avoid using it as a ground poke bcuz stroke the tree will trade nd hit u still. on ch, i-no can shake out in time to combo. in addition, it's going to be baited a lot so don't get too caught up on that. -SG would be considered a free punish for i-no midscreen on startup bcuz she gets free hcl. its still ok to use it on fullscreen after combo or knockdown. -i-no's od option to get out of oki loses to fb disc oki for free. nonetheless keep an eye out on her meter nd bait nd punish it. -fish for knockdowns w/tip of 2d. millia's pokes are better than i-no's so playing footsies is effective. 2d and 6h beat out stroke the tree. iad back j.d when she tries to dash at u for air to air. she can still beat the start up or trade so watch out and don't get predictable with it. -pin is very good at shutting down her momentum when she tries to start on it. like in a majority of her matchups. abuse the hell out of it nd capatilze on the chs when u land it. millia has more control in the air over i-no. -as mentioned she can run under HCL and punish it. -Knock her down once, she's dead. If she knocks you down, do your best to block because Millia doesn't have any reliable reversal out of her oki either. tl;dr Millia has advantage in neutral ground and air. Stay in the air a lot when you have the pin and abuse it. Don't let I-no get her momentum rolling when she knocks you down.
  2. sweet, keep us up in this. ggs at nec, hope to do this again =D. it was blast chilling with u guys.
  3. should also add to most of the info on this matchup though it mitev been mentioned already. do NOT throw out her 2d when hos has 25% meter or more. free CH fafnir nd it leads to high dmg. after knocking down hos he has sum options on wake up being sv nd gun blaze. sv can b baited by haircar frc whiff. u can block the sv in time. as far as AA goes, 6p is a bad option considering j.h stuffs it for free. this matchup is pretty bonkers, but honestly i would take this fight over chipp.
  4. -don't anti-air me move -various mixup setups including fuzzy guard setups -ch hit stagger for combo -get in for free. the primary uses of the pin for millia's neutral game. also one of the best proj. in the game.
  5. i remember that, i played my friends eddie a while back in the summer nd he drunkard shaded my force break disc when i mistimed it xP
  6. aside from biscuits, ne1 else comin down for the 20th?
  7. i plan for the sdtv setups to b mostly ggac, i hav one lcd hdtv which will b used for w/e ps3 fighter, i.e bb/sf4 w/e will go on that tv. latest ill run it to is 1.am cuz i gotta clean stuff up nd sleep. i sent u a pm w/my phone #.

  8. i live in central nj to b exact so i would say far from gwb. however, im less than a mile away from a train station if u choose to take the train though.
  9. i'm hosting sumthing on the 20th of nov. though its relatively far for u guys, u guys r more than welcome to come. pm me for more details
  10. from wut i heard about the wireless stick specs its all hori parts. while the variants the usual hrap3 w/tekken art nd ex2 with tekken art.
  11. as mentioned when u hav the meter u can spend it on 236D fb disc. 236h disc frc is situational in specific matchups such as baiken cuz she can ouren out of fb disc bcuz of the active frames in 236D. for crossup options, her j.k and j.s r relatively useful for crossups. another one is after disc plant, 2369k is a good one to use except on sol/ky cuz of their dps. edit: blank, if u need nething silent force's fansite is has a good amount of info on how to play millia. http://millia.hostwq.net/
  12. yes u can get them for laugh 23$ for it, same price as the inpin.
  13. EiseneFaust, I use the inpin for my hrap2 to play sf4 nd bb. it works very well like the pelican, ive had 0 problem w/input lag when i played on my ps3 w/this converter. They're relatively easy to find than the pelican nd cheaper.. contact laugh on srk http://forums.shoryuken.com/showthread.php?t=174859 If you're interested, u can send him a pm. when it comes to payment laugh takes paypal.
  14. in plannin of sumthin in nov. at my place, details will arise later on.
  15. Name:RIL System: PS3 GT:SirRillaim Location: New Jersey Looking for: general casuals, nothing too fancy
  16. those 2, along with keep the flag flying, nd writhe in pain =D. i get hyped when u put on still in the dark as we fight schank
  17. Rewording this completely after doing some sessions with A3Religion recently. This matchup is slightly to Millia's favor, but Johnny can dish out a good amount of damage and kill you in 2 combos if you are not careful. -Millia can dash under his coins and mid mist finer with her low hitbox as she's dashing, but don't get predictable. -Johnny's pressure is fairly easy to IB and block. You can 1F jump or backdash out at the proper timing. - Secret Garden is good at controlling space fullscreen as his mobility is limited. Watch for his tension as he can use it to get within range w/killer joker FRC. - Keep an eye on his meter when he has 50%. A meaty 2k or IAD over can bait his super on wakeup. -Use pin to stuff his AAs and fish for a counterhit as always. -Johnny's hitbox is weird as most combos won't work on him particularly relaunching him. Use j.ksh adc j.d j.d. ending with j.h also works on his hitbox. Hitconfirm to j.214s land 6h on either hits if you are at the right distance or when possible. this is still a WIP. I'll add more since I'm running out of time at school.
  18. put me down for bb/gg, ill look fwd to this.
  19. my reasons is that she has the tools for ne situation possible. She has great range and poking, and is able to turn her pokes into fair damage that can lead to her corner pressure. im also a fan of technical characters nd character that have moves to protect them as they rushdown. litchi has that when she is staffless nd mixup options open up.
  20. u can also check out laugh since he's now sellin the joytron x360.
  21. seriously doubt thats happening, examu shouldv chosen ps3/360 to port to in the first place.
  22. ril213

    FRC on Pad

    former pad player here but went to stick, despite this though. if u can manage on pad nd hav a solid gameplay style. then its no problem.
  23. needs more stupid j.h ch bounces and teleport okitownz

  24. wsup socal, i come from nj nd im gonna b around from 8/27-9/1, im plannin to visit denjin on 8/29. in case ne1 wants to come by for sum games. I play GGAC nd BB, ive been into GG for quite sometime nd im getting into BB now that its on console.
  25. that was my original plan, but i gotta meet w/fam. between 5-6 =( Edit: will b at CF around 4 now, meetin up w/fam. around 6.
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